@database "ar219.guide"
@Node MAIN "Amiga Report Online Magazine #2.19 -- June 10, 1994"

                               @{" Turn the Page " link "menu"}

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                       International Online Magazine

                "Your Weekly Source for Amiga Information."

                   Copyright  1994 Skynet Publications
                            All Rights Reserved

                                      //                                  
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% June 10, 1994                  \\//                   Issue No.  2.19 %%
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@endnode

@node "menu" "Amiga Report Main Menu"
@toc "menu"

@{"    Columns and Features    " link P1} News, Reviews, and More!
@{"     About AMIGA REPORT     " link P2} Staff, Copyright information
@{"      Dealer Directory      " link P3} Amiga Dealer Addresses and Numbers
@{" Commercial Online Services " link P4} Sign-Up Information
@{"     FTP Announcements      " link P5} New Files Available for FTP
@{"   AR Distribution Sites    " link P2-1} Where to get AMIGA REPORT

                ____________________________________________
         //    |                                            |        //
%%%%%%%%//%%%%%| Amiga Report International Online Magazine |%%%%%%%//%%%%%
%%   \\//      | Issue No. 2.19               June 10, 1994 |    \\//    %%
%%%%%%%%%%%%%%%| "Your Weekly Source for Amiga Information" |%%%%%%%%%%%%%%
               |____________________________________________|             
                                                                          
    The Editor's Desk      Amiga News               Dealer Directory       
    Distribution BBS's     Product Announcements    Emulation Rambler
    UseNet Reviews                                  AR Contest               
 
                            SPECIAL FEATURES 

  GNU C Compiler .....................................Marco van der Heide
  Amiga MultiMedia ....................................Douglas Nakakihara
  Wierd Science NetWork CDROM ..............................Robin Edwards
  Forge Review ..............................................Kelly Petlig
  Lock-n-Load ..............................................Jason Compton
  Secrets of Binary Numbers ................................David Tiberio
  More SX-1 News ...........................................Jason Compton
 
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%%              @{" DELPHI " link P4-1}  @{" PORTAL " link P4-2}  @{" FIDO " link P2-1}  @{" INTERNET " link P4-5}           %%
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@endnode

@node P1-1 "The Editor's Desk"
@toc "menu"

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Editor's Desk                                   by @{" Robert Niles " link P8-1} %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Boy! Waiting for official announcements from C= is getting to be quite
boring!! Meanwhile some of the employees at C= are moving to a new
building. ...I don't know what this suggests to you ..but it give some
indication that work there at C= is not final. C= is still keeping some
employees although many have moved on to work for other companies such as
SCALA.

As far as I'm concerned The Amiga isn't dead until all the ones in my
house poop out and there isn't any left to buy. Call me a "die-hard"
....or hard headed. I feel that something is going to happen in which the
Amiga will continue to be produced. 

Why!??

Because it is a good platform. The Amiga has been lost in the minds of the
computer users simply because of Commodore. Definately not because it's a
bad machine. It was the wonderful multitasking abilities of a UNIX box,
without the expense and the power needed to make it actually do something
besides give a "login:" prompt. It has an interface that has become
standardized and extremely easy to learn...while keeping it powerful.

In the past the Amiga has become part of an extraordinary catch-22.

Commodore makes the Amiga, doesn't market it though. It relies on the
comsumers to spread the word...and to tell you the truth, the consumers
did a remarkable job...I can't imagine any other platform that survived
under this concept. Commodore can't afford to market the Amiga ...it costs
too much...but without marketing you can't sell. If you can't sell, you
can't make money.

On the other side of the wheel you have the developers who have the
ability to make great products for the Amiga. Some did. Some did but
decided it can't make enough money to justify the effort so they move on
to the Big Blue world. I can understand their reasoning. Lets say you make
the most elegant, beautiful, most needed product in the world and sell 
only a few. Let's say it costs $100 to make the product, but you only 
sell enough to bring in $50. Would you do it again?

Ok...enough babble. I'm telling you this because IF and WHEN someone ever
comes along and takes up the rights to make Amigas again, I hope they have
the money, the power, and the commitment to get onto our television
screens and say "The Amiga is out there!!" ...and actually show the people
that there is a reason that the Amiga die-hards have hung on to this
fabulous machine for so long.

@endnode

@node P4-1 "Delphi"
@toc "menu"

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%       Delphi Internet Services -- Your Connection to the World!       %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


 Amiga Report International Online Magazine is available every week in the
 Amiga SIG on DELPHI.  Amiga Report readers are invited to join  DELPHI and
 become a part of the friendly community of Amiga enthusiasts there.


                          SIGNING UP WITH DELPHI
                          ======================
       Using a personal computer and modem, members worldwide access
                  DELPHI services via a local phone call

                              JOIN -- DELPHI
                              --------------
  
                Via modem, dial up DELPHI at 1-800-695-4002
                                  then...
                When connected, press RETURN once or twice
                                  and....
              At Username: type JOINDELPHI and press RETURN,
              At Password: type AMIGAREPORT and press RETURN.

  DELPHI's best plan is the 20/20 plan.  It gives you 20 hours each month
  for the low price of only $19.95!  Additional hours are only $1.50 each!
             This covers 1200, 2400 and even 9600 connections!

          For more information, and details on other plans, call
                 DELPHI Member Services at 1-800-695-4005


                             SPECIAL FEATURES
                             ----------------

  Complete Internet connection -- Telnet, FTP, IRC, Gopher, E-Mail and more!
   (Internet option is $3/month extra)

  SIGs for all types of computers  -- Amiga, IBM, Macintosh, Atari, etc.

  Large file databases!
 
  SIGs for hobbies, video games, graphics, and more!

  Business and world news, stock reports, etc.

  Grolier's Electronic Encyclopedia!


                  DELPHI - It's getting better all the time!



@endnode


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                        The Amiga Report Staff                         %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@node P8-1 "Editor"
@toc "menu"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                                EDITOR                               %% 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

                               Robert Niles

 Portal:                         RNiles
 FidoNet:                      1:3407/103
 Internet:             rniles@hebron.connected.com
 Fax:                         509-248-5645
 US Mail:                     P.O. Box 8041
                            Yakima, Wa 98908
@endnode
  
@node P8-2 "Emulation Editor"
@toc "menu"

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                    EMULATION EDITOR                          %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

                       Jason Compton
Internet:            jcompton@bbs.xnet.com
FAX:                    708-741-0689

@endnode

@node P8-3 "European Editor"
@toc "menu"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                          EUROPEAN EDITOR                            %% 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

                              Jesper Juul
 Internet:               norjj@stud.hum.aau.dk

@endnode
@node P8-4 "Contributing Editor"
@toc "menu"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                        CONTIBUTING EDITOR                           %% 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

                             David Tiberio
 Internet:          dtiberio@libserv1.ic.sunysb.edu

@endnode

@node P4-5 "Amiga Report Mailing List"
@toc "menu"

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%           Amiga Report Maillist List, the WWW, and Aminet            %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

AR Mailing List
~~~~~~~~~~~~~~~
No Official Amiga Report Distribution Site in your local calling area? Are
you tired of waiting for your local BBS or online service to get Amiga
Report each week?  If so, have we got a deal for you!

If you have an internet mailing address, you can receive Amiga Report
in UUENCODED form each week as soon as the issue is released.  To be put
on the list, send Email to rniles@hebron.connected.com.  Your
account must be able to handle mail of any size to ensure an intact copy.
For example, many systems have a 100K limit on incoming messages.

Many thanks to PORTAL Communications for setting this service up for us!

P.S.:  Please be sure to include your Email address in the text of your
request message, it makes adding it to the list much easier.  Thanks!

** IMPORTANT NOTICE:  PLEASE be certain your host can accept mail over
** 100K!  We have had a lot of bouncebacks recently from systems with a
** 100K size limit for incoming mail.  If we get a bounceback with your
** address in it, it will be removed from the list.  Thanks!

                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
World Wide Web
~~~~~~~~~~~~~~
AR can also be read with Mosaic (in either AmigaGuide or html form).
Reading AmigaReport with Mosaic removes the necessity to download it.
It can also be read using programs found in UNIX sites such as LYNX.

Simply tell Mosaic to open the following URL:
http://www.cs.cmu.edu:8001/Web/People/mjw/Computer/Amiga/AR/MainPage.html

Mosaic for the Amiga can be found on Aminet in directory comm/net, or
(using anonymous ftp) on max.physics.sunysb.edu

Mosaic for X, Macintosh(tm) and Microsoft Windows(tm) can be found on
ftp.ncsa.uiuc.edu


                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aminet
~~~~~~
To get Amiga Report from Aminet, simply FTP to any Aminet site, CD
to docs/mags. All the back issues are located there as well.
(ftp.cdrom.com or ftp.wustl.edu are two sites)

@endnode

@node P1-2 "Amiga News"
@toc "menu"

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Amiga News                                                          %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

HAYNIE JOINS SCALA AS SENIOR SYSTEMS ENGINEER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WASHINGTON, D.C., JUNE 8, 1994 - David Haynie, former senior system
hardware design engineer for Commodore International Limited, has joined
Scala, Inc., the leader in computer-based television information systems,
as senior systems engineer.  In this position, Haynie will oversee all
computer-related hardware research and development activities in Scala's
R&D office in Exton, PA.

Scala's vice-president of engineering Jeff Porter said, "Dave has been a
key hardware design and development person for the Amiga.  His expertise
and experience will enable us to evaluate and develop computer-related
hardware for the information super-highway."

Besides his tenure with Commodore, Haynie has been employeed by General
Electric and Bell Laboratories.  He holds a Bachelors Degree in Electrical
Engineering and Mathematics from Carnegie Mellon

"It [Scala] is the next big thing." Haynie said when he joined Scala. "I
will advise set-top box manufacturers how to develop a sophisticated, yet
inexpensive multimedia computer in next generation set-tops.  I will also
be doing software work on Scala's MMOS."  Scala's Multimedia Multitasking
Operating System (MMOS) is an object oriented kernel (OS) to be used in
future products.

Scala, founded in 1987 in Norway and incorporated in the U.S. in 1992,
develops and markets computer-based television information solutions.
Available in ten languages, Scala's multimedia tools are used by 45,000
users in more than 40 countries.

Notes:
Scala and MMOS are registered trademarks of Scala, Inc.

=============================

Bithead Technologies announces GameSmith
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The GameSmith Developement System!

Why? Games are fun! Besides that, about 99% of the games out there just
aren't quite up to your standards.

"C" and assmebler programmers, this is your answer! AMOS and blitz
users: tired of BASIC restrictions? Tired of so-so tools? Do you want
commercial quality results without spending years in development?
Then check out what GameSmith has to offer.

Three years in the making, the GameSmith Development System provides
all of the low level muscle your programs require, freeing you to
concentrate on the things you really want to spend time on - GAME
CREATION! With the introduction of Commodore's exciting new CD32 game
machine, more people than ever want to get in on the action. Amiga
owners are in luck, because the GameSmith Development System allows
even novice programmers to create stunning results. GameSmith
significantly reduces development time. No matter what model of the
Amiga you're targeting, no matter what operating system level.

What is it?

The GameSmith Development System comes with a linker library of highly
optimized games systems and several utilities for game creation. Most
of the system was written in assembler, giving you true arcade
performance. Your programs can make use of any or all the individual
pieces in the linker library.

The major components of the toolkit include:

-The most sophisticated programmmable animation system available today,
and all at arcade speed. Using animated objects has never been easier!

-A sound sample/effects player of unrivaled ease. Very efficient!

-An ILBM picture loader. Load any picture with a single function call
(including encrypted graphics), or merely interrogate the file (get
dimentions, color, etc.). Optionally fill a color table at load time
and/or allocate one or two bitmaps to hold the picture.

-Sophisticated display system for taking over the Amiga's display.

-Many utility routines: Joystick polling, Vector routines, and many
more!!

The system comes with roughly 400-500 pages of manuals. You get a
User's Guide, a Library Reference, and the CITAS manual.

Compatability:

GameSmith Development System (GDS) works with every Amiga, and will run
on any system with WorkBench 1.3 or higher.

What if I want to sell something I make with this system:

No problem! there are no distribution royalties whatsoever. In fact
people won't be able to tell you've even used this system for your
program.

What do I need in order to use GDR?

You'll need either a "C" compiler or an assembler. Programmers should
be familiar with either "C" or assembler. You don't have to be an
expert, but you should be familiar with basic things like pointers,
structures, hexidemical notation, and how bitplanes are combined to
form a bitmap for display.

How can I see for myself?

Demos (including source) and the inclide files are available for
download from the support board. They are also File Requestable on
FidoNet. (Core Link 303-427-9165, 1:104/302)

Price?

GDS is available direct from BitHead Technologies for the special
introductory offer of $79.95US. this is more than a $50 savings from
dealer pricing! Sorry, no dealer sales at this price. Direct sales for
end users only.

BitHead Technologies
GameSmith Developement System
8085 North Raleigh Place
Westminster, CO 80030-4316
USA
(303)427-9521

=============================

THE AMIGA CONVENTION '94
~~~~~~~~~~~~~~~~~~~~~~~~
Yup even with the news lately this event is still running at
full speed!!!

Ok here is some final information about it

Where : Hotel Howard Johnson Plaza
        475 SHERBROOKE WEST, MONTREAL (QUEBEC, CANADA)

When  : 10th of July 1994 (it is a sunday)
        from 9am until 7pm
Cost  : $7 CDN

This event is for all people interested in the AMIGA platform, 
that wish to meet other users using the amiga.  See new products
(software & hardware), watch some demonstrations and presentations
(video toaster, desktop publishing etc...)

There will be 4 main competitions held at the convention 
     - 3D Animations
     - 3D Images
     - Music compositions
     - Games competitions on a CD32

Prizes for each competition will be approximately $200 CDN!!!

To get more informations about it leave e-mail at 
   AF666@FREENET.HSC.COLORADO.EDU

or at Frederic Tessier
      922 DesChamps, Sainte-Julie
      QUEBEC
      J3E 1N9
      CANADA

or call 514-649-9756 after 6pm or at 514-394-8718 from 8am until 5pm

If you are an amiga dealer, software/hardware developper and want
a stand there, please contact us as soon as possible (places are limited).
For 50$ CDN, you will be able to get 2 tables of 6' by 2' + 1 full hour
in the conference room for doing presentations!!! Of course you are
authorised to sell any amiga products.

=============================

Custom Services Continues Support of the Amiga
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
 What we sell:
 
  STU, The Amiga System Test Utility.   $34.95
       This utility test your memory and disk drives.  It works
       on  *ALL* Amiga Models.
       Version 7.1 is available now for all registered users.
       Upgrades are free if you use the support BBS.  Mailed updates
       require you send in a $5 handling fee.

  Other things we do: 
 
  Citadel BBS program, Citadel is a freeware port from the IBM version.
  It is a complete BBS system with utilities, external protocols, and
  many features only found in a Citadel!  Source is available.
  Citadel is fully supported, full featured BBS program.  A great way
  to try out being a SYSOP.  Cost: $0.0, free.

  Custom Services has also written several doors which not only run
  under Citadel, but also CNET, DLG, and several other popular BBS
  programs.  These are:

    Nuclear Warfare       -  Computer Players, General Warfare.
    Citadel Space Empire  -  Greatly Enhanced Space Empire, The best!
    and several other doors for Citadel support.
 
  The Bottom line is Custom Services is committed to the Amiga.  We will
  continue to support our existing products, our registered users, and
  have new products in development that will be on the Amiga.  We have
  supported the Amiga since 1985 and will continue to do so in the future.
  Our support is not contingent on what happens in the days and weeks
  ahead.

Custom Services            
P. O. Box 254              
Moorestown, NJ 08055       
BBS: 24 hr, 14.4K, The Amiga Zone, 609-953-8159
Owner: Tony Preston

apreston@isd.csc.com or Tony-Preston@portal.com

@endnode

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Reader Mail                                                         %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

@node P1-3 "compt.sys.amiga"
@toc "menu"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% compt.sys.amiga                                    by @{" Jason Compton " link P8-2} %%
%% Hold on....                                     jcompton@bbs.xnet.com %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Well, there's not much else to do but hold on and hope the ride gets
a bit better...

CEI confirmed for me this morning that they did indeed put forth a
bid for Commodore.  According to Chuck in Marketing, though, C='s
trustees hadn't made any decisions yet.

(For those of you that don't know, CEI is Commodore's US distributor)

CEI also tells me that Microcosm is shipping to them.  That means that
all the US CD32 owners with the infamous coupon WILL INDEED get it!
At least, that's what I'm told...

CEI ALSO tells me that their new Amiga Ethernet board is coming soon.
Package design may be done this week.  The board is manufactured by
Ameristar.  I wasn't able to get an expected price.

Paravision's president, Cheryl Hamilton, called me this morning.  I found
out from her that the beta SX-1s are expected to be ready "real soon".
(Actually, she didn't call to tell me that, she called because she's trying
to find a certain Amazing Computing author, but I managed to ask
anyway.)

CD32 games still dominate the UK top 10 chart, with the most entries 
and the #1 entry.  However, it's lost ground to only have 5 on the chart.

Remind me to never again do indexed-percentage reviews.  My Emplant/
A-Max finale caused more controversy than I think I'm worth, with
some c.s.a.emulations readers not understanding, misinterpreting, or
flatly refuting my conclusions and scores.  All I can say is that I won't
use that system again...

My personal project, the conversion of ReadySoft's CD titles
(beginning with Dragon's Lair) to CD32 format has not been launched
yet, assuming it will be at all.  Dave Foster of ReadySoft and I have
talked and the mood is that RS would be interested in CD32 versions
if it did not take much of their time and money to make them and if
someone continues to actively make them.  Enter DigiForte Designs,
my small software company with time to kill...I'll tell you if any of this
actually goes somewhere.  Don't get me wrong, this is NOT a done
deal, but I have some good impressions from their end.

Dave Haynie has left Commodore for Scala.  An E-mail from him to
that effect proves it.  This, of course, completely rules him out from
having his name etched on Amiga motherboards, but DOES free him
up for DiskSalv MM, which will directly spool salvaged files to video
in NTSC or PAL format and allow mixing with any AmigaDOS 
partition.

(portions of the above are satire)

The Coverdisk is looking up!  I have about 5 distribution BBSes lined
up and will probably be able to secure a couple more before my targeted
June 19 release.  I've been telling people June 15, but since I want to make
it a policy to post the contents of the disk in the issue of AR directly
preceding the Coverdisk, I have to push it back a bit.

Since I have received zero submissions, look for it to include Apple2000
(V1.1 for sure, V1.2 if Kralian has it done by then) and some of the more
clever items from my WBStartup drawer. :)

Watch for the disk and any other twists I may choose to throw in soon.
Until next time...when someone tells you to buy a PC or a Mac, just
ask them if you can grab the screen and yank it up and down.

@endnode

@node P1-4 "GNU C Compiler"
@toc "menu"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% GNU C Compiler                               by Marco van der Heide %%
%%                                                marco@xecho.wlink.nl %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

PRODUCT NAMES

 GNU C COMPILER, ported by Philippe Brand and Fred Fish.
 GNU C++ COMPILER, ported by Philippe Brand and Fred Fish.
 Several GNU utilities by several people.


BRIEF DESCRIPTION

 These GNU programs can be used to compile C programs and C++
programs on Amiga computers.  The utilities provide Amiga versions of most
of the POSIX commands like rm, ls, mkdir, etc.

 This review assumes that you are familiar with these products from
using them on other platforms.


AUTHOR/COMPANY INFORMATION

 All the programs are available on the Aminet ftp sites:  GCC version
2.5.8 is split into 5 archives:

gcc258-1.lha  dev/gcc  basic gcc distribution, all what you need is there.
gcc258-2.lha  dev/gcc  C++, Objective-C binaries, headers and libraries.
gcc258-3.lha  dev/gcc  docs in man & TexInfo formats, includes InfoView &
                       man
gcc258-4.lha  dev/gcc  extra binaries in /bin (UN*X utilities).
gcc258-5.lha  dev/gcc  Full Gcc sources amiga ready.

Or you can update your version 2.5.6 (or higher) version to 2.5.8 with
the archive:

gcc258.lha    dev/gcc  update from 2.5.6+ to 2.5.8.


The author of the Amiga port can be reached at:

        Philippe BRAND
        Fidonet: Ramses The Amiga Flying BBS 2:320/104.21
        Email:   phb@colombo.telesys-innov.fr
        Ftp:     192.70.117.81 
                 (sorry, DNS messed up at our regional coord).
                 /pub/incoming/uploads.


LIST PRICE

 All programs are licenced according the GNU Public Licence, which
generally means that they can be freely used by everyone.  Read the 
licence for details.


MACHINE USED FOR TESTING

 Amiga 1200, 14 MHz 68EC020 CPU and 68881 FPU
 2MB Chip RAM, 4MB Fast RAM


ABOUT THE USAGE

 The usage of the compilers is exactly like on POSIX machines.  All
the optimisations of the POSIX gcc are there in the Amiga gcc.

 The compiler is provided with include files and a library
(ixemul.library) to create an environment which is practically the same as
the POSIX environment.  This means that most of the POSIX library 
functions, such as fork and pipe, can be used on any Amiga.

 The distributions also contains an Installer script which makes the
installation a lot easier.


THE COMPATIBILITY

 The compiler is fairly compatible with its POSIX counterpart, but it
also can be used to compile Amiga specific programs.  The Amiga library 
(in the SAS world known as amiga.lib) is also included in the library to 
give the user the ability to use the Amiga ROM functions.

 As the compiler uses a different kind of prototypes, the "clib"
directory of the 3.1 includes has been translated.


THE C++ PART

 The distribution also contains a port of the g++ compiler, which
enables the user to make use of the C++ language.  It is also possible to
compile Amiga-specific C++ programs which use the Amiga ROM functions.

 The use of templates within C++ is possible.


THE OTHER UTILITIES

 Some of the other utilities which are provided seem to be "not so
stable".  This is caused mainly because most of these utilities are direct
ports from POSIX source.  Here problems with the stack occur.  Most of the
problems can be fixed by raising the Amiga stack.

Marco van der Heide (marco@xecho.wlink.nl)

@endnode

@node P1-5 "Amiga MultiMedia"
@toc "menu"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Amiga MultiMedia                           by Douglas J. Nakakihara %%
%%                                                 dnakakihara@bix.com %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/********************************************************************
NOTICE: This is the originally submitted text for an article that
appeared in the May 16, 1994 issue (#123) of MICROTIMES magazine. 
(There are some slight edited differences between the published
version and this one.)

This article is freely-distributable as long as it remains unchanged
and this notice and the copyright remain included.

This article may not be re-published in any magazine, newsletter,
or similar media, including those electronically distributed,
without obtaining prior approval from the author.  This provision
does *not* apply to USENET or BBSs.

Specific permission has been granted to Amiga Report.

Copyright(C)1994 Douglas J. Nakakihara.

The author can be reached thru Internet at dnakakihara@bix.com.

MICROTIMES is published by BAM Media, Inc.
3470 Buskirk Ave.
Pleasant Hill, CA 94523
(510)934-3700

MICROTIMES is available free at various distribution points
(usually computer stores) throughout California. The Northern
edition is over 300 pages, while the Southern edition is a little
less than 200 pages. This is a multi-platform magazine, which
includes Amiga coverage.  About 200,000 copies are distributed each
month.

SUBSCRIPTIONS (13 issues):
US: 3rd Class $32 (allow 3-4 weeks for delivery), 1st Class $60
(allow 1-2 weeks for delivery).
MEXICO & CANADA: Surface Mail $50 (allow 4 weeks for delivery).
Air Mail $70 (allow 1 week for delivery).
OVERSEAS: Surface Mail $50 (Allow 6-10 weeks for delivery).  Air
Mail $165 (Allow 1 week for delivery).

SAMPLE ISSUES: $4 ($6 for overseas) to cover postage.
BACK ISSUES: $6. 

Although, efforts have been made to ensure the above information is
correct, there is no guarantee and prices are subject to change
without prior notice.

/********************************************************************
Amiga Multimedia 
By Douglas J. Nakakihara 

	While attending a tradeshow put on by the company I work for, I 
noticed that a booth run by one of our subsidiaries lacked much interest 
from the hundreds of attendees. This was in spite of the fact that I 
know their service would be of considerable interest. The problem was 
that they needed to inform attendees of their service without scaring 
them away. 

	A short, but catchy, video presentation would surely do the trick. 
No one would feel like they were being imposed upon by a salesman and 
they wouldn't have to read a brochure. Passersby would merely have to 
stand back and watch TV. I often write about how easy and inexpensive it 
would be to do a great multimedia presentation using the Amiga. It was 
time to for me to put my money where my mouth is. 

	In this article, I'll show you how I went about creating a demo 
presentation, including selection and use of hardware and software, with 
a particular emphasis on Scala Multimedia 300. 

Hardware 

	Choosing the Amiga 1200 as the delivery hardware was a "no-
brainer." The photo-realistic color and animation capabilities of the 
AGA chip set was a necessity. Furthermore, the 1200's built-in RF and 
composite video outputs allow it to be directly connected to any 
standard TV. Portability was also an issue. Though the 1200 cannot be 
labeled a true portable computer because it requires AC power and 
doesn't have a built-in screen, it's compact size and built-in keyboard 
makes it very transportable. 

	A comparable IBM PC-compatible PC would require a fast 486 
processor, an accellerated video card, a sound board, and a video 
converter. (The video converter is needed to change a PC display signal 
to standard NTSC video and a good one costs several hundred dollars.) 
This setup's price tag would have busted the budget with lesser 
performance, not even considering a portable model. An Amiga 1200 with a 
2.5-inch 60MB hard drive and 6MB of RAM has a street price of under 
$1,000.  

Software 

	For "kick-but" presentation performance, there is no other choice 
for presentation software, but Scala Multimedia 300. Scala takes full 
advantage of the Amiga's graphics and audio capabilities, and really 
shines on an AGA machine. Scala carries a price tag of about $400, 
bringing our total package to $1,400. 

	Now remember that this is basically a delivery-only system. 
Although you could develop the presentation using the same 
configuration, you would want to add a paint package, an image 
processor, and maybe a 3D animation package to add some spark to 
presentations. A good paint program will run you about $150 and an image 
processor about the same. 3D animation programs cost from $250 on up. 
Though not a necessity, a scanner or video framegrabber can add even 
more pizzazz to a presentation, by allowing you to quickly incorporate 
pictures. 

My Setup 

	I have an Amiga 4000, 3000 and CDTV networked with Spectronic's 
AmigaLink. My 4000's hard drive is filled with--what else--VideoToaster 
software, so I run Scala on the 4000, but the software is actually 
stored on my 3000's hard drive. Only Scala's fonts are stored on the 
4000. The network allows me to perform CPU intensive tasks like 
modifying graphics and audio on the 3000 at full speed, while testing 
presentations on the 4000. 

	I digitized some photographs for the presentation using 
MacroSystemUS's VLab, though I could have also used my VideoToaster. The 
images were then cropped and scaled using Art Department Pro (ADPro) 
from ASDG. For smooth transitions during presentations, it is important 
to keep the resolutions of all screens the same. The correct resolution 
was easily determined by simply loading one of the Scala backgrounds 
into ADPro and noting its size. 

Scala Stumble 

	I needed to have a screen where a user could input numbers on an 
imaginary adding machine and then do some calculations. The results of 
which would appear on subsequent screens. Unfortunately, user-
interactivity on a single screen is somewhat limited in Scala.  

	I solved the problem by writing the calculation program using Helm 
from Eagle Tree Software, whose forte is creating just such 
applications. By calling an ARexx script from Scala, I was able to 
seamlessly integrate the Helm application into the Scala presentation. 
Innovatronics' CanDo could have also been used instead of Helm. However, 
since CanDo displays an annoying startup screen unless you pay a license 
fee for a special player program, Helm' freely-distributable player was 
better suited for the task. 

Flying Logos 

	From the very beginning I knew I needed some "eye candy" (i.e., a 
3D animation). I wanted something spectacular, but I didn't want to 
spend a whole lot of time on it. Since the company's service involved 
the citrus industry, I settled for the company's name revolving around 
an orange. 

	Using the VideoToaster's Lightwave 3D animation package, I made a 
90 frame animation. Setting up the animation was a snap. Lightwave had a 
pre-made ARexx script to set up the letters in a circle. The orange was 
just a ball with the orange (fruit) texture. I used a nice steel-gray 
background generated with JEK's ProFills. 

	At first I converted the Lightwave 24-bit image frames to HAM8 
with ADPro and ProControl (also from ASDG), but the anim file ended up a 
couple megabytes in size. Although, Scala has an option to spool 
animations from disk, super-smooth animations must be run from RAM. It 
was also questionable if the 1200 could play it back at 30 fps--the 
resolution was 704 x 480. So I reduced the number of colors further to 
256. The animation still weighed in at 1.5MB. 

	Then I realized that the company name appeared twice on the 
revolving ring and made one revolution. As such, I was able to use just 
the first 45 frames and repeat it with no visual difference. The 
animation was now under 1MB, yeah! 

Scala 

	Each Scala screen is called a "page," which are displayed in a 
vertical list. You can graphically arrange them anyway you wish using 
the mouse. Pages are generally executed from top to bottom, but there 
are provisions to jump around in subroutine-like fashion. A typical page 
consists of a background image, with some text placed on it. However, 
they can also indicate the start or end of a music module, an animation, 
an ARexx script, etc. Scala supports Tracker-type music modules, so 
using my networked CDTV, I pulled a nice song with a jazzy beat and 
catchy melody, from a music module CD. 

	A page can be "wiped" onto the screen using any one of a number of 
built-in effects. You can also set how long a page is visible or if it 
should be user-controlled. Scala also has a feature where it will record 
the timing of pages while you go through it once manually--a very handy 
feature if you want to synchronize events with music. 

Custom Backgrounds 

	Although Scala includes many pre-made backgrounds, I wanted to use 
a custom-tailored one for the informational text portion of the 
presentation. I started with a beautiful close up of some fresh citrus 
fruit and then created a grayscale 16-color embossed version using 
ADPro. This was accomplished by first changing the color image to black-
and-white, and then making it into a negative. This image was embossed, 
with the result saved as a 16-color hi-res IFF file. 

	Since Scala uses a special palette color order, I loaded one of 
the pre-made backgrounds into my paint program and modified the palette 
for a grayscale picture. The embossed picture was loaded and remapped to 
the modified palette. The final image was saved in the Scala backgrounds 
drawer. During the presentation, the full-color version fades into the 
embossed version--an interesting effect--which serves as a background 
for the subsequent informational text. 

Adding Text 

	Adding text to a page is as easy as selecting the font and typing 
on the page. Every line of text is it's own object and every aspect of 
the text can be modified including alignment, color, outline, shadow, 
and 3D-look. Text can be moved by just dragging it on the screen with 
the mouse. 

	For optimum speed, I only used bitmapped fonts and not 
Compugraphic outline fonts. If you have to, you can convert Compugraphic 
fonts to bitmapped using the AmigaDOS Fountain program. However, Scala 
already comes will a ton of nice large bitmapped fonts. 

	You can also import graphic brushes. However, if you make custom 
ones, make sure the brushes use the same palette (or a subset) as the 
background, otherwise results may be unpredictable. Scala ships with 
many pre-made two-color symbol brushes. 

Text Wipes 

	Wipes can also be applied individually to text and other objects 
on a page, with separate on and off wipes supported. An effect can be 
applied to a group of objects by chaining them together. The speed and 
timing of the effects are configurable as well. 

Palette Optimize 

	One 256-color picture I used didn't have the right palette to 
acceptably display the mouse pointer. So I used the "optimize palette" 
feature. I then noticed that before this image would appear there was a 
long pause, which I determined must be when Scala was remapping to the 
optimized palette. To eliminate this, I just saved the background from 
Scala, so the modified palette would become the default palette. 
(Incidentally, you also have the option of saving the entire page 
including Scala objects.) 

The A1200 

	Since I chose to use an unaccelerated 1200, there are limits to 
the type of text and page wipes that can be used. I shied away from 
effects that moved a lot of graphics around. Most of the wipes worked 
fine, but a few would be slightly jerky. (Incidentally, an accelerator 
would have only added about $200 to the purchase price.) 

	The completed project, including background and audio files, was 
copied to an A1200 by connecting it to the network (I disconnected the 
CDTV). The Scala project script is an editable ASCII file, so with a 
standard text editor, it was easy to replace certain path names with 
ones that would work on the A1200. 

The Results 

	Everyone who saw the presentation, including the President of the 
company, was very impressed and couldn't believe the Amiga 1200 achieved 
the results it did. So far, no Amigas have been purchased, but the seed 
has definitely been planted. 

CD32 

	Scala has reportedly developed a system that uses a CD32 with MPEG 
module, networked to an Amiga 4000 using their serial ports. The CD32 
becomes a player device for Scala MM running on the Amiga 4000. This 
innovation will minimize the cost to develop CD32 titles using MPEG, 
since it allows use of CD32's inexpensive MPEG hardware. Of course this 
only helps for decode/playback development. 

Scala for the PC 

	Scala, Inc. is currently working on a version of Scala for the PC. 
Don't expect Amiga performance on a PC, however. PCs lack a standardized 
graphics blitter chip, so the available wipes will be limited on the PC 
version. This is in spite of the fact that a VESA Local bus PC is 
required! 

	Although you will be able to launch Scala from Microsoft Windows, 
Windows will be "frozen" and put aside, while the Scala software takes 
over the machine. This feat will obviously take a tremendous amount of 
RAM. Also, the PC's lack of a true multitasking OS prevents pre-loading 
graphics in the background, which will have a detrimental impact on page 
transitions. However, the PC version will not have a dongle like the 
Amiga version does. (Who said life was fair?) My guess is that it will 
still fair very well against existing PC packages in any event. 

	Next month we'll take a look at Scala Inc.'s InfoChannel. This 
product takes Scala to the next level by offering remote site 
capabilities. 

************************** SIDEBAR ************************************** 
Commodore Financial Woes 

	For the second quarter ended December 31, 1993, Commodore reported 
a net loss of $8 million. The Wall Street Journal, quoting a Commodore 
press release, reported "In the absence of additional resources and a 
restructuring, the company may become subject to reorganization or other 
liquidation proceedings." 

	I honestly believe the Amiga technology is too good to just 
disappear. Debt restructuring may be a possibility; however, Commodore 
would still need a large cash infusion for marketing and promotion. A 
more likely senario would be another company acquiring Commodore (or 
just the Amiga technology) and continuing to produce Amigas. 

	All of the developers and dealers I spoke with were still 
optomistic about the Amiga's future. Supplies of A4000 are plentiful; 
however, Amiga monitors and A1200s continue to be in short supply. Not 
surprisingly, I have also learned that the U.S. launch of CD32 has been 
postponed. 
************************************************************************

A1200, $599 
CD32, $399 
Commodore Business Machines 
1200 Wilson Drive 
West Chester, PA 19380 
(215)431-9100 

Scala MM300, $399 
2323 Horse Pen Rd., Ste 202 
Herndon, VA 22071 
(703)713-0900 

Art Department Pro, $299 
ProControl, $90 
ASDG, Inc. 
925 Stewart Street 
Madison, Wisconsin 53713 
(608)273-6585 

CanDo, $199.95 
INOVAtronics, Inc. 
8499 Greenville Ave., #209 
Dallas, TX 75231 
(214) 340-4991 

Helm, $129 
Eagle Tree Software 
P.O. Box 164 
Hopewell, VA 23860 
(804)452-0623 

ProFills, $49.95 
JEK Graphics 
12103 S. Brookhurst St., Ste E-125 
Garden Grove, CA 92642-3065 
(714)530-7603 

Video Toaster 4000, $2,395 
NewTek, Incorporated 
1201 South West Executive Drive 
Topeka, Kansas 66615 
(800)847-6111 

VLab 
$499.95 
VLab External 
$549.95 
MacroSystemUS 
24282 Lynwood Dr, Ste 101 
Novi, MI 48374 
(313)347-6266 

@endnode

@node P1-6 "Wierd Science Network CD Rom"
@toc "menu"

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Wierd Science Network CD Rom                       by Robin Edwards %%
%%                                          robin@bodyshop.demon.co.uk %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Following my article on the CD32 (AR 2.10) I found this new CD from Wierd 
Science and simply MUST tell the whole Amiga world about it. As its name 
suggests, it is a CD of networking utilities for the CD32, CDTV, A570 and
other CD Rom devices.

Put simply, this is THE MOST USEFUL CD I HAVE EVER COME ACROSS !! It 
doesn't do anything spectacular, or anything that your or I couldn't 
have come up with, but it does it, does it well, and does it for a 
bargain price!

From a CD32 point of view (for 'tis what I own), it autoboots, sets up 
all of the config stuff for Parnet, Sernet, TwinExpress and some cli-based
file transfer progs. It also disables the reset mode of the CD32 so you 
can take CDs out whilst still using workbench. It uses a heavily 
customised, and quite attractive desktop that is easy to use (I think it 
uses Magic WB). 

The main advantage of using this over setting up a RAD-based workbench are
that it sets itself up quickly, and doesn't use up precious RAM. In fact,
it almost gives you a fully useable (albeit portless) A1200. Using sernet
or Twin Express on my A500+ over a null modem cable means I can have a 
fully fledged network up and running in about a minute - fab!

Also included on the disk are 500 very high quality images of animals, 
cars vistas, people etc, the best image viewers/converters around, a 
large section of the latest Fred Fish disks, a Photo CD viewer (that 
works!) and numerous other toys and utils.

I cannot say it enough (although I've tried), if you have a CD Rom 
machine, and particularly if you have another Amiga, you need this CD. 
It only cost me 15 UK Pounds from a United PD distributor (you should 
be able to get it from any good CD supplier) and has made my computing 
life a lot easier.

Ten out of ten for the Wierd Science Network CD. I want to have its babies!

Keep on smiling, we may be able to buy our Samsung Amiga A5000's yet.

Robman

@endnode

@node P1-7 "Forge v1.0"
@toc "menu"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Forge version 1.0                                   by Kelly Petlig %%
%%                                                 kpetlig@halcyon.com %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

[This is a review of version 1.0 of Forge, which I received in the 
mail just last week.  This is my overall first impression of Forge and 
how it lives up to the press release in the Apex newsletter.  I will 
assume the reader has a working knowledge of 3D rendering on the Amiga.  
I also won't attempt to teach the reader how to use Forge, or it's 
companion products, Essence volume I and Essence volume II.  All three 
are products from Apex Software, 405 El Camino Real Suite 121, Menlo 
Park, CA 94025, phone number 415-322-7532.  List prices are:  Forge ver 
1.0, $60; Essence I ver 3.0, $140; Essence II ver 3.0, $140.  I have no 
affiliation with Apex Software.]

Apex has added another great 3D rendering product to it's fantastic 
line of tools, Forge.  It's named Forge, suitable since it's a tool to 
forge new textures with Essence.  You must have Essence version 3.0 or 
later in order to use Forge effectively.  Theoretically you could use 
Forge with older versions of Essence or Imagine's own textures, but since 
they weren't created with Forge in mind, like Essence version 3.0 is, 
they are missing internal information that Forge needs to properly load 
them.  It is beyond the scope of this article to reiterate a review for 
Essence, but I will briefly introduce it to those who are unfamiliar.

Essence is a library of algorithmic textures for Imagine, and now 
Forge.  Using fractal noise and a bit of magic, Essence comes up with 
bump maps and color maps to make realistic looking textures that can be 
applied to surfaces in Imagine.  Ranging from crumpled paper to cedar 
shingles, the patterns are seemingly random, yet infinitely precise and 
reproducible.  There are two volumes of Essence as I write this, and who 
knows how many to follow.  Before the release of Forge, Imagine was 
required to tap the powerful textures of Essence.

Installing Forge from a single disk using the Commodore installer is 
painless and quick (it took me a less than a minute.)  Forge requires 
AmigaDOS ver 2.04 or later, at least one meg of memory, and because of 
the mathematically intense nature of Essence and Forge, a math 
coprocessor or 68040 processor.  As an option you can install the 68040 
optimized version, which will take maximum advantage of the 68040 
instruction set.  It is recommended to install it in the same directory 
as Imagine, but not required.  This is especially true if you don't even 
have Imagine.

Forge itself is a simple program, as the textures really do all the 
work.  Forge opens a 16 color (256 for AGA) high res custom screen at 704 
by 441 (using TEXT overscan prefs) and will preview images dithered with 
twelve colors (252 colors for AGA) in a window on this screen.  Forge can 
also render in full 24 bit at most any resolution, generating IFF, JPEG, 
TIFF or PPM files.  Down the right half of the screen are all the 
variables of a texture represented with number and slider gadgets.  When 
moving the slider gadgets, the preview window in the upper left corner 
will update automatically.  Using pull down menus, you can load up to ten 
textures at a time.  You can also animate textures by defining two sets 
of texture parameters and morphing between them.

Before Forge, users of rendering packages other than Imagine have 
missed out on the power of Essence textures.  Now a Lightwave user can 
use Forge to render fantastic textures in full 24 bit and import them as 
a brush map.  Forge will also render in 8 bit grey scale to be used as 
bump maps, but unfortunately it doesn't render altitudes as brightness 
levels but just a grey scale version of the color output.  Rendering 
Essence bumpmaps to import to Lightwave is difficult to say the least.  
When saving 24 bit textures for use in 3D programs it is best to stay 
with color variations and not height variations.

You could render 24 bit brushmaps to use in Imagine, but there would 
be little point since it is much more efficient to allow Imagine to 
render the textures directly.  Forge renders textures about the same as 
if in Imagine, which makes sense, since Essence seems to do most of the 
render work.  You can save an attribute to be loaded into the Imagine 
attribute requestor, and even save a collection of them to be used later.

Even though Forge is a tool, it's amazing how much entertainment you 
can derive from it.  If you're the type to endlessly play with Mandelbrot 
or Julia sets, you'll have that and more with Forge.  Essence not only 
has Mandelbrot and Julia sets, but the TreeBark and BBCourt sets.  You 
can make the most beautiful or the ugliest textures you've ever seen.  
There's even a "Randomize" pull down menu that will randomly vary all the 
texture settings.  Ever wanted a Reptile Skin Workbench backdrop?  Just 
load the "Reptile Skin" attribute from Essence and change the view to 
"Repetition Map."  Render at almost any size and you will have a brush 
that can be tiled for a wild backdrop.  One could make a living selling 
these things to Windows users.

Forge does have limited ARexx support, about fifteen commands.  In 
fact, this is how Forge executes "Randomize" and how it displays to the 
24 bit boards it supports.  Forge can lauch up to ten ARexx scripts with 
their own entry or you can call any ARexx script with a file requestor.  
ARexx scripts can not only be lauched at program start or shutdown, but 
also before or after each sequence or each frame.  With all this, you 
would think that ARexx is an important element of Forge, but to be 
truthful, it could use a bit more work.  One bug I found was if you 
launch an ARexx script from Forge that has an error it will not give any 
error code and once caused Forge to crash completely.

As quoted from the manual: "The AREXX commands themselves will not 
be documented in this manual, mostly because it is much easier just to 
present demonstration scripts for you to examine."  Just the same, it 
would've been nice to at least include a short summary of their 
functions.  There are at least two commands that aren't in any of the 
demo scripts that I found by loading Forge into a word processor.  For 
the record, here are all the commands I know of: QUIT, GETNAME, GETMIN, 
GETMAX, GETVAL, GETSTEPS, SETVAL, DUMPPREVIEW, SHOWSTATUS, PAUSE, 
RESTARTPREVIEW, UNPAUSE, REFRESHSLIDERS, FORGETOFRONT, FORGETOBACK.

The project menu has a selection labeled Iconize, which will open a 
small window of not much more than a title bar on the Workbench.  This 
frees up valuable chip memory for serious multitasking.  Clicking on the 
close gadget of this window will uniconize the program, and abortize any 
rendering if you confirm the requestor.  I wish Amiga developers would 
follow a rule on this point, as some programs quit, some uniconify and 
this one uniconizes.  If "WB Render Meter" is turned on from the prefs, 
it will also open another small window with frames remaining and a 
percent finished meter on the workbench.

The prefs requestor is fairly basic, but includes things that make 
your rendering life easier.  Among the parameters changeable are setting 
screen background color and whether or not you want Forge iconified when 
rendering.  Also in prefs there are three different task priorities, 
allowing you to change the importance of CPU time for Forge when 
rendering, pushed to the back, or front and active (which I think should 
be in ALL programs of this nature.)  This way, Forge won't be sharing the 
important CPU time with your stellar conquest battle simulation program.  
I do wish the prefs requestor had an OKAY button, all it has is SAVE and 
CANCEL.

Forge has a real time preview window with a maximum size of 237 
pixels wide by 249 high.  Real time being defined as constantly updating 
and refining even as you change parameters via sliders.  If your 
processor is fast enough, it only takes a several seconds to see details 
of your changes.  Soon after a change takes place, the window refreshes 
with 32 by 32 pixel blocks, then down to 16 by 16, then down to 8 by 8, 
etc., until it finally fills in details pixel by pixel.  Any time during 
this process you can move a slider and it will instantly update.  This 
system works great if you make a mistake and instantly get the garishly 
colored checkerboard texture (read the Essence manual.)  Using the pull 
down menu you can transfer the preview window to a 24 bit framebuffer 
like Firecracker or Opalvision.

Imagine has the ability to load two objects, or two textures, and 
morph between them.  In the case of animating textures with Forge, you 
would define two sets of parameters and morph between them.  Good 
examples of animation using Essence would be polkadots growing or clouds 
dissapating and reforming.  When using 3D programs other than Imagine, 
you would have to render a sequence of texture brushes, which most 3D 
programs accept as animated brushmaps.  Forge can preview the animation 
either by storyboard or actually showing them animate in a postage stamp 
size window.  The animating preview is done by copying the storyboard 
views to the anim preview in sequence.  You can preview at 30fps and it 
didn't even seem to slow down the real time updating on my machine.

Overall, I like Forge quite a bit.  Like almost any program, the 
first release can always be a bit more refined, Forge has a very solid 
foundation to start.  I don't know of any program like it on the Amiga, 
so it's in a class of it's own.  If you already own Essence, either 
volumes, I highly recommend getting Forge.  It will save much time 
tweaking those texture values.  If you're planning on buying Essence 
soon, Forge is even more important since it is extremely useful in 
finding out what Essence can and can't do.  I commend the Apex team on a 
job well done.

@endnode

@node P1-8 "Lock-n-Load"
@toc "menu"

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Lock-n-Load                                        by Jason Compton %%
%%                                               jcompton@bbs.xnet.com %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

I've tangled with the Fred Fish and AmiNet CD-ROMs on some
local BBSes before.  They're nice compilations, but sometimes
it's hard to find what you're looking for.  NorthWest Public Domain
has its own entry to the CD-ROM market for compilations of PD
material, and they call it Lock 'N Load.

"Hundreds of games ready to run on most AMIGAS" reads the CD
label (rather nice blue tone to it, I might add) and they're right.
This CD is games-only, for the most part.  One of the rather nice
non-game inclusions is a version of Workbench 1.3, 2.0, and 3.0,
meaning that virtually anybody can use this disc and find everything
they need on it.  It also means that CDTV and CD32 users alike can
boot off of it.  This is a rather nice feature.

Let's say you boot off a CD32 like I did.  After a considerably lengthy
wait (Workbench usually goes faster from floppy than this, but I won't
complain too much), you're treated to a rather nice picture of a jet
fighter cockpit with the Lock 'N Load logo above.  (Clever, eh?  It's
firing on another jet...)  The CD32's joypad is supported by a somewhat
helpful program called JoyMouse, which means you can chunk the
pointer around the screen, usually with more accuracy as holding
down shift and doing the keyboard combination.  It doesn't support
a right mouse button on the pad, though, which is sort of silly 
considering all the buttons we have to spare.  Then again, the program 
wasn't written specifically for the pad.  At any rate, there are two 
primary divisons on the disk: Assassins disks and "Mega-Games", which 
could just have easily been called "Everything else".  Anybody who has 
had an Assassins disk knows what they look like-if you don't, they're
floppy collections of, oh, usually 2-5 PD games.  The menu is
accompanied by a decent mod and the game is selected by keyboard.
(CD32 USER ALERT)  The Mega-Games directory is broken up into
some smaller, fairly logical subdivisions, which are also in turn divided,
and so on, until you find the program you want to play.

This is when fun things start to happen.  A fairly good job has been done
to make sure that all of the games will run-I saw an awful lot of Nico
Francois' PAL 1.0 and Jolyon Ralph's KillAGA popping up in the 
scripts that launch when you double click (or single click with the 
joypad) on a game.  Sometimes, it doesn't always work, though.  I had a 
good handful of programs not react well with the script, and a couple 
actually had scripts that failed because of incorrect assigns or commands.
The former can usually be fixed by booting ECS or OCS (I try to make
it a habit of doing so with this program unless I KNOW I'm playing an
AGA game), and the latter...well...you'll have to tinker a bit and not
use the icons.

So how does it rate as a compilation?  If memory serves, about 300
megs or so are used up on the disk.  Not bad.  I wouldn't have minded
300+ megs of other things, but some people may have been upset by
repeats of things they already have.  The assigns are, for the most part,
helpful and welcome.  The bootable option is great, and the CD32
support isn't bad.  Of course, the CD works in ANY SCSI Amiga CD-ROM
drive (actually, probably the IDE ones, too) and has the Parnet software
on it, so it's probably more suited for a full-Amiga user.  The other
option is to hook up a mouse and a keyboard (remember, that keyboard
adapter is $5 at Radio Shack...) on a CD32 and plug away.

I won't bore you with listing the compilation.  There are, of course,
the good and the bad on this.  With the Assassins, you can always
go and look up what the first 150 or so disks held, so that should give
you some indication.  The Mega-Games are, of course, random chance,
but there ARE things worth playing-case in point, Megaball 3 AGA.

This is a disc you've got to look around...Card games are classified
under "Strategy"...which is true, to a point, it's just that I never
thought of it.  "Strategy" clicks wargame images, not Klondike AGA,
but that's just me, I suppose.

One very pleasant surprise was the Spectrum Emulator V1.7...
complete with about 30 games!  Granted, they're not speed-demon-
esque on an 020/14 CD32, but they're not bad, either, and were
quite a bit of fun.  

My final decision?  For less than $25, for someone who doesn't
already own PD compilations, it's a good buy, especially if you're
handy with Degrader or the like.

NPD knows about the assign problems and is fixing them for the 
next Lock 'n Load, scheduled for July or August.  Other than that,
a very well presented, well put together CD.

NorthWest Public Domain
P.O. Box 1617
Auburn, WA  98071-1617  USA
(206) 351-9502

@endnode

@node P1-9 "Secrets of Binary Numbers"
@toc "menu"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Secrets of Binary Numbers                        by @{" David Tiberio " link P8-4} %%
%%                                     dtiberio@libserv1.ic.sunysb.edu %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

What is the best way to use numbers? Most people are used to using only
the decimal system, with 10 digits. The theory behind it is that humans
have ten fingers, so miraculously the decimal system became popular. Some
suggested using base 12 instead, which has 2 more digits. the reason
behind this is that 12 is easier to work with in some cases, since it is
easily divisible by 0, 1, 2, 3, 4, 5, 6, 8, 9, and 10. Others use base
8 (octal) and 16 (hexadecimal) for programming, but the undisputed
champion of all numbering system is binary, using only 0 and 1. Of course
you could try using unary systems, with only one digit, but then each
number would be even more of a pain to count. :)

Now, let's investigate the magic of binary. Find an unsuspecting person
and ask him or her how high he can count on his fingers. Tell him that
he must show, with his fingers, a given number such that it is not
mistakable. In other words, he cannot say that counting ten fingers will
also be good for 20 or 30, etc. Most people should say that they cannot
count higher than 10 on their fingers without repeating fingers. Respond
by telling them that you can count to 1024!


Here is an 8 bit binary number I saw on a license plate last Friday:
01101001. This number, in decimal, equals 105. Each bit position carries
a different weight. For example, let's look at 105 in decimal.

         1               0               5              = 105

        (1 * 100) +     (0 * 10) +      (5 * 1)         = 105

        (1 * 10^2) +    (0 * 10^1) +    (5 * 10^0)      = 105

Each digit in the number 105 carries a different value based upon the
number 10, which is the base value. The first digit, 1, is multiplied
by 10^2 (10 squared). The 0 is multiplied by 10^1 (just 10 will do),
and the 5 is multiplied by 10^0 (anything to the power of 0 is 1).


Now let's look at the binary equivalent. Each number will be generated in
the same way, except using base 2 instead of base 10.

     0   1   1   0   1   0   0   1                      = 105

    (0 * 2^7) + (1 * 2^6) + (1 * 2^5) + (0 * 2^4) +
    (1 * 2^3) + (0 * 2^2) + (0 * 2^1) + (1 * 2^0)       = 105


    FIGURE 1:
            10000000 2^7 = 128       00001000 2^3 = 8
            01000000 2^6 = 64        00000100 2^2 = 4
            00100000 2^5 = 32        00000010 2^1 = 2
            00010000 2^4 = 16        00000001 2^0 = 1

    So, substitute from the table and get:

    0*128 + 1*64 + 1*32 + 0*16 + 1*8 + 0*4 + 0*2 + 1*1  = 105


Here are the decimal and binary numbers from 1 to 16:

    FIGURE 2:
            1   0001                9   1001
            2   0010               10   1010
            3   0011               11   1011
            4   0100               12   1100
            5   0101               13   1101
            6   0110               14   1110
            7   0111               15   1111
            8   1000               16  10000


Now here is why it works this way. In decimal, let's say you have
100. You know that the number before it is 99. And when you get
up to 1000, you know the previous number is 999. In binary, it
works a little more interestingly. Let's say you have the binary
number 1000. this is 2^3, or 8 in decimal. Since binary only has
the numbers 0 and 1, the number before 1000 is 0111, or 7 in decimal.
On the above chart, decimal 16 is 10000 in binary. Subtract 1 and
you get 15 decimal, or 1111 in binary.


Now for more fun. Let's say we have 4 people, named: Mr. Ali, Mr. Fish,
Mr. Luck and Mrs. West. We want to know who will be attending the party.
Each person will either attend (TRUE) or not attend (FALSE). If TRUE,
a 1 is used. If FALSE, a 0 is used. Each person is also ordered
alphabetically. The data is stored in a binary number.

Mr. Ali is the man of honor, so he is attending. TRUE
Mr. Fish was busy backing up his disks with BRU, so he can't attend. FALSE
Mr. Luck hasn't been to the offices in a while, so he is going. TRUE
Mrs. West found a job working out of state, so she can't attend. FALSE

Now in binary, we are storing the answers in the order of the person's
name, alphabetically. So we have a TRUE, a FALSE, a TRUE, and a FALSE.
Above, we defined TRUE as equal to 1, and FALSE as equal to 0. This
makes the binary number 0101 (or F-T-F-T). NOTE! The numbers are stored
in REVERSE ORDER! If we had just 1, it would be no problem. If we add
another numeral, such as 0, it would be 01, so that 1 keeps the same
place (2^0).

Now, the question is, is Mr. Luck going? We have the data 0101, and we
know Mr. Luck is the 3rd digit from the right. We would check the number
0101 against the value used ot define Mr. Luck. Since Mr. Luck is the
third position, he takes 2^2 (2^1 is the second position, and 2^0 is the
first position). Now, 2^2 = 4 in decimal, so that is what we assign to
Mr. Luck. Now, let's convert 0101 to decimal.

    0*2^3 + 1*2^2 + 0*2^1 + 1*2^0 = 0 + 4 + 0 + 1 = 5 in decimal

Okay, our data equals 5. We take 5 and use the AND operation to check it
with 4. In C this might look like: if(DATA && MR_LUCK) or if(5 && 4) in
decimal or if(0101 && 0100) in binary.

Now let's look at the binary comparison:

    0101
    0100
     ^
    This is the position. Since 0101 AND 0100 both have that bit set to 1,
Mr. Luck is attending. Now in decimal, we have 0101 = 5 AMD 0100 = 4, or
5 AND 4. The only way to make 5 is by adding the numbers (2^2) and (2^0),
which is (2^2 = 4) = (2^0 = 1), or 4 + 1 = 5, so we have proven that 4
is included in the numbers of the binary places that add to 5 (see
FIGURE 1).


There is much much more to using binary, and it may be hard to understand
or read at first, but hopefully now you will know how to count to 1024 
with just ten fingers. To give you a hint, try calculating 2^10!


I took this from the Amiga Online Reference Manual (with permission), to
show you what some number conversions look like. Take a look at the
patterns formed in the binary numbers and compare them with the decimal.
Note the numbers denoted by an "x".

    Index 7 ASCII Conversion Table

              BINARY        OCTAL     DECIMAL  CHAR  HEXD

           x 00000000        000        000    NUL    00
             00000001        001        001    SOH    01
           x 00000010        002        002    STX    02
             00000011        003        003    ETX    03
           x 00000100        004        004    EOT    04
             00000101        005        005    ENQ    05
             00000110        006        006    ACK    06
             00000111        007        007    BEL    07
           x 00001000        010        008    BS     08
             00001001        011        009    HT     09
             00001010        012        010    LF     0A
             00001011        013        011    VT     0B
             00001100        014        012    FF     0C
             00001101        015        013    CR     0D
             00001110        016        014    SO     0E
             00001111        017        015    SI     0F
           x 00010000        020        016    DLE    10
             00010001        021        017    DC1    11
             00010010        022        018    DC2    12
             00010011        023        019    DC3    13
             00010100        024        020    DC4    14
             00010101        025        021    NAK    15
             00010110        026        022    SYN    16
             00010111        027        023    ETB    17
             00011000        030        024    CAN    18
             00011001        031        025    EM     19
             00011010        032        026    SUB    1A
             00011011        033        027    ESC    1B
             00011100        034        028    FS     1C
             00011101        035        029    GS     1D
             00011110        036        030    RS     1E
             00011111        037        031    US     1F


- AMINET REFERENCES -

Check comp.sys.amiga.programmer for more information on the binary system.

bilo.lha   game/think   6K*Binary Logic: Think game, requires Kick 2.


As Edward Cayce might say, that is all for the present...

dtiberio@libserv1.ic.sunysb.edu

@endnode

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% European Outlook                                   by @{" Jesper Juul " link P8-3} %%
%%                                               norjj@stud.hum.aau.dk %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

@node P1-12 "More SX-1 News"
@toc "menu"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% More SX-1 News                                     by @{" Jason Compton " link P8-2} %%
%%                                                 jcompton@bbs.xnet.com %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                                        ]
I can tell some people are really getting tired of hearing about this
thing.  Some are even calling it vaporware.  It's not...at least, if it
is, it's vaporware that's being marketed by the manufacturer quite
heavily.  I got a fax from Paravision (owners of MicroBotics, remember
them?)  about it.  There's some good news and bad news.

The good news first:  AT keyboard support and a 32-bit SIMM slot are
standard on the SX-1 now.

The bad news:  AT keyboard support and a 32-bit SIMM slot are standard
on the SX-1 now.

Well, it's good because you don't have to pay "extra" for them, although
it has raised the cost of the standard unit some.

It, and the recent unavailability of parts due to Commodore's...whatever
you'd like to call what they've done.

Since the SX-1 requires proprietary chips, and Commodore's inventory
is locked up, Paravision is buying from other sources at inflated prices.

Here's the breakdown, from the fax, of the new pricing, in suggested
retail:

Standard SX-1 (Serial, disabling switch, parallel, RGB, floppy, IDE
internal and external, AT Keyboard, audio in, SIMM, MPEG passthrough,
clock) :              $277

SX-1 with 4 megs RAM: $395

SX-1 with 40 meg HD:  $401

SX-1 with both:       $569

They will be available in quantity the week of June 27.

Paravision also has a new CEO and President:  Robert Maynard, described
by the fax and himself as a "turnaround man", having taken several
companies from thousands to millions.  He looks to do the same with 
Paravision, through strongly hyped-up marketing and "aggressive pricing."
He is shooting to re-create the mass appeal Creative Labs has been able
to generate with their SoundBlaster packages.

Paravision can be contacted at 214-644-0043 voice, 214-644-0227 FAX,
and 744144.2363@Compuserve.com and microbotics1@bix.com on Internet.
They have an 800 number, but I've misplaced it.  My apologies, I'll
tell you when I find it.

(incidentally, my SX-1 is scheduled for about June 16th...)
@endnode

@node P1-10 "AR Contest"
@toc "menu"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% AR Contest                                       by @{" David Tiberio " link P8-4} %%
%% Enter and Win!                      dtiberio@libserv1.ic.sunysb.edu %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


- THE PRIZE FOR NEXT MONTH -

    The Amiga Report contest is still going on, and it is not too
late to enter. This ongoing monthly contest allows Amiga Report
readers a chance to win software by either solving a puzzle or by
entering a random drawing.

    The prize this month is the Amiga/Toaster Reference Manual v2.221,
from Area52. This is a 1,000 page help system for the Amiga and Video
Toaster, covering the Workbench, AmigaDOS, Lightwave, and more ($34.95).
    The second prize choice is the FutureShock audio CDROM,  which was
produced using Amiga computers by SideWinder. There are some Sidewinder
music modules on Aminet that you may want to look at for a sample of
the audio CD ($12.95).
    Previously we have offered the ARexx Reference Disk by Merrill
Callaway, which was awarded to a previous winner. Contact Whitestone
for more information (505) 268-0678.

    All monthly contests end on the morning of the first of the
following month. Any entries beyond this date will be entered into the
next contest.


- THE MONTHLY DRAWING -

     To enter the random drawing, select a number from 1 to 262,144
and send it to me at one of my addresses listed below, either by
the postal service or email through the Internet.
    Also, you may enter by solving the following puzzle. The winner
of this puzzle will be decided within the same time frame as the
random prize, to allow the contest information to filter through the
networks, and to allow your letters and postcards to come in.


- THE PUZZLE -

    Since people complained that the first contest was too hard, and
that the second was too easy, I made one that anyone can solve with
a little thought. Once you get some of it decoded you will be able
to solve it with ease ::heh heh::!

        Decrypt the following encoded message: 17851 47932

        Each location in the code represents one character in the
    ASCII character set from A to Z. Also provide your method of
    obtaining the answer.


- TO ENTER -

    To enter, simply let your fingers do the talking and write an
email and send it to dtiberio@libserv1.ic.sunysb.edu. You MUST put
the word CONTEST in the subject line of the email header! Otherwise
you run the risk of having your email deleted (don't ask, it is a
long story!) or send a post card or letter to:

        Amiga Report Contest
        c/o David Tiberio
        6 Lodge Lane
        East Setauket, NY 11733

    Is it possible to win via snail mail? You might think that your
chances of winning are better by entering in email (much faster of
course), but last month's winner send in a letter that arrived the
day before his winning number was drawn!

    In your letter or email, please provide the following:

    Your full name and address. Please keep in mind that many of
you may have addresses that I am not accustomed to, so please include
your country or any other information that I would need in case you
win. An email address should also be included, if possible.

    You must also include a brief one sentence overview of the editorial
in this issue of AMiga Report. Just to make sure you are reading it. :)
You must also include the issue number. For example, if you read this in
AR213, then include that in your correspondance. Also, a prize winner
will be determined by a random number generator. Choose a number from
1 to 262,144. The closest winner or winners to the randomly generated
number will receive the prize in the mail. Anyone who does not provide
a number will have one assigned to him randomly.

    All prizes will be mailed within one week after I get my hands on
the published version of AmigaReport. I am doing this for a few reasons.
First, every winner so far has given the correct puzzle solution before
I have received the editon of AmigaReport that announced it. :)
Second, I don't like to go to the post office every day if I can avoid
it. Third, you never know when someone's power supply might blow up
(right Mr. Editor?!).


- RULES AND REGULATIONS -

1. In the evnt that the editor's power supply fries, the contest for
   that month will have its deadline postponed to a later date, to be
   announced. Any contest entries for the random drawing will be added
   to the next month's drawing, to be held once per month near the
   beginning of the month.

2. All prizes are donated. I cannot be held responsible for any damage
   caused by a prize. For example, if you leave your prize on the
   stairs and your grandmother slips on it, I will not pay her medical
   bills.

3. We are not doing this for any profit, and cannot be held responsible
   if we go out of business or are otherwise financially unable to give
   you anything! We are actively looking for submissions from other
   software authors.

4. Good things come to those who read the rules and regulations! Here
   is a tip to help you win: every problem is a trick problem, or gives
   you clues that are not part of the problem itself. Read the whole
   entire contest entry looking for clues. And read my other articles
   for more clues. I give some very obvious clues :).

5. If for any circumstance you are awarded a prize but do not receive
   it, contact me at (516) 476-1615. I will promptly attend to any
   mistakes that have been made.

6. These rules are subject to change at any time without warning!


- THE DISCLAIMER -

    DISCLAIMER: This contest is being provided as a service to the
    Amiga community and all persons involved in running this contest
    cannot be held liable for anything that costs you money or
    lifetime pain and anguish. Rules are subject to change. All entries
    must be received by whenever TBA. Any entries beyond this date
    will be entered into the next contest, if any.


- THE CHANCE YOU WILL WIN -

    Odds of winning are approximately 1:50 for the random drawing and
1:15 for the correct answer to the puzzle, based upon current entries.

    SPECIAL THANKS to SideWinder for donating the Future Shock albums
for inclusion in our contest, along with Merrill Callaway for his ARexx
Reference Disk!

dtiberio@libserv1.ic.sunysb.edu

@endnode
@node P1-11 "Emulation Rambler"
@toc "menu"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Emulation Rambler                                  by @{" Jason Compton " link P8-2} %%
%% Between Jobs....                                jcompton@bbs.xnet.com %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Well, I'm between jobs right now.  Actually, that's not quite true, as
I have MaxDOS sitting here waiting for me and there's a Vortex 486
board that needs my attention.

Both are giving me problems, though...MaxDOS' is probably minor,
while the 486 keeps locking up.  I haven't had a chance to explain
the problem to the necessary parties, though.  I have confidence that
they'll work.

In the meantime, here's a "first-impressions" review and overview of
MaxDOS V1.0.

From Media4 Productions, a company with some very nice stationery,
is MaxDOS, which provides Workbench/AmigaDOS access to 
Macintosh HD floppies and any Mac SCSI device, including CD-ROM
drives and the like through their Mounter program.  The catch is that
you need mfm.device (from the CrossDOS package, standard on 
WB 2.1 and above) for the Mac floppy access.

Installation:  Uses the Commodore installer.  Simple.  Quick.
Effective.

Operation:  Well, it all pretty much centers around the Mounter
program, which is straightforward.  The hardest part is telling it
the device you want to use to read the configuration from (such
as specifying mfm.device for floppies or your relevant SCSI
device for SCSI partitions and the like) and getting the unit
number right.  For floppies, it's 0-3, and for SCSI devices, it's
the SCSI unit number.  Take a floppy as an example.  Put it in
the drive and watch PC0: and your virus checker chew on it,
then run Mounter using mfm.device.  Hit "read configuration" and
immediately and conveniently, all of the relevant facts about the disk
come up (sector size, cylinders, sectors, surfaces, sectors/track and
capacity)  Then you can mount the volume and even create a mountlist
for future reference (thereby skipping the Mounter program altogether).
Not bad.  MF0:, as it is now known, appears and can be accessed as
a legal AmigaDOS device.  Mac files are split into forks: one is the 
filename of the program, the other is the filename with a superscript
2 (in other words, squared).  The data fork, the smaller one, is very
often less than half a k and only identifies the file and a few other
Mac-like things.  For self-extracting archives, it contains the extractor.
The main body of programs seems to escape unscathed.

Problems:  Well, at present, I've tested floppy and my Amiga-formatted
HD with an AMAX: partition.  MaxDOS is supposed to recognize it and
hasn't.  I've told Mr. Landwehr (blandwehr@bix.com) about it, and I
think I'll remind him again, since I haven't received a reply yet.

This, of course, isn't the end.  I plan to try a CD-ROM drive soon, and
to fix the hard drive problem.  I'm merely introducing the topic.

Speaking of introductions, Jim Drew has introduced himself to the Mac
magazines.  He's featured in MacWeek, or at least some quotes are...
like a 486 emulation for the PowerPC 8100 that will run faster than a
Pentium.  Sound incredible?  Sure it does.  He claims that it is based on
his work with emulators on the Amiga...meaning that we see our 486 
emulator before the PowerPC people do.  What will happen?  You'll
have to wait like everyone else to find out.  Insignia Solutions, the
SoftWindows (formerly SoftPC, but that was too scary of a name for
Mac users, apparently), don't seem to believe it's possible.

This is all rather like a soap opera sometimes.  Keep the emulators
warm.

@endnode

@node P4-2 "Portal"
@toc "menu"

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                Portal:  A Great Place For Amiga Users                 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


                   Portal Communications' Amiga Zone

         The AFFORDABLE alternative for online Amiga information
         -------------------------------------------------------

The Portal Online System is the home of acclaimed Amiga Zone, which was
formerly on the People/Link System.  Plink went out of business in May,
1991 and The Amiga Zone's staff moved to Portal the next day. The Zone has
just celebrated its second anniversary on Portal. The Amiga press raves
about The Amiga Zone, when compared to its competition.

If you live in the San Jose, CA area, then you can dial Portal directly. If
you live elsewhere, you can reach Portal through any SprintNet (formerly
Telenet) indial anywhere in the USA.  If you have an account on another 
Internet-connected system, you can connect to Portal using the UNIX Telnet 
programs, from anywhere in the industrialized world.  Delphi and BIX users 
can now Telnet into Portal for a flat $19.95 a month, with *unlimited* use.

Some of Portal/Amiga Zone's amazing features include:

  Over 1.5 GIGabytes of Amiga-specific files

  The *entire* Fred Fish collection of freely distributable software, online.

  Fast, Batch Zmodem file transfer protocol. Download up to 100 files at
   once, of any size, with one command. 

  Twenty Amiga vendor areas with participants like AmigaWorld, ASDG,
   Soft-Logik, Black Belt, Apex Publishing, Stylus, Prolific, NES.

  35 "regular" Amiga libraries with thousands of files.  Hot new
   stuff arrives daily.

  No upload/download "ratios" EVER. Download as much as you want, as
   often as you want, and never feel pressued doing it.

  Live, interactive nightly chats with Amiga folks whose names you
   will recognize.  Special conferences.  Random chance prize contests.
   Famous Amiga folks aren't the exception on Portal, they're the norm.

  Vast Message bases where you can ask questions about *anything*
   Amiga related and get quick replies from the experts.

  Amiga Internet mailing lists for Imagine, DCTV, LightWave, HyperAmi,
   Director and Landscapes are fed right into the Zone message bases.
   Read months worth of postings.  They don't scroll off, ever!
   No need to clutter your mailbox with them.

  FREE unlimited Internet Email.  Your Portal account gets you a
   mailbox that's connected to the world.  Send letters of any length to 
   computer users in the entire industrialized world.  No limits. 
   No extra charges. No kidding!
   
  Portal has the Usenet.  Thousands of "newsgroups" in which
   you can read and post articles about virtually any subject you can
   possibly imagine.  

  Other Portal SIGs (Special Interest Groups) online for Mac, IBM, Sun,
   NeXT, UNIX, Science Fiction, Writers, amateur radio, and a graphics
   SIG with thousands of GIF files to name just a few.  ALL Portal SIGs
   are accessible to ALL Portal customers with NO surcharges ever.

  The entire UPI/Clarinet/Newsbytes news hierarchy ($4/month extra)
   An entire general interest newspaper and computer news magazine.
 
  Portal featues an exciting package of Internet features: IRC, FTP,
   TELNET, MUDS, LIBS.  Free to all Portal customers with your account.
   Internet Services is a menu driven version of the same kinds of 
   utilities you can also use from your Portal UNIX shell account.
 
  All the files you can FTP. All the chatting you can stand on the IRC.  
   And on IRC (Internet Relay Chat) you can talk live, in real time 
   with Amiga users in the U.K., Europe, Australia, the Far East, 
   24 hours a day. 

  Our exclusive PortalX by Steve Tibbett, the graphical "front end"
   for Portal which will let you automatically click'n'download your
   waiting email, messages, Usenet groups and binary files!  Reply to mail
   and messages offline using your favorite editor and your replies are
   sent automatically the next time you log into Portal.
   (PortalX requires Workbench 2.04 or higher)

  And Portal does NOT stick it to high speed modem users. Whether
   you log in at 1200 or 2400 or 9600 or 14.4K you pay the same low 
   price.

How does all that sound?  Probably too good to be true. Well, it IS true.

Portal Signup or for more information:

   408-973-9111 (voice) 9a.m.-5p.m. Mon-Fri, Pacific Time
   408-725-0561 (modem 3/12/2400) 24 hours every day
   408-973-8091 (modem 9600/14400) 24 hours every day

   or enter "C PORTAL" from any Sprintnet dial-in in the USA,
   or telnet to "portal.com" from anywhere.

PORTAL'S CURRENT RATES:

All prices shown are in U.S. Dollars
                                                Total Total  Total  Total
                                                Cost  Cost   Cost   Cost
                                          Fee   1 hr. 5 hrs. 10 hrs.30 hrs.
                          Startup Monthly Per   Per   per    per    per
                          Fee     Fee     Hour  month month  month  month
                          $       $       $     $     $      $      $

Portal                    19.95   19.95         
 2400/9600/14.4Kbps, *direct 24 hrs        0.00 19.95  19.95  19.95  19.95
 2400/9600bps nonprime Sprint              2.50 22.95  32.45  44.95  94.95
 2400/9600bps prime Sprint +%           5.50-10 29.95  69.95 119.95  varies
 2400/9600bps non prime # PCPursuit        1.00 20.95  24.95  29.95  49.95

* plus cost of phone call if out of Portal's local dialing area
  Direct rates also apply to connections made to Portal using the
  UNIX "telnet" program from an account you may already
  have on an Internet-connected system. 
% 9600 bps Sprintnet in over 300 cities areas
+ $10 rate prevails at smaller US Cities
# PCPursuit is a service of US Sprint. Portal is a PCPursuit
 "Direct Access Facility" thus connection to Portal with a PCP account
 is simply a matter of entering C PORTAL,PCP-ID,PCP-PASSWORD  at the
 SprintNet login prompt instead of C PORTAL. 

Note: 

   Portal Direct 9600/14400 bps service is availble for both USR HST
   modems, and any V32/V32.bis modems. There are dozens of direct-dial
   high speed lines into Portal.  No busy signals!

   SprintNet 9600bps service is V.32 modem protocol only.
   Again, Portal does NOT surcharge high speed modem users!

   Portal subscribers who already have an account on an Internet-capable
   system elsewhere, can use that system's "telnet" program
   to connect to Portal for $0.00 an hour. That's right ZERO. From anywhere
   in the world.  If you're in this category, be sure to ask the Portal 
   reps, when you signup, how to login to Portal from your existing
   Internet account.  

Call and join today.  Tell the friendly Portal Customer Service
representative, "The Amiga Zone and Amiga Report sent me!"

[Editor's Note:  Be sure to tell them that you are an Amiga user, so
they can notify the AmigaZone sysops to send their Welcome Letter and
other information!]

That number again:  408-973-9111.

Portal Communications accepts MasterCard, Visa, or you can pre-pay any
amount by personal check or money order.  The Portal Online System is
a trademark of Portal Communications. 


@endnode

@node P3 "Dealer Directory"
@toc "menu"

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                           Dealer Directory                            %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



                           Almathera Systems Ltd
                             Southerton House
                          Boundary Business Court
                             92-94 Church Road
                              Mitcham, Surrey
                             CR4 3TD  England
                         VOICE: (UK) 081 687 0040
                         FAX:   (UK) 081 687 0490
              Internet: (Sales) almathera@cix.compulink.co.uk
                  (Technical) jralph@cix.compulink.co.uk


                           Amigability Computers
                               P.O. Box 572
                          Plantsville, CT  06479
                            VOICE: 203-276-8175
                        Internet:  amiga@phantm.UUCP
                             BIX:  jbasile
              (Send E-mail to subscribe to our mailing list)


                            Apogee Technologies
                          1851 University Parkway
                            Sarasota, FL  34243
                           VOICE:  813-355-6121
                              Portal:  Apogee
                     Internet:  Apogee@cup.portal.com


                            Armadillo Brothers
                            753 East 3300 South
                           Salt Lake City, Utah
                           VOICE:  801-484-2791
                     Internet:  B.GRAY@genie.geis.com


                           Atlantis Kobetek Inc.
                           1496 Lower Water St.
                       Halifax, NS, Canada, B3J 1R9
                          Phone:  (902)-422-6556
                          Fax:    (902)-423-9339
                          BBS:    (902)-492-1544
                    Internet:  aperusse@fox.nstn.ns.ca


                        Brian Fowler Computers Ltd
                                11 North St
                                  Exeter
                                   Devon
                                  EX4 3QS
                              United Kingdom
                           Voice: (0392) 499 755
                           Fax:   (0392) 423 480
                Internet:  brian_fowler@cix.compulink.co.uk


                       CLICK! Amiga Specialists N.V.
                            Boomsesteenweg 468
                        B-2610 Wilrijk - Antwerpen
                             Belgium - Europe
                         VOICE:  03 / 828.18.15
                           FAX:  03 / 828.67.36
                     USENET:  vanhoutv@click.augfl.be
                             FIDO:  2:292/603.9
                         AmigaNet:  39:120/102.9


                        Comspec Communications Inc
                  Serving your computing needs since 1976
                              74 Wingold Ave
                             Toronto, Ontario
                             Canada   M6B 1P5
                     Computer Centre:   (416) 785-8348
          Service, Corporate & Educational Sales: (416) 785-3553
                            Fax:  416-785-3668
                   Internet:  bryanf@comcorp.comspec.com
                              bryanf@accesspt.north.net


                       Computers International, Inc.
                             5415 Hixson Pike
                          Chattanooga, TN  37343
                           VOICE:  615-843-0630


                             DataKompaniet ANS
                             Pb 3187  Munkvoll
                             N-7002  Trondheim
                              Norway - Europe
                          VOICE/FAX:  72 555 149
                      Internet:  torrunes@idt.unit.no


                               Digital Arts 
                           122 West 6th Street
                          Bloomington, IN  47404 
                           VOICE: (812)330-0124 
                           FAX:   (812)330-0126 
                               BIX:  msears 


                           Finetastic Computers
                           721 Washington Street
                            Norwood, MA  02062
                           VOICE:  617-762-4166
                             BBS:  617-769-3172
                            Fido:  1:101/322
                       Portal:  FinetasticComputers
               Internet:  FinetasticComputers@cup.portal.com


                               HT Electronics
                         275 North Mathilda Avenue
                           Sunnyvale, CA  94086
                           VOICE:  408-737-0900
                           FAX:    408-245-3109
                          Portal:  HT Electronics
                 Internet:  HT Electronics@cup.portal.com


                          Industrial Video, Inc.
                           1601 North Ridge Rd.
                             Lorain, OH  44055
                           VOICE:  800-362-6150
                                   216-233-4000
                  Internet:  af741@cleveland.freenet.edu
                            Contact:  John Gray


                                MicroSearch
                        9000 US 59 South, Suite 330
                              Houston, Texas
                           VOICE:  713-988-2818
                           FAX:    713-995-4994


                          Mr. Hardware Computers
                               P.O. Box 148
                              59 Storey Ave.
                          Central Islip, NY 11722
                           VOICE:  516-234-8110
                             FAX:  516-234-8110
                         A.M.U.G. BBS:  516-234-6046


                     MusicMart:  Media Sound & Vision
                            71 Wellington Road
                          London, Ontario, Canada
                           VOICE:  519-434-4162
                             FAX:  519-663-8074
                             BBS:  519-457-2986
                            FIDO:  1:221/125
                        AmigaNet:  40:550/1
                          MaxNet:  90:204/1
                        iNET: koops@gaul.csd.uwo.ca


                              PSI Animations
                         17924 SW Pilkington Road
                          Lake Oswego, OR  97035
                           VOICE:  503-624-8185
                     Internet:  PSIANIM@agora.rain.com


                           Software Plus Chicago
                          3100 W Peterson Avenue
                             Chicago, Illinois
                           VOICE:  312-338-6100


                           Wonder Computers Inc.
                             1315 Richmond Rd.
                      Ottawa, Ontario, Canada K2B 8J7
                           Voice:  613-596-2542
                           Fax:    613-596-9349
                           BBS:    613-829-0909


                                CYNOSTIC
                               Office O1,
                     Little Heath Industrial Estate,
                            Old Church Road,
                                Coventry.
                                 CV6 7NB
                             UNITED KINGDOM
                        Tel: +44 (0)203 681687
                        Fax: +44 (0)203 638508
              David Cassidy email: bsupa@csv.warwick.ac.uk


                             DataService Oy
                               P.O. Box 50
                           Kuurinniityntie 30
                               02771 ESPOO
                            Findland, Europe
                      Voice: +358 (9) 400 438 301
                      Fax:   +358 (9) 0505 0037

                  
                             PROTONIC INC.
                             Amiga RuleZ!
                           4-3-11 Shinbashi
                            Yanagi Bldg 4F
                         Minato-ku,Tokyo 105
                                Japan
                       Tel:+81 (0)3 5402-7425  
                       Fax:+81 (0)3 5402-7427
               and of course the BEST Amiga BBS in Japan
       BBS:Grey Matter BBS +81 (0)3 5709-1907 (8N1 V32bis 24H )
                   Email: nighty@gmatter.twics.com


                         Amiga Video Solutions
                         1568 Randolph Avenue
                          St. Paul, MN  55105
                         Voice:  612-698-1175
                         BBS:    612-698-1918
                         Fax:    612-224-3823
                  Net:  wohno001@maroon.tc.umn.edu

                              Magic Page
                          3043 Luther Street
                       Winston-Salem, NC 27127
                        910-785-3695 voice/fax 
                         Spiff@cup.portal.com

                             Keizer Tech
                           3881 River Rd N
                          Keizer, OR 97303
                                USA
                           Voice: 393-5472

          (Dealers:  To have your name added, please send Email!)

@endnode 
@node P4-6 "BIX"
@toc "menu"

/// BIX - Byte Information Exchange             Lots of information!
    -------------------------------



BIX is the premier online service for computing professionals and enthusiasts.
While other online services cater to computer novices, BIX is the place for 
knowledgeable people to go for answers to tough questions.  You're likely 
to find many others in similar situations who can offer advice, give 
technical assistance, or point you in the right direction.


                       *** FULL INTERNET ACCESS! ***

BIX features access to the Internet - you can use FTP to transfer
files from sites all over the world, telnet to log on to other online 
services, schools, and research sites, and send Internet mail to millions 
of people at services like DELPHI, CompuServe, America Online, MCI Mail, 
and other sites and services.  Services like "WHOIS" and "Finger" are 
also available, with more features on the way (like USENET newsgroups; 
our newsreader is currently being tested and should be available very 
soon!)  There are no usage fees or special charges for Internet access - 
it's all part of your BIX subscription. 


                      ==============================
                      Rates and Connect Information:
                      ==============================


BIX membership costs $13 per month, plus connect time.  There are several 
different ways to connect:

SprintNet*              $3/hour evenings/weekends   $9/hour weekdays
Tymnet:**               $3/hour evenings/weekends   $9/hour weekdays
(SprintNet and Tyment rates shown are for 48 contiguous US states only.)
                                                        
Tymnet Canada:          $4/hr eves/wkends           $9/hour weekdays
Tymnet Hawaii:          $10/hr eves/wkends          $20/hour weekdays   
Telnet(via Internet):   $1/hour, round the clock
Direct dial (Boston):   $2/hour, round the clock (up to 9600 bps)
 
 * SprintNet daytime hours are from 6am to 7pm, M-F, ET.
** Tymnet daytime hours are from 7am to 6pm, M-F, ET.

                20/20 PLAN OPTION (for USA-48 users only):

Volume users can choose the 20/20 Advantage Plan, which is $20 per month
and includes the first 20 hours of access by any combination of methods 
from the contiguous United States.  Additional use is $1.80 per hour 
(additional use for telnet access is $1 an hour).  The 20/20 Plan's cost is 
in addition to the $13 monthly fee.  


                           INTERNATIONAL USERS:

If you wish to connect internationally through Tymnet or SprintNet, 
please contact your local PTT.  BIX accepts prepaid international calls,
direct dial, or telnet connections.  In order to make a "collect" (not 
prepaid) call to BIX, your account must be verified before the charges 
are accepted.  When you complete the registration, we'll mail you a BIX
Membership Agreement by regular US Mail.  Whe you receive it, sign it 
and return it to us by mail.  When we receive it here, we'll authorize
your account to make reverse charged calls.

If you want to access BIX right away, contact your local PTT to set up a 
prepaid account.  You'll pay your local carrier for your calls to BIX in
advance, so there's no waiting period or verfication needed. Or, connect 
at BIX via telnet to x25.bix.com.

SprintNet international calls from most locations are $24 an hour.
Tymnet international charges vary, but are generally between $20-$30 an hour.


                           ====================
                           Billing Information: 
                           ====================

You can charge your monthly BIX membership fees to your Visa, 
Mastercard, Discover, or American Express card.

You may have your company invoiced for one or more BIX memberships with 
a BIX Corporate Account.

                            ===================
                            To Sign Up For BIX:
                            ===================

   Dial by modem 1-800-695-4882 or 617-491-5410 * 
   (use 8 data bits, no parity, full duplex)

   Press a few carriage returns until you see the Login:(enter "bix") 
   prompt, then type  bix

   At the Name? prompt, type bix.amrpt

* Users already on the internet can telnet to x25.bix.com instead.
  At the USERNAME: prompt enter bix, then bix.net at the Name? prompt.
  Once your account is registered, you can connect the same way, except
  at the Name? prompt you'll enter your BIXname and then your password.


Using the above procedure will allow users in the 48 contiguous United 
States to take advantage of our special "5 for $5" offer.  This offer 
lets you use up to 5 hours of evening/weekend time on BIX during the 
current calender month (whatever month you sign up in), for $5.  
Additional time is $1.80 per hour ($1 per hour for telnet).  At the end 
of the calender month, you will be placed into our standard rate plan, 
at $13 monthly plus connect charges.  You may also join the 20/20 Plan 
at this time.

If you have other questions, please contact BIX Member Services 
at (800) 695-4775; send a fax to BIX at (617) 491-6642; or send Internet
mail to info@bix.com.

BIX Member Services hours are 12pm - 11pm, Monday through Friday, ET.  


@endnode

@node P5-1 "RCS_TTX v1.0"
@toc "menu"

TITLE

	RCS_TTX - Integrate TurboText and RCS

VERSION

	1.0

AUTHOR

	Daniel J. Barrett
	barrett@cs.umass.edu

DESCRIPTION

	I was inspired by the recent review in comp.sys.amiga.reviews of 
the DICE 3.0 C Compiler, which integrates RCS support into its 
programming environment.  And so, I have written 3 simple ARexx scripts 
that integrate RCS with the TurboText text editor.  One script "checks 
in" the current document, one displays the recent changes in the current 
document, and one displays the change log of the current document.

TTX_RCS is useful both for programmers and for any other TurboText
users.  You can "check in" versions of any text file for safe-keeping, 
not just program source code.

TTX_RCS is currently a simple hack that I designed and wrote in one
evening.  However, it is quite useful, and I tested it even as I wrote 
yet. Yes, TTX_RCS was used to maintain *itself* as it was being 
created. :-) (Thanks to TurboText's interactive ARexx console!)


SPECIAL REQUIREMENTS

	AmigaDOS 2.04 or higher.  (Untested under AmigaDOS 1.3.)
	TurboText 1.03 or higher.
	HWGRCS (From Aminet: /pub/aminet/dev/misc/HWGRCSp8f.lha).
	ARexx.

HOST NAME

	Any Aminet ftp site, such as wuarchive.wustl.edu (128.252.135.4).

DIRECTORY

	/pub/aminet/util/rexx

FILE NAMES

	RCS_TTX.lha

PRICE

	Free.

DISTRIBUTABILITY

Copyright 1994 Daniel J. Barrett.  The files in this archive may be
freely distributed as long as they are distributed in their entirety.

Later versions of RCS_TTX will probably be placed into the public
domain.  I want to add more features and eliminate bugs (if any) before
then.

@endnode

@node P5-2 "The BoB Shop Demo v0.9"
@toc "menu"

TITLE

   The BoB Shop

VERSION

    Demo 0.9

AUTHOR

   Brian Lloyd
   428 King William St.
   Hamilton, Ontario
   Canada
   L8L 1P7

   905-522-7105

   brianlloyd@canrem.com

DESCRIPTION

   The Bob Shop is a Sprite/Bob editor written in Amos Pro V:2.0.
   It is a paint program designed specifically around the creation of
   sprites/bobs for use in games and animations with an emphasis
   on creating animated sequences.

FEATURES

   -Full set of drawing tools line, free hand, curve, fill, polygon,
    rectangle, circle and ellipse.
   -Four built in brush shapes plus the ability to clip custom brushes
    from any area of the screen.
   -Registered version can be run directly from the Amos editor as an
    accessory.
   -Page flipping allows you to interactively compare previous frames
    to current frame while drawing.
   -Play animated sequences using VCR type controls.
   -Variable zoom.
   -Hot Spot placement.
   -Pattern fills.
   -Demo version is time limited to 15 minutes.

SPECIAL REQUIREMENTS

   -Amos 1.3 or 2.0 (must have 2.0 to run as accessory)
   -1 meg recommended.

HOST

   Aminet FTP sites (ftp.wustl.edu, ftp.luth.se, etc)

DIRECTORY

   pub/aminet/dev/amos

FILENAME

   TBSdemo9.lha

PRICE

   Registration fee of $20. Canadian
   plus $3.00 S&H within Canada or $5.00 S&H international

DISTRIBUTION
   The demo version of The BoB Shop may be freely distributed,
   uploaded to bbs's and/or distributed in any way, so long as no
   profit is realized from the distribution, with the exception
   reasonable duplication charges.

@endnode

@node P5-3 "ShowAmiga v1.1"
@toc "menu"

TITLE     

     ShowAmiga

VERSION   

     1.1

AUTHOR    

     Dr. Peter Kittel, Commodore Germany
     email: peterk@cbmger.de.so.commodore.com

SHORT     

     An Information System about Amiga by C= Germany

TYPE      

     demo/euro

DESCRIPTION

     The ShowAmiga Information System was uploaded to AmiNet
     demo/euro.  The executable program is ShowF+A2.run (Basic,
     compiled with AC/Basic).  The source text is ShowF+A2.  All files
     should be kept together in one subdirectory.

     This archive contains my "Amiga Propaganda Texts" ("What you
     always wanted to know about the Amiga") in both German and
     English, plus a demonstration and viewing program for them.  The
     program is rather (not fully) secure against false inputs, so you
     could give it a try and let it run in a shop unattended.  This
     implies that it's multitasking hostile by intention.  It's easy
     to create another language version of this all.  It's also easy
     to strip off the control lines from these texts and thus regain
     pure ASCII texts.  And being pure ASCII, it's also easy to update
     the contents of these files always current with new
     products/situations.

     The program runs on practically every Amiga known, on PAL and
     NTSC, I only did not test with 3rd party graphics cards (Topaz 8
     and 9 hardcoded).

HOST NAME  

     Any AmiNet host such as ftp.wustl.edu

DIRECTORY  

     demo/euro

FILE NAME  

     ShowAmiga.lha (79393 Bytes)

DISTRIBUTABILITY

Free, and I invite everyone to spread this as far as possible!

Best regards, Dr. Peter Kittel  // E-Mail to \\ 
Commodore Frankfurt, Germany  \X/ peterk@cbmger.de.so.commodore.com
@endnode

@node P5-4 "Serial Stratego v1.3"
@toc "menu"

TITLE

	Serial Stratego

VERSION

	1.3

AUTHOR

	Daniel Oberlin

	Current mailing address:
	3A Gaslight Village
	Ithaca, NY 14850

	Current Email:
	fkrj@crux2.cit.cornell.edu

DESCRIPTION

	Allows people to play Stratego, a popular board game, over a
	serial connection.  Gameplay can take place over a null modem
	connection, Modem, or while logged onto a remote host using
	Internet Relay Chat, talk, or write.  The program is unique in
	that it uses a robust packet sending algorithm which transmits
 	and receives packets using standard printable characters, and
 	filters out screen escape codes.  During game play, messages
 	may be sent, and optionally played through the SPEAK: device. 
	Be sure to skim the documentation before trying the program.

DISTRIBUTABILITY

	May be distributed freely.  I would be honored to have this
	placed on a Fish Disk.  The program may not be sold to make
	a profit.

SPECIAL REQUIREMENTS

	Runs on any OS.  Uses the SPEAK: device, but this is not a
	requirement.
 
DIRECTORY

 	Found on aminet sites in the directory:
 	pub/aminet/game/2play
 
FILENAME

	SerStratego.lha		48856 bytes long.

PRICE                                                           

	Free
@endnode

@node P2-3 "In Closing"
@toc "menu"

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                       _    _       __  ___    _                       %%
%%                      /\\  |\\   /| || //  \  /\\                      %%
%%                     /  \\ | \\ /|| ||(< __  /  \\                     %%
%%                    /--- \\|  \/ || || \\_||/--- \\                    %%
%%                   /______________________________\\                   %%
%%                  /                                \\                  %%
%%              Amiga Report International Online Magazine               %%
%%                     June 10, 1994  ~ Issue No. 2.19                   %%
%%                  Copyright  1994 SkyNet Publications                  %%
%%                           All Rights Reserved                         %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Views, Opinions and Articles presented  herein are not necessarily those of
the editors  and staff of Amiga Report International Online  Magazine or of
STR Publications.  Permission to reprint articles is hereby granted, unless
otherwise noted.  Reprints must, without exception, include the name of the
publication, date, issue number and  the author's name. Amiga Report and/or
portions therein  may not be edited in  any way  without prior written per-
mission. However, translation into a language other than English is accept-
ble, provided the original meaning is not altered. Amiga Report may be dis-
tributed on privately owned not-for-profit bulletin board systems (fees  to
cover cost of operation are acceptable), and major online services  such as
(but not limited to)  Delphi  and Portal.  Distribution  on  public  domain
disks is acceptable provided proceeds  are only  to cover  the cost of  the
disk (e.g. no more than $5 US).  Distribution  on for-profit magazine cover
disks requires  written permission  from the  editor  or  publisher.  Amiga
Report is a not-for-profit publication.  Amiga Report, at the  time of pub-
ication, is believed reasonably accurate. Amiga Report, its  staff and con-
ributors are  not and  cannot be held  responsible for the use or misuse of
information contained herein or  the  results  obtained there  from.  Amiga
Report is not  affiliated  with  Commodore-Amiga, Inc., Commodore  Business
Machines, Ltd., or any other Amiga publication in any way. All items quoted
in whole or in part are  done so under the  Fair Use Provision of the Copy-
right Laws  of the United  States  Penal Code.  Any Electronic Mail sent to
the  editors may be  reprinted, in whole  or in part, without  any previous
permission of the author, unless said electronic mail specifically requests
not to be reprinted.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

@endnode


@node P1 "Columns and Features"
@toc "menu"

@{"   From the Editor's Desk    " link P1-1} Saying it like it is!
@{"         Amiga News          " link P1-2} News and Announcements
@{"       compt.sys.amiga       " link P1-3} Hold on....
@{"        UseNet Review        " link P1-4} GNU C Compiler 
@{"      Amiga MultiMedia       " link P1-5} Setting up a presentation
@{" Wierd Science NetWork CDROM " link P1-6} Connect it!
@{"        Forge Review         " link P1-7} A 3D rendering product
@{"         Lock-n-Load         " link P1-8} A review
@{"  Secrets of Binary Numbers  " link P1-9} 01101001  .... eh??
@{"         AR Contest!         " link P1-10} Enter and win!!
@{"      Emulation Rambler      " link P1-11} Between Jobs...
@{"       More SX-1 News        " link P1-12} Vaporware??

@endnode

@node P2 "About Amiga Report"
@toc "menu"

@{" For Starters " link P2-1} Where to get AMIGA REPORT
@{"   AR Staff   " link P2-2} The Editors
@{"  In Closing  " link P2-3} Copyright Information

@endnode

@node P2-2 "The Editors"

Feel free to contact any of the editors!

@{"  Robert Niles " link P8-1} The Editor-in-chief
@{" Jason Compton " link P8-2} The Emulation Editor
@{"  Jesper Juul  " link P8-3} The European Editor
@{" David Tiberio " link P8-4} Contributing Editor
@endnode

@node P4 "Commercial Online Services"
@toc "menu"

@{"   Delphi   " link P4-1}  Getting better all the time!
@{"   Portal   " link P4-2}  A great place for Amiga users...
@{"  InterNet  " link P4-5}  Subscribe to the AR Mailing List
@{"    BIX     " link P4-6}  For Serious Programmers and Developers
@endnode

@node P5 "Files Available for FTP"
@toc "menu"

@{"      RCS_TTX v1.0      " link P5-1} Integrate Turbotext & RCS
@{" The BoB Shop Demo v0.9 " link P5-2} Sprite/Bob editor demo
@{"     ShowAmiga v1.1     " link P5-3} Interactive Demo of the Amiga
@{"  Serial Stratego v1.3  " link P5-4} Stratego via the Serial or IRC

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The most downloaded files from wustl.edu during the week until 5-Jun-94
Most popular file on top.

File                 Dir        Size Description
-------------------  ---        ---- -----------
KingCON_1.3.lha      util/shell 128K+Replaces CON: (Review, menus, TAB-exp...)
TheGuru.lha          dev/misc    37K+Explain specific GURU numbers.
Irving_the_Butt.lha  pix/misc    14K+Samsung's negotiation with C=
SuperView2_5.lha     gfx/show    50K+MultiGfx Viewer/Converter/ScreenGrabber (n
SuperView-lib6_1.lha gfx/show   261K+Multi-GfxFormat loading, saving + displayi
bBaseIII.lha         biz/dbase  107K+Full-Featured database program
anb104.lha           docs/mags   26K+Amiga Newsbits #1.04 - 15-May-94
BootUte.lha          util/boot   44K+Allows more old pgms run on 1200/4000
ReqChange3_2.lha     util/misc  182K+Patches OS, ARP & REQ for ReqTools.
cd32bits-0694.lha    docs/mags  242K+CD32Bits - June 94

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@endnode



                 -----------------------------------------
@node P2-1-1 "NOVA"
@toc "menu"

                               * NOVA BBS *
                  Official Amiga Report Distribution Site
              Support BBS of The Chattanooga Amiga Users Group
                         * Running MEBBSNet BBS *
                         Wayne Stonecipher, Sysop
                AmigaNet 40:210/10.0  40:210/1.0  40:210/0.0
                            FidoNet  1:362/508.0
                 An Amiga Software Distribution Site (ADS)
                 615-472-9748  USR DS 16.8  24hrs - 7 days
                           Cleveland, Tennessee
 
 
                     All AR back issues are kept online.
          All new users receive access to the AR on the first call. 
             Any AR issue may be file requested with proper name.
                 To obtain the current issue you may FReq
                     Proper name, AR.LHA or simply AR

@endnode           
                ------------------------------------------
@node P2-1-2 "In The MeanTime"
@toc "menu"

*** System down temporarily -- Don't call except for FAX ***
        
                          * IN THE MEANTIME BBS *
                  Official Amiga Report Distribution Site
                            * Running AXShell *
                            Robert Niles, Sysop
                            rniles@imtired.itm.com
                509-248-5645  Supra V.32bis  24hrs - 7 days
                            Yakima, Washington


                          ******* Notice *******

Those who call for the latest edition of Amiga Report, and who do not with
to establish an account, at the first login: prompt type "bbs", at the
second login: prompt type "guest".

Once in type "ARMAG" (without the quotes) at any prompt.

@endnode           
	       ------------------------------------------
@node P2-1-3 "PIONEERS BBS"
@toc "menu"


                              * PIONEERS BBS *
                        ** A PREMIER GENEALOGY BBS **
              ** WEST COAST - Amiga Virus Busters Support BBS  **
                        ** CD32 REVIEW Support BBS **
                                   AND NOW 
                    Official Amiga Report Distribution Site
                         * Running EXCELSIOR! BBS *
                       Michael & Marthe Arends, Sysops
                            FidoNet:  1:343/54.0
             206-775-7983 Supra 14.4k v32.bis  24hrs - 7 days
                             EDMONDS, Washington

  New users can call and get ANY copy of Amiga Report. Just call using
  the Name "Long Distance" and the password "Longdistance"(without the
  quotes of course).  Users using this account will have full access to
  ALL past and present issues of AMIGA REPORT starting with the premier
  issue. The latest issue of Amiga Report can be Freq'ed (FileREQusted)
  from here as "AR.LHA", Freq's are valid at ANY time.


@endnode
                 ------------------------------------------
@node P2-1-4 "Biosmatica"
@toc "menu"


         
                            * BIOSMATICA BBS *
            Official Amiga Report Distribution Site -- Portugal
                    * Running Excelsior/Trapdoor/UUCP *
                           Celso Martinho, Sysop
                             FidoNet  2:361/9
                  +351-34-382320  V.32bis  24hrs - 7 days
@endnode
                 ------------------------------------------
@node P2-1-5 "Amiga Junction 9"
@toc "menu"


                           * AMIGA JUNCTION 9 *
         Official Amiga Report Distribution Site -- United Kingdom
                       * Running DLG Professional *
                          Stephen Anderson, Sysop
                  Sysop Email:  sysadmin@junct9.royle.org

      Line 1  +44 (0)372 271000  14400  V.32bis/HST   FidoNet 2:440/20
      Line 2  +44 (0)372 278000  14400  V.32bis only  FidoNet 2:440/21
      Line 3  +44 (0)372 279000  2400   V.42bis/MNP

      Voice:  +44 (0)956 348405  (24hrs)  Direct Sysop Voice Line

                   Internet:  user_name@junct9.royle.org

         Special Interest Areas: - Bjork / Sugarcubes Fan Club 
                                 - Research of Lucid Dreaming


@endnode
                 ------------------------------------------
@node P2-1-6 "BitStream BBS"
@toc "menu"



                             * BITSTREAM BBS *
               The BBS of the Nelson (NZ) Amiga Users Group
                  Official Amiga Report Distribution Site
                       * Running Xenolink 1.0 Z.3 *
                            Glen Roberts, Sysop
                             FidoNet 3:771/850
               +64 3 5485321  Supra V.32bis  24hrs - 7 days
                            Nelson, New Zealand

@endnode
                 -------------------------------------------
@node P2-1-7 "Realm of Twilight"
@toc "menu"


                         * REALM OF TWILIGHT BBS *
             Official Amiga Report Distribution Site -- Canada
                        * Running Excelsior! BBS *
                         Thorsten Schiller, Sysop
                    Usenet: realm.tdkcs.waterloo.on.ca
                    UUCP:   ...!uunet.ca!tdkcs!realm
                             FIDO: 1:221/302
                             Fish: 33:33/8
                              24hrs - 7 days
                         519-748-9365  (2400 baud)
                         519-748-9026  (v.32bis)
                              Ontario, Canada


     Hardware: Amiga 3000, 105 Meg Quantum, 213 Meg Maxtor, 5 megs RAM


@endnode
                 -------------------------------------------
@node P2-1-8 "Metnet Triangle"
@toc "menu"


                          METNET TRIANGLE SYSTEM
                  Official Amiga Report Distribution Site
                          UK Support for Mebbsnet
                  * Running Mebbsnet and Starnet 1.02a *
                             Jon Witty, Sysop
                            FIDO:  2:252/129.0
                              24 hrs - 7 days
                     Line  1:   44-482-473871  16.8 DS HST 
                     Lines 2-7: 44-482-442251  2400 (6 lines)
                     Line  8:   44-482-491744  2400 
                     Line  9:   44-482-449028  2400 
                Voice helpline  44-482-491752  (anytime)

                 Fully animated menus + normal menu sets. 
                  500 megs HD - Usual software/messages 
           Most doors online - Many Sigs - AMIGA AND PC SUPPORT 
                Very active userbase and busy conference  
             Precious days and MUD online. AMUL support site. 

@endnode
                 -------------------------------------------
@node P2-1-9 "Omaha Amiganet"
@toc "menu"

                            * OMAHA AMIGANET *
                  Official Amiga Report Distribution Site
                       * Running DLG Professional *
                           Andy Wasserman, Sysop
                              24 hrs - 7 days
                            FidoNet:  1:285/11
                           AmigaNet:  40:200/10
                      Line 1:  402-333-5110  V.32bis
                      Line 2:  402-691-0104  USR DS
                              Omaha, Nebraska

@endnode
                 ------------------------------------------
@node P2-1-10 "Amiga-Night-System"
@toc "menu"


                          * AMIGA-NIGHT-SYSTEM *
             Official Amiga Report Distribution Site - Finland
                       * Running DLG Professional *
                            Janne Saarme, Sysop
                              24 hrs - 7 days
                     InterNet: luumu@fenix.fipnet.fi 
                           FidoNet:  2:220/550.0
                          +358-0-675840  V.32bis
                             Helsinki, Finland

@endnode
                 ------------------------------------------
@node P2-1-11 "Ramses Amiga Flying"
@toc "menu"


                        * RAMSES THE AMIGA FLYING *
             Official Amiga Report Distribution Site -- France
                       * Running DLG Professional *
                            Eric Delord, Sysop
                         Philippe Brand, Co-Sysop
                        Stephane Legrand, Co-Sysop
                    Internet: user.name@ramses.gna.org
                            Fidonet: 2:320/104
                        +33-1-60037015 USR DS 16.8
                        +33-1-60037713 V.32bis
                        +33-1-60037716 1200-2400
  

Ramses The Amiga Flying BBS is an Amiga-dedicated BBS running DLG-Pro
on a Amiga 3000, 16MB RAM, 2GB Disk space, 3 lines.

We keep a dayly Aminet site mirroring, NetBSD-Amiga complete mirror site
from ftp.eunet.ch (main site), Amiga Report, GNU Amiga, Ramses is the
SAN/ADS/Amiganet French coordinator.



@endnode
                 ------------------------------------------
@node P2-1-12 "Gateway BBS"
@toc "menu"


                            * THE GATEWAY BBS *
                 Official Amiga Report Distribution Site 
                        * Running Excelsior! BBS *
                          Stace Cunningham, Sysop
                            Dan Butler, CoSysop
                              24 hrs - 7 days
                   InterNet: stace@tecnet1.jcte.jcs.mil
                           FidoNet:  1:3604/60.0
                    601-374-2697 Hayes Optina 28.8 V.FC
                            Biloxi, Mississippi


@endnode
                 ------------------------------------------
@node P2-1-13 "EMERALD KEEP BBS"
@toc "menu"

                         * Emerald Keep BBS *
               Official Amiga Report Distribation Site
                     * Running DLG Professional *
                       Michael mac Nessa, Sysop
                           24 hrs - 7 days
                           FidoNet: 1:2250/2
                          AmigaNet: 40:206/1
                      618-394-0065 USR 16.8k DS
                         Fairview Heights, IL


@endnode
                 ------------------------------------------
@node P2-1-14 "Amiga BBS"
@toc "menu"


                               * Amiga BBS *
                  Official Amiga Report Distribution Site
                        * Running Excelsior! BBS *
                         Alejandro Kurczyn, Sysop
                             FidoNet  4:975/7
                         First Amiga BBS in Mexico
                        (5) 887-3080   9600 V32,MNP
                         Estado de Mexico,  Mexico


@endnode
                 ------------------------------------------
@node P2-1-15 "The Stygian Abyss"
@toc "menu"



                         * THE STYGIAN ABYSS BBS *
                    312-384-0616  14.4 USR Courier HST
                    312-384-6250  14.4 Supra V.32 bis (FREQ line)
                    312-384-0716  2400 USR Courier

  FIDONet-1:115/384.0    CLink-911:6200/2.0  NWNet-206:310/0.0--206:310/1.0
      PhantomNet Central States Cooridinator-11:2115/0.0--11:2115/1.0
      FaithNet Central States Cooridinator-700:6000/0.0--700:6000/1.0
                     AMINet Chicagoland HUB-559:2/5.0
                             Chicago, Illinois

     Over 4 GIGS of files  I  Over 3700 MODS  I  Over 120 On-Line Games
              Tons of digitized sounds  I  Over 15,000 GIFS
           Supporting:  Amiga  I  IBM  I  Macintosh  I C=64/128
              SIR SAMMY-SysOp     Enter.......If you dare!!

@endnode
                 ------------------------------------------
@node P2-1-16 "Amiga Do PC BBS"
@toc "menu"


                            * AMIGA DO PC BBS *
             Official Amiga Report Distribuition Site - Brazil
                       * Running Excelsior! v 1.18 *

                              +55-192-33-2260
                         Weekdays: 19-07 (-3 GMT)
                            Weekends: 24 hours
                            Fidonet:  4:801/44
                            RBT:      12:1212/1
                            Virinet:  70:101/17

                    Internet:  fimoraes@dcc.unicamp.br
                          Francisco Moraes, sysop
                               Campinas, SP

                Freq AREPORT for the newest issue avaiable.

@endnode
                 ------------------------------------------
@node P2-1-17 "Comm-Link BBS"
@toc "menu"


                             * COMM-LINK BBS *
                  Official Amiga Report Distribution Site
                         * Running Excelsior Pro *
                         604-945-6192  USR DS 16.8
                              24 hrs - 7 days
                         Fido:        1:153/210.0
                        AmigaNet     40:800/9100.0
                        InterSports: 102:540/305.0
                        PussNet:     169:1000/305.0
               InterNet:  steve_hooper@comm.tfbbs.wimsey.com
                            Steve Hooper, Sysop
                        Port Coquitlam, B.C. Canada


@endnode
                 ------------------------------------------
@node P2-1-18 "Phantom's Lair"
@toc "menu"


                            * PHANTOM'S LAIR *
                  Official Amiga Report Distribution Site
                           * Running CNET 3.0 *
                           FidoNet:  1:115/469.0
            Phantom Net Cooridinator:  11:1115/0.0-11:1115/1.0
                               708-469-9510
                               708-469-9520
                CD ROMS, Over 15511 Files Online @ 2586 meg
                            Peter Gawron, Sysop
                        Glendale Heights, Illinois


@endnode

@node P2-1-19 "Tierra-Miga BBS"
@toc "menu"

                             Tierra-Miga  BBS
                              Software: CNet
                              Gib Gilbertson
                            24 hours -  7 days
                        FidoNet:       1:202/638.0
                        AmigaNet:      40:406/3.0
                        Internet:      torment.cts.com
                        Line #1:       619.292.0754 V32.bis
                        City:          San Diego, CA.
@endnode 

                 ------------------------------------------
@node P2-1-50 "Freeland Mainframe"
@toc "menu"



                          * FREELAND MAINFRAME *
                   Offical Amiga Report Distribution Site
                       * Running DLG Progessional *
                           John Freeland, SysOp
                 206-438-1670  Supra 2400zi
                 206-438-2273  Telebit WorldBlazer(v.32bis)
                 206-456-6013  Supra v.32bis
                              24hrs - 7 days
                       Internet - freemf.eskimo.com
                            Olympia, Washington
@endnode
                 ------------------------------------------
@node P2-1-51 "LAHO"
@toc "menu"



                               * LAHO BBS *
             Official Amiga Report Distribution Site -- Finland
                             * Running MBBS *
                            Lenni Uitti, SysOp
                     Juha Mkinen, SysOp (Amiga-areas)
                      Tero Manninen, SysOp (PC-areas)
                        +358-64-414 1516, V.32bis/HST
                        +358-64-414 0400, V.32bis/HST
                        +358-64-414 6800, V.32/HST
                        +358-64-423 1300, V.32bis
                            Seinäjoki, Finland

Our host machine is a 386/33 with 20MB of memory, 1GB harddisk and
a CD-ROM drive running in a Novell network. The BBS software is a
Norwegian origin MBBS running in a DesqView windows.

We have now (26th March 1994) over 10000 files online (mostly for
the Commodore Amiga line of the personal computers.)

Every user has an access to download filelist (LAHOFIL.ZIP), list of the
Finnish 24-hour BBS's (BBSLIST.ZIP or BBSLIST.LHA) and every issue of
the Amiga Report Magazine (AR101.LHA-AR???.LHA) even on their first call.

The system has been running since 1989 and is sponsored by the local
telephone company, Vaasan Läänin Puhelin Oy.

BTW, LAHO stands for "LAtomeren Höyrylaiva Oy" = "Barnsea Steamship Co."

Welcome on board!

@endnode
                 ------------------------------------------
@node P2-1-52 "Falling BBS"
@toc "menu"



                              * FALLING BBS *
             Official Amiga Report Distribution Site -- Norway
                             * Running ABBS *
                          Christopher Naas, Sysop
                  +47 69 256117  V.32bis  24hrs - 7 days
                    EMail:    naasc@cnaas.adsp.sub.org
@endnode
                 ------------------------------------------
@node P2-1-53 "Command Line BBS"
@toc "menu"



                           * COMMAND LINE BBS * 
            Official Amiga Report Distribution Site -- Canada 
                Canada's Amiga Graphics & Animation Source 
                        * Running AmiExpress BBS * 
                           Nick Poliwko, Sysop 
                    416-533-8321  V.32  24hrs - 7 days 
                             Toronto, Canada 
@endnode  
                 -------------------------------------------
@node P2-1-55 "Leguans Byte Channel"
@toc "menu"


                         * LEGUANS BYTE CHANNEL *
            Official Amiga Report Distribution Site -- Germany
                         * Running EazyBBS V2.11 *
                           Andreas Geist, Sysop
                    Usenet: andreas@lbcmbx.in-berlin.de
                              24 hrs - 7 days
                    Line 1:  49-30-8110060  USR DS 16.8 
                    Line 2:  49-30-8122442  USR DS 16.8

                 Login as User: "amiga", Passwd: "report" 

@endnode
                 -------------------------------------------
@node P2-1-56 "Stingray Database BBS"
@toc "menu"


                          * STINGRAY  DATABASE *
            Official Amiga Report Distribution Site -- Germany
                           * Running FastCall *
                           Bernd Mienert, Sysop
                 EMail: sysop@sting-db.zer.sub.org.dbp.de
                  +49 208 496807 HST-Dual 24hrs - 7 days
                          Muelheim/Ruhr, Germany


@endnode
                 --------------------------------------------
@node P2-1-57 "T.B.P. Video Slate"
@toc "menu"


                          * T.B.P. VIDEO SLATE *
                  Official Amiga Report Distribution Site
                      An Amiga dedicated BBS for All
                         * Running Skyline 1.3.2 *
                          Mark E Davidson, Sysop
                              24 hrs - 7 days
                        201-586-3623  USR 14.4 HST
                           Rockaway, New Jersey
                                                                          
              Full Skypix  menus + normal and ansi menu sets.             
             Instant Access to all.  Download on the first call.          
                                                                          
       Hardware:  Amiga 500 Tower custom at 14 MHz, 350 Meg maxtor,        
           125 Meg SCSI Maxtor, 125 Meg IDE Maxtor, Double Speed CD rom,  
                                  9 meg RAM                               


@endnode
                 --------------------------------------------
@node P2-1-58 "Amiga Central"
@toc "menu"


                            * AMIGA CENTRAL! *
                  Official Amiga Report Distribution Site
                          CNet Amiga Support Site
                        * Running CNet Amiga BBS *
                            Carl Tashian, Sysop
                  Internet mail:  root@amicent.raider.net
                   615-383-9679  1200-14.4Kbps V.32bis
                             24 hours - 7 days
                           Nashville, Tennessee


Hardware: Amiga 3000 Tower 68030+882@25MHz, 105 meg Quantum, 225 meg Seagate,
Zoom 14.4k modem

@endnode
                 --------------------------------------------
@node P2-1-21 "Continental Drift"
@toc "menu"

 +---------------------------------------------------------------+        
      /\
      /  \____          C O N T I N E N T A L  D R I F T  B B S
     /   /    \         
  ::/   /      \::::    Official Amiga Report Distribution Site
  ::\   \  /\   \:::    Running *DLG Pro* BB/OS Software
  :::\   \/  \   \::    Supporting the Amiga 100% Only!
  ::::\      /   /::                                   
       \    /   /       Sysops: Murray Chaffer & Andre Lackmann
        \  /\  /        FIDO: 3:714/911       PH: +612 949 4256
         \/  \/                               (Sydney, Aust.)
 +---------------------------------------------------------------+

@endnode

@node P2-1-22 "Amiga Online Bs Heemstede"
@toc "menu"

                         Amiga Online Bs Heemstede

                   *  HeadQuarters of Online Products *

        Official Amiga Report Distribution Site -- The Netherlands

                         * Running Xenolink 1.90 *

                       Your SysOp is Michiel Willems

                      24 hours a day - 7 days a week

                        Fidonet      : 2:280/464.0
                        DAN Host HQ  : 55:100/1.0
                        Amynet Host  : 39:151/1.0
                        NLA          : 14:102/203.0
                        BOSnet Hub   : 99:999/2.0
                        e-mail SysOp : michiel@aobh.wlink.nl

                  Line 1 +31-23-282002 14400 v32bis Supra
                  Line 2 +31-23-470739 14400 v32bis Supra

               Heemstede, The Netherlands, Europe, The Earth

                             Very nice menu's
                   660 Megs HD online - ALOT of software
                  ALOT of messages - VERY fast BBS program
                   Point support - Lot's of doors online
           Just freq AR of AR.LHA for the latest issue available

The system is running on an Amiga 2000 with a HARMS-Prof-3000 030 
turboboard at 29Mhz and a copro at 50Mhz, 7MB RAM, 660 Meg HD space 
and soon 1 Gigabyte HD space.

Every issue from Amiga Report Magazine online as far as the first issue.

@endnode

@node P2-1-60 "Guru Meditation"
@toc "menu"



                            * GURU MEDITATION *
             Official Amiga Report Distribution Site -- Spain
                         * Running Remote Access *
                            Javier Frias, SysOp
                              +34-1-383-1317  V.32bis
                             24 hours - 7days
                                   Spain

@endnode
@node P2-1-20 "Moonlight Sonata DLG"
@toc "menu"

                  M O O N L I G H T   S O N A T A   D L G

                * Amiga Report Official Distribution Site *
                         * DAS ModPlayer Support *

                      2 Nodes *FREE PUBLIC* Amiga BBS
               MIDI-tunes, MIDI-utils, Modules, Amiga-files
                       Messages, Door-games, MUD...
                     Also patches for several synths!  
                   (About 100MB of ProTracker Modules!)

              Node #1 - +358-18-161763 - ZyXEL V32b 19200
              Node #2 - +358-18-161862 - HST DS V32 14400
                           Fidonet: 2:221/112.0

                         Keyboards: Erno Tuomainen

                       Amiga3000 25MHz - 1.3Gigs HD
                      BBS Software: Dialog Pro BB/OS

@endnode
@node P2-1-61 "LINKSystem LINK-CH1"
@toc "menu"


                        LINKSystem LINK-CH1
       Official Amiga Report Distribution Site - Switzerland
            in local newsgroup link-ch1.ml.amiga-report

                   Mails and News from/to UseNet

                contact: rleemann@link-ch1.aworld.de

                +41 61 3215643       V32bis/Zyx16800
                +41 61 3832007         ISDN X75/V110
                +41 61 3832008         ISDN X75/V110

@endnode

@node P2-1-62 "Doom of Darkness"
@toc "menu"


                        * Doom of Darkness *
                          * Home of AmBoS *
         Official Amiga Report Distribution Site -- Germany

     Marc Doerre (Marc_Doerre), Sysop (BBS-Owner/AmBoS-Support)
        Bernd Petersen (TGM), Sysop (Amiga-Software-Support)
         Gerhard Luehning (Klaro), Co-Sysop (Aminet-Support)
      Kai Szymanski (Kai), Co-Sysop (AR-Support/AmBoS-Support)

             Usenet:  user_name@doom.platinum.werries.de
            Line 1  +49 (0)4223 8355  19200  V.42bis/Zyx
            Line 2  +49 (0)4223 3256  16800  V.42bis/Zyx
            Line 3  +49 (0)4223 3313  16800  V.42bis/Zyx
         Sysop Email:  marc_doerre@doom.platinum.werries.de

@endnode

@node P2-1-63 "RedEye BBS"
@toc "menu"

                               REDEYE BBS
                    * Running EXCELSIOR/UUCP/AFAX *
       "Official Amiga Report Distribution Site Germany/Europe"
                         Sysop: Thorsten Meyer
                Internet: sysop@redeye.greenie.muc.de
                Line 1: +49-89-5460535 (V.32b, Zyxel EG +)
                Line 2: +49-89-5460071 (USR Courier V32b terbo)
                           24hrs - 7 days
                           Munich, Germany

                  Areas for Amiga, PCs, Lotus Notes Group,
                  Amiga Report, Game Byte, Graphic Stuff,
                  3D-Exchange, 3D-tools, 3D-objects,
                  McAffee, GUS, PAS, DOOM, WINDOWS-NT, OS/2
                  Online CD, Online Games, USENET, INTERNET,
                  FIDO ECHOS, Developer

@endnode
@node P2-1-64 "Virtual Palace BBS"
@toc "menu"

 
                            * Virtual Palace BBS *
 
                  * Official Amiga Report Distribution Site *
 
                                916-343-7420  
 
                            300-14400 Baud  V.42bis
                          AmiExpress 2.40 700 Mbytes
 
                                 P.O. Box 5518
                            Chico, California 95927
 
                        Tibor G. Balogh (Tibor), Sysop
                     Sysop Email: tibor@ecst.csuchico.edu
 
                      Leland Whitlock (Leland), Co-Sysop

@endnode
@node P2-1 "Where to find Amiga Report"
@toc "menu"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                      Where to find Amiga Report                       %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

  Click on the button of the BBS nearest you for information on that system.

                             FidoNet Systems 
                              ---------------

  FREQ the filename "AR.LHA" for the most current issue of Amiga Report!

@{"     OMAHA AMIGANET      " link P2-1-9} ..................................Omaha, Nebraska
@{"          NOVA           " link P2-1-1} .............................Cleveland, Tennessee
@{"      PIONEER'S BBS      " link P2-1-3} ..............................Edmonds, Washington
@{"       BIOSMATICA        " link P2-1-4} .........................................Portugal
@{"    AMIGA JUNCTION 9     " link P2-1-5} ...................................United Kingdom
@{"     BITSTREAM BBS       " link P2-1-6} ..............................Nelson, New Zealand
@{"   REALM OF TWILIGHT     " link P2-1-7} ..................................Ontario, Canada
@{"    METNET TRIANGLE      " link P2-1-8} ......................Kingston Upon Hull, England
@{"   AMIGA-NIGHT-SYSTEM    " link P2-1-10} ................................Helsinki, Finland
@{" RAMSES THE AMIGA FLYING " link P2-1-11} ...........................................France
@{"      GATEWAY BBS        " link P2-1-12} ..............................Biloxi, Mississippi
@{"    EMERALD KEEP BBS     " link P2-1-13} .........................................Illinois
@{"       AMIGA BBS         " link P2-1-14} .........................Estado de Mexico, Mexico
@{"   THE STYGIAN ABYSS     " link P2-1-15} ................................Chicago, Illinois
@{"    AMIGA DO PC BSS      " link P2-1-16} .................................Campinas, Brazil
@{"     COMM-LINK BBS       " link P2-1-17} .......................Port Coquitlam, BC, Canada
@{"    PHANTOM'S  LAIR      " link P2-1-18} .......................Glendale Heights, Illinois
@{"    Tierra-Miga BBS      " link P2-1-19} .....................................SanDeigo, Ca
@{"  MOONLIGHT SONATA DLG   " link P2-1-20} ..........................................Finland
@{"   CONTINENTAL DRIFT     " link P2-1-21} ................................Sydney, Australia
@{"      AMIGA ONLINE       " link P2-1-22} ..................................The Netherlands
                           Non-FidoNet Systems 
                           -------------------

@{"    IN THE  MEANTIME     " link P2-1-2} ...............................Yakima, Washington
@{"   FREELAND MAINFRAME    " link P2-1-50} ..............................Olympia, Washington
@{"          LAHO           " link P2-1-51} ...............................Seinajoki, Finland
@{"         FALLING         " link P2-1-52} ...........................................Norway
@{"      COMMAND LINE       " link P2-1-53} ..................................Toronto, Canada
@{"  LEGUANS BYTE CHANNEL   " link P2-1-55} ..........................................Germany
@{"   STINGRAY DATABASE     " link P2-1-56} ...........................Muelheim/Ruhr, Germany
@{"  T.B.P.  VIDEO SLATE    " link P2-1-57} .............................Rockaway, New Jersey
@{"     AMIGA CENTRAL       " link P2-1-58} .............................Nashville, Tennessee
@{"    GURU MEDITATION      " link P2-1-60} ............................................Spain
@{"   LINKSystem LINK-CH1   " link P2-1-61} ...............................Basel, Switzerland
@{"    DOOM OF DARKNESS     " link P2-1-62} ..................................Bremen, Germany
@{"       REDEYE BBS        " link P2-1-63} ..................................Munich, Germany
@{"   Virtual Palace BBS    " link P2-1-64} ........................................Chico, Ca
@endnode
