@database "ar508.guide"
@Node MAIN "Amiga Report Online Magazine #5.08 -- September 29, 1997"
===========================================================================
  September 29, 1997          @{" Turn the Page " link MENU}             Issue No. 5.08
===========================================================================

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                 "THE Online Source for Amiga Information!"

                      Copyright 1997 FS Publications
                            All Rights Reserved
@endnode
@node MENU "Amiga Report Main Menu"
@toc MAIN

Amiga Report 5.08 is sponsored in part by:

@{" Amiga Informer Magazine " link AD1}  The fastest-growing American print magazine

@{" Catalyzer for ImageFX " link AD2}  ImageFX is the engine.  This is the Catalyzer.

===========================================================================
==                               Main Menu                               ==
===========================================================================

    @{"  Editorial and Opinion   " link OPINION}             @{"    Featured Articles    " link FEATURE}

    @{"         Reviews          " link  REVIEW}             @{"  News & Press Releases  " link NEWS}

    @{"      Aminet Charts       " link     FTP}             @{"       Reader Mail       " link MAIL}

                     ---------------------------------

    @{"    About AMIGA REPORT    " link ABOUT}             @{"    Dealer Directory     " link DEALER}
 Contact Information and Copyrights     Amiga Dealer Addresses and Numbers

    @{"     Where to Get AR      " link WHERE}             @{"     Advertisements      " link COMMERCIAL}
 Mailing List &  Distribution Sites     Online Services, Dealers, Ordering
               ______________________________________________
         //   |                                              |       //
========//====|  Amiga Report International Online Magazine  |======//=====
==   \\//     |  Issue No. 5.08          September 29, 1997  |   \\//    ==
==============|  "THE Online Source for Amiga Information!"  |=============
              |______________________________________________|
@endnode
@node JASON "Editor"
@toc STAFF

===========================================================================
                                  EDITOR
===========================================================================

                               Jason Compton
                               =============
             Internet                                  Address
             --------                                  -------
       jcompton@xnet.com                      1203 Alexander Ave
       jcompton@amigazone.com                 Streamwood, IL 60107-3003
                                              USA

               Fax                                      Phone
               ---                                      -----
           847-741-0689                             847-733-0248
@endnode
@node KATIE "Assistant Editor"
@toc STAFF

===========================================================================
==                           ASSISTANT EDITOR                            ==
===========================================================================

                             Katherine Nelson
                             ================

                                 Internet
                                 --------
                               kati@nwu.edu
@endnode
@node KEN "Games Editor"
@toc STAFF

===========================================================================
==                             GAMES EDITOR                              ==
===========================================================================

                               Ken Anderson
                               ============

               Internet                             Address
               --------                             -------
             kend@dhp.com                      44 Scotland Drive
         ka@protec.demon.co.uk                 Dunfermline
                                               Fife KY12 7TD
                                               Scotland
@endnode
@node WILLIAM "Contributing Editor"
@toc STAFF

===========================================================================
                            CONTRIBUTING EDITOR
===========================================================================

                               William Near
                               ============

                                 Internet
                                 --------
                              wnear@epix.net
@endnode
@node BOHUS "Contributing Editor"
@toc STAFF

===========================================================================
                            CONTRIBUTING EDITOR
===========================================================================

                      Bohus Blahut - Modern Filmmaker
                      ===============================

                                 Internet
                                 --------
                              bohus@xnet.com
@endnode
@node EDITORIAL "compt.sys.editor.desk"
@toc OPINION

===========================================================================
    compt.sys.editor.desk                          By: @{" Jason Compton " link JASON}
===========================================================================

Ahhh!  Finally.

Work on this issue is finally coming to an end.  And yes, it's been a long
time since we put out 5.07, although I must say that most of you showed
considerable restraint in not mailing me -too- much about it.

A lot of work went into getting this issue ready for the new graphical HTML
format we'll be moving to.  That's right.  Amiga Report has finally made
the switch.  Initially, we had thought we could maintain both an AmigaGuide
and an HTML version of the magazine, but now that we've seen the result of
the HTML version (which, if you're reading the AmigaGuide version shortly
after its release, will be available in a few days), we've realized these
things.

1.  HTML lets us do a lot more with Amiga Report.

2.  HTML lets us make Amiga Report look a lot better.

3.  Trying to maintain both an AmigaGuide and an HTML version would be
nearly impossible on anything resembling our current schedule.

For these reasons, Amiga Report in AmigaGuide is a lame duck.  We'll do
one, perhaps two more issues in .guide format, and thereafter switch fully
to HTML.  For the time being, the HTML version will be available on Aminet
and through participating web sites.  Once the switch is made, however,
we'll use the Amiga Report mailing list at majordomo@ninemoons.com (the
"areport" list) to distribute HTML Amiga Report.  Because HTML tends to be
larger, and because we'll be able to include pictures much more readily,
the magazine will be split up into multiple archives, logically ordered (a
text archive, and various graphical archives as needed).

There are a minority of readers who cannot even read AmigaGuide but
struggle through reading the magazine as text.  To these readers, a switch
to HTML means a slightly higher level of inconvenience because the magazine
will be in multiple text files instead of just one large .guide file.

There is another minority of readers who do not have an HTML browser.  My
advice?  Get one, they're easy to find and run on virtually any Amiga
configuration put together since 1989.  Your browsing mileage may vary, of
course (Amiga Report in HTML has been IBrowse optimized but looks quite
good on other Amiga and non-Amiga browsers), but AWeb, Voyager, and IBrowse
demos are all over the place--online, on shareware and magazine CD-ROMs,
even on commercial CDs as front ends.  Check out AR 5.08 in HTML when
released and we hope you'll agree with our decision.

A lot has gone on besides just switching over to HTML.  Last issue, I was
about to leave on a trip--to Gateway HQ, where I participated for a few
days in discussions with new Amiga, Inc. GM Jeff Schindler, his skeleton
staff, and the directors of the ICOA (or Open Amiga for "short".)  Petro
was there as well.  Most of what went on was friendly talk and just getting
acquainted--there was of course some mutual brain picking going on, as
Amiga Inc. wanted to know what market insiders and well-known luminaries
like Andy Finkel thought about the Amiga market, while we all hammered at
them trying to find out what their plans were.  

As of today, Amiga, Inc.  has not been able to hire many
employees--partially due to a company policy imposed by Gateway requiring
them to fill upper management positions first before fleshing out their
larger engineering and marketing staffs.  It may seem somewhat
disappointing, but I was greatly inspired by the drive and level head with
which Schindler is approaching the situation.  For now, cooler heads need
to prevail and these guys need a chance to get up and running before TOO
much judgement has passed.

They have made some attempts at a public presence--Petro is flying around
making personal appearances, and new moving target PR man Darreck Lisle has
made some stops in the US as well.  What they've said so far is largely
general--no spec sheets are being handed out.  But they will be at the
early November Midwest Amiga Expo as well as the large Cologne Computer '97
expo.  By then, perhaps we'll hear a bit more.

-Jason

PS: It looks like I'll be at the Midwest Amiga Exposition, along with
Assistant Editor Katherine Nelson and our partners from Legacy Maker.  Hope
to see some of you there!

@endnode
@node COMMERCIAL "Commercial Products"
@toc MENU

===========================================================================
                            Commercial Products
===========================================================================

@{"      Catalyzer for ImageFX    " link AD2}  ImageFX Tutorial Videotape

@{"     Amiga Informer Magazine   " link AD1}  The USA's fastest growing magazine

@{"             CalWeb            " link ZONE}  The new home of the Amiga Zone

---------------------------------------------------------------------------
@{"   News   " link NEWS} @{"  Opinion  " link OPINION} @{" Articles " link FEATURE} @{"  Reviews  " link REVIEW} @{"  Charts  " link FTP} @{"  Adverts  " link COMMERCIAL}
@endnode

@node AD1 "The Amiga Informer Magazine"
@toc COMMERCIAL

I hope you had a chance to have a look at issue 9 of The Amiga Informer.
It was our largest issue to date and contained over eight main news
stories, fifteen news bytes and product announcements, sixteen reviews and
summaries, and, of course, our usual informative columns. 

At The Informer, we have a unique way of bringing you information.  
Through our network of internationally connected correspondents, we are
able to gather information as it happens and often we get inside reports
directly from the source.  Unlike some publications, we don't just reprint
press releases that are posted to the internet, but instead investigate and
research our stories and provide you with a commentary view of the events
happening in the Amiga world.

We have an innovative approach to bringing you this information too.  
Unique among Amiga publications, The Informer provides our readers with
both a detailed and professional print magazine, and a comprehensive
website where readers can enjoy current and past articles and columns.  The
website provides instant links to the web sites and email addresses of both
our advertisers and the Contacts listed within those articles.  In
addition, our subscribers get regular news reports sent directly to their
email address, courtesy of Amiga Update Newsletter.  By taking advantage of
the power of the internet and the expediency of electronic correspondence,
we are able to provide our readers with the latest and most comprehensive
reporting available to Amiga enthusiast.

The Informer also provides a means for the small developer or vendor to
reach the Amiga community.  By printing our magazine in grayscale instead
of a full color glossy format, we are able to maintain affordable
subscription and advertising rates.  This gives small companies a chance to
advertise and let readers see just what products are available in the
market today.  We also give a voice to the development community by
offering them free announcements for their new products and upgrades and
providing a web-based Developers Forum where developers can air their views
on matters of interest to the entire Amiga community.

The combination of these and other services are what is making The Informer
the fastest growing Amiga print publication in North America.  By listening
to the suggestions of our readers, and keeping our fingers on the pulse of
the world-wide Amiga community, we will continue to provide our readers
with the most comprehensive and informative Amiga publication available.

You can purchase the latest copy of The Amiga Informer from one of the
following retailers:

AV Solutions, St. Paul, MN
Commodore Country, Burleson, TX
Computer Advantage, Johnston, IA
Digital Arts, Bloomington, IN
GfxBase, LaSalle, QC
JW's Lil Shoppe, Walla Walla, WA
Maxximum Video, Boise, ID
National Amiga, London, ON
Sixty-four and More, El Cajon, CA
Systems For Tomorrow, Independence, MO
The Lively Computer, La Mesa, CA
Turtle Lightning, Midland, TX
Wonder Computers, Ottawa, ON

Or you can subscribe by calling our toll free order line at:

1-888-88-AMIGA (888-882-6442) 
1-914-566-4665 for orders outside of the US or Canada

Rates for a six issue, one year subscription are:
$15 for US subscribers
$18 for Canadian subscribers
$28 for all other subscribers

Visit our website at www.amigainformer.com for a look at what we offer.
You can try our on-line, no risk, no obligation subscription offer at
www.amigainformer.com/subscribe.cgi (sorry, this can only be offered to US
and Canadian addresses).

Thanks for your support,

Fletcher Haug, Editor
PO Box 21
Newburgh, NY 12551-0021
eldritch@mhv.net
Phone/fax: 914-566-4665

@endnode

@node AD2 "Catalyzer: Tutorial Video for ImageFX"
@toc COMMERCIAL

Starting in November, Legacy Maker is going to put ImageFX in a whole new
light.

ImageFX is the engine.

Your Amiga's tank is full of gas.

This tape is the Catalyzer.

Catalyzer is a project-based approach to learning how to create
professional-looking effects with one of the Amiga's most powerful tools.

Hosted by Bohus Blahut, the man responsible for Nova Design's latest
ImageFX demonstration tape, Catalyzer explores the limit of ImageFX's
capabilities to put you in control.

For more information, contact Legacy Maker at 773-465-5158.

Catalyzer is $39.95 plus shipping.  Availability is expected for the
Midwest Amiga Exposition show.

@endnode

@node MAIL "Reader Mail"
@toc MENU

===========================================================================
                               Reader Mail
===========================================================================

Ardell Broussard (Ardellb@concentric.net) 

comments: I found an AmigaGuide viewer for those Amiga users out there that have
(temporarily) left the Amiga for MS-Doze... I just can't remember where
I found it... It's called AGV...(AmigaGuide Viewer - original name eh?)
I don't have any docs on it but I found it on the WWW (somewhere...)


-    Mr. Broussard followed this up with the executable.  I'll see what I
     can do about making it more readily available.  It's ironic, though,
     that this came through so short to our cancellation of the AmigaGuide
     version of Amiga Report... -Jason

                            --- --- --- --- ---

From: "James Sellman" <skuld@inconnu.isu.edu>
Subject: Amigas in Sri Lanka

In the current issue of AR, a poor Amiga enthusiast from Sri Lanka asks for
help in getting Amiga-related materials in his decided un-Amigan country. 
While unfortunately I live nowhere near Sri Lanka and cannot help him, I
should point out that one of the Amiga's more famous promoters, Arthur C. 
Clarke, DOES happen to live in Sri Lanka.

I wonder where he got his equipment?

                            --- --- --- --- ---

From: "Todd A. Oberly" <taoberly@mindspring.com>
To: dhaslup@erols.com
CC: jcompton@xnet.com
Subject: Migraph

Dear DeWilton,

> comments: I am writing because I have a MS2400 Migraph Flatbed Scanner and
> recently had a reason to scan slides.  When I purchased the scanner Migraph
> had an attachement that allowed the scanning of transparencies.
>
> My question is does Migraph still exist?  There phone has
> been disconnected and I can't get a new listing from
> directory assistance.
>
> Do you have any idea where I might find one of these attachments?

I just read your letter in Amiga Report this morning.  Unfortunately I
can't help you with locating the transparency attachment, but I can confirm
Migraph's fate.  Back in December I tried contacting them to get an update
to their Touch-Up software, but to no avail.  So I then proceeded to mail
each of their 3 or 4 last known addresses.  All but one was returned, and
that letter went to a Post Office Box.  AFAIK that relies on the
cooperation of the (current?) boxholder.  So I then decided to contact City
Hall in Federal Way, WA, who plainly told me that Migraph had not renewed
theit business license for 1997.  So they chose to quietly slip away.

I've never seen any of their hardware first-hand, but would be surprised if
they didn't just choose generic scanners made in the Far East and put their
name on it.  I have seen hand scanners for several different platforms, and
this would appear to often be the case.  So my guess is that some company
out there sells an attachment that will work for you.  Hopefully somebody
can give you a more concrete answer, but failing that, I would start making
enquiries.   And if all else fails, I have the name (and possible address)
of the owner.

Sincerely,

Todd Oberly

                            --- --- --- --- ---

From: Enrique OrtegÓn Moreno (rfp05000@inter.net.co) 

comments: Hello Mr.  Compton.  I know the Amiga Computer since 1988 and get
a A1200 in august of 1993.  This computer is "sensacional", "la berraquera"
this the principal expresion to this platform.  My machine A1200 had
accelerator Microbotics, with MMu and FPU and 50MHZ, sound, video and
conection to Internet.

I lost my A1200, because the "ladrones" in spanish, get into my house and
get us all my home: TV, A1200, CDTV, VHS, bicyclet, radio, "joyas", and so
on.

This ocurred in jun 27 of 1996.  Today i buy another A1200, with HD 80MB,
Accelerator GVP, monitor Comm.  1084, MMU, FPU and Midi Interfece.

I have an PC Computer Premium.

But A1200 is very nice.  I work in Servicio Nacional de Aprendizaje, SENA.
in Santafé de Bogotá, Colombia South America.

My Entity is a public service to prepared the workers. 

We are 9,000 employees.  4,500 of they are teachers an instructor of
diferents materias or especialities. 

Sena is the only public service for the poor people.

The working student has much necesities and the only site to study is Sena
Entity.

In relation to Amiga report I have collected Amiga Report from 201 through
507.

Your magazine is very important.  The Colombians Amigans are "preocupados
por" the Amiga future.  Gateway 2000 not decided nothing.

I have in my computer IBrowse v1.0 and tomorrow will have IBrowse 1.12a.

Excuse me my bad English. 

Thank you. Felicitacions from Amiga Report.

A Colombian Amigan.


-     It's really rewarding to hear from readers so diverse from across the
      globe.  Sorry to hear about the loss of so much of your equipment.
      -Jason

                            --- --- --- --- ---

From: Per Jonsson <perty@oden.se>
Subject: For next AR, readers section..

Hi!

I have now for about one year waited for a sign of an eventually new
version of Magic Workbench.  I'm still waiting...

Reference:

----8<---from http://www.sasg.com/mwb/future.html ---
The test extends over the coming months.  The amount of new-registered
users in this test period will be decisive of the future of MagicWB and if
I will continue my work on it.  If the amount of registrations within this
period is not going to improve I will interpret this as a "no" to any
further development of MagicWB and will eventually have to stop this
project (as much as I would regret it). 
----8<---------------------------------------

This test Martin is talking about have been almost a year now...  (1st of
August 96?)

I wonder when it will end?  As with the Amiga situation today only time
will tell..

Regards Per Jonsson

                             --- --- --- --- ---

From: MORNE GELDENHUYS (ERIC@SMARTNET.CO.ZA) 

comments: Is Amiga dead or not?  When is Gateway releasing the new Amiga
range is there such a range and is there any hope of South-Africa getting
some Amiga stores or support.  My A1200 BLEW UP by lightning and no one can
fix it.  Give us some news on the net of what is happening.


-    No, the Amiga is not dead.  It's too soon to tell when Amiga, Inc.
     could release a new line of Amigas or even what is feasible to put
     in such a computer.  As far as South Africa gaining substantial
     Amiga support, in the short run I would imagine that would have to
     be market driven, although it would be nice to see a world-class
     service organization develop over time.  -Jason

                            --- --- --- --- ---

From: Chad Freeman (chadf@sgi.net) 

comments: Wow, Amiga Report still kicking!  I am glad to see you do not
have archived my inauspicious publishing debut with A.M.I.G.A.  :-). 
Sadly, I jumped the Amiga ship about 3 years ago now, and have been paying
for it since through Windows 95/DirectX programming hell.  You don't know
how I've wished for sanity in an operating system!  I do still have my
trusty A1200, languishing away under the bed, but there nonetheless. 
Anyway, just wanted to say I hope you have continued success with the mag,
and I expect you to still be here 3 years from now when I check in again
(and the Amiga will be owned by Wal-Mart or some such nonsense) :-)

Chad Freeman, former Amiga Report anarchist


-    Something must be in the air, I keep getting e-mail from former Amiga
     Report editors and contributors!  -Jason

@endnode

xxx opinion

@node OPINION1 "The Evolution Of The Icon"
@toc OPINION

===========================================================================
                         The evolution of the Icon
  Eric Sauvageau                                          merlin@thule.no
===========================================================================

[Eric Sauvageau is the current author and maintainer of NewIcons, which
recently released Version 4.  As someone who is deeply involved with the
look and feel of Amiga desktops, he can be considered an expert.  He is, of
course, somewhat biased by his experience, but his insight is worth
reading. -Jason]

Workbench85
-----------

One of the things in which Commodore never did much work was probably the
icon part of Workbench.  Be it the icon engine itself, or the look of the
system icons, Commodore seemed to have always worried about the
ridiculously-low-end part of things by keeping their icons 4 colors--with a
no-frill engine to handle them.  Fast but boring.  Basically, icon imagery
is nothing but actual bitplane data stored in an image structure, with no
color information.  All that is stored is information that some pixels will
use whatever color is first in the screen's color map (Color0), other
pixels will use the next color, and so on.  This means the icon will use
whatever colors the system palette is set to, preventing the use of any
color scheme in icons for easy recognition.  Thus, an icon which is
supposed to show the Canadian flag (red and white) might very well come up
as gray and green.


Workbench 2.04 - Things are getting better...  Are they?
--------------------------------------------------------

With Release 2 of the OS, Commodore did a complete overhaul of the GUI.  A
new 3D look was defined for windows and gadgets.  This was also applied to
icons--they were turned into large buttons that would recess as you clicked
on them.  While this provided a very useful visual feedback, this kinda
hindered artistic efforts - you had to do something that would look nice
while surrounded with a gray box.  You couldn't get rid of it.  As for the
icon look itself, not much was done to improve the look.  It was mostly
left to flat black & white pictograms.


A little Magic on your Workbench
--------------------------------

The first real effort toward improving things came probably through
MagicWB.  It defined an 8-color standard palette (quite an improvement over
the CBM 4-color scheme), as well as more a intricate icon design.  It
quickly became popular, and soon hundreds of icons using the MagicWB style
started to appear.  However, the palette engine used by Workbench and
icon.library was still a problem.  A small patch was written to ensure that
the 8 standard colors would be locked, preventing applications from
changing them.  So, you were sure your MagicWB icons would always use the
same colors on any system running that pen locker.  For quite a few years,
people were content with it.


Newer and better
----------------

The second attempt at improving things came out as NewIcons, from Nicola
Salmoria.  NewIcons's revolution was that it wasn't just an attempt at
changing the look - it was also an attempt at improving the actual icon
engine, by allowing a palette (up to 256 colors) to be embedded within each
icon, which would be dynamically remapped as it was displayed.  The drastic
improvement over the original palette-less icon scheme was to allow more
colorful icons to be used, without having the user worrying about what
color to lock in his or her Workbench palette.

The new engine (supplied as a library and a system patch) was shipped with
a 16-color isometric iconset, bringing a whole new look to the Workbench. 
However, the silly gray boxes were still there.  There was also a price to
pay--more colorful icons meant higher memory requirements, and the actual
remapping process slowed down icon display quite a bit as well.  Today, we
might find this irrelevant as we're flying with 24-bits cards and 68060,
but back to these days (around 1993), the average user was still using ECS
or AGA, on a 68020 or 68030.


The new Ring Bearer
-------------------

Just after the release of NewIconsV2, Nicola decided to pass the torch to
new developers as he migrated to another computer platform.  Eric Sauvageau
and Philip Vedovatti decided to take over, respectively as programmer and
icon artist (former icon art was being done by Roger McVey).  Work began on
a major update that would push it even further.  V3 finaly came out, with a
welcomed surprise: gone were the gray boxes surrounding icons!  Also, as
people started to get faster CPUs and better graphic cards, they started to
want something more colorful for their Workbench, NewIcons grew in
popularity.  V3 also allowed graphics card owners to have icons loaded into
FastRAM instead of the slower (and limited to 2 MB max) ChipRAM.


Better, Stronger, Faster
------------------------

About one year later, another incarnation of NewIcons appeared, as Version
4 was released.  As 68060 and graphics cards had become popular, the
included iconset got redesigned in 32 color.  Also, gray boxes were totally
eliminated, as icon dragging is now also box-free.  It also allowed the
user to select between normal, outlined or shadowed rendering for the
icon's text, allowing even more freedom in Workbench look customization.
And finally, it was also faster than V3.


icon.library - The Next Generation
----------------------------------

There is no doubt that something must be done about the icon scheme in a
future update to AmigaOS.  The first thing that needs to be addressed is
the need for screen palette independant icons - having each icons decide
which colors it requires, just like NewIcons does.  However, NewIcons
itself isn't a long-term solution.  NewIcons was designed as a patch over
the old icon scheme, compromising in various areas to allow full backward
compatibility, like having its new image data stored in the tooltypes.  And
with modern graphics cards, 256 colors for icons is no longer enough.  The
icon palette would need to be extended to at least 16 bits, with true
transparency support.

Other features missing from the actual icon scheme is support for alternate
imageries.  How about less colorful images for systems with less color?  Or
with the advent of more powerful processors, dynamic rescaling so icons
would adapt to the aspect ratio of the actual display could even become a
realistic feature.  Another feature popular on other platforms is the
presence of an alternate, smaller image that can be used as a pictogram
either in an application launcher or in some text display of a directory,
like a file requester.

Finally, some form of filetype recognition needs to be integrated to the
Workbench.  This could be implemented as a "filetype" field stored into the
icon, which would take further the idea of a "default tool", where a user
could change the default tool for a given file type through some global
preference editor, rather than having to individually change every icon for
a given filetype.  This would eliminate the chaos of every programmer
finding another new esoteric text viewer to set as the default tool for
their documentation icon, ruining the idea of saving the actual user the
work of having to decide what to use as he double-clicks on its icon.


Who shall lead the herd to greener pasture?
-------------------------------------------

Third party developers pushed farther the unfinished task Commodore had
started in 1985 by bringing to the user a graphical user interface that was
meant to be both easy in use and attractive.  They took care of the
aesthetic side of things that Commodore had somewhat failed to assert.  
Now, it's time to give back the torch to whomever at Amiga, Inc.  will be
working on the next version of AmigaOS, so they can take things one major
step further ahead, farther than third parties could by just patching over
an OS and an icon system that's starting to show its age.
@endnode

xxx news

@node NEWS1 "Amiga Report Format Change"
@toc NEWS

As some of you will notice already, Amiga Report has made its long-awaited
shift to a graphical HTML version.

When first announced at the beginning of the year, it was thought that the
Amiga Report editorial staff would be able to continue producing
simultaneous AmigaGuide and HTML versions of the magazine.  However, due to
the work required, and the amount of pride we have in the new HTML
appearance, this will not be the case.

1997 will be the last year in which an AmigaGuide Amiga Report will be
produced.  This is not a decision we make lightly, but these factors helped
us make our decision:

1.  The HTML version looks much better than the AmigaGuide, and more easily
allows us to present information (including better tables, picture
integration, and other enhancements) in a much more pleasing form.

2.  The vast majority of input we've had about the appearance of Amiga
Report encouraged an HTML version wholeheartedly.

3.  Any Amiga with a configuration even approaching "modern" is capable of
running a minimal HTML browser.  Demo versions, some with surprisingly few
limitations, are available free.  Magazines give them away on their CD-ROMs
like crazy.  They are, in short, not difficult to find.

4.  For the small percentage of AR readers who have access to neither an
AmigaGuide reader or an HTML online viewer (for the current text-only HTML
conversion), it would seem that the inconvenience of reading the magazine
in HTML is only slightly more than the inconvenience of reading an
AmigaGuide file as plain text.

5.  Amiga Report's release schedule has not been very commendable over the
past year.  We know this.  Requiring us to produce two different versions
on two totally different design paradigms would make matters worse.  (In
AmigaGuide, the tendency is to squash many files into one.  In HTML, the
idea is to make as many things independent files as possible.  This is
inconvenient for making two versions from the same source material.)

We hope that you will be understanding about this change, and that this
advance warning will allow the minority sector of readers without HTML
viewers to seek one out before the permanent change is made.

The Amiga Report mailing list will distribute AR HTML as a series of files,
due to the restraint many systems impose on incoming mail.  Most likely, AR
will be distributed as an archive of text-only files, with graphical
archives following.  The archive to be placed on Aminet will of course
contain all the necessary files in one .lha file, since the restriction is
not the same.

We hope all of you will be as excited by the new Amiga Report as we are.
For as long as the AmigaGuide version lasts, the mailing list will be used
exclusively for the AmigaGuide version--the HTML versions can be obtained
from Aminet or other participating distribution sites.

Jason Compton
Editor in Chief, Amiga Report
@endnode
@node NEWS2 "Power Solutions"
@toc NEWS

Power Solutions acquires world wide distribution rights for Distant Suns

Winnipeg, MB, August 1, 1997 - Power Solutions has reached agreement with
Chaocity to acquire world wide distribution rights for Distant Suns.  NTSC
and PAL OEM versions of the CD-Rom are available, as well as a floppy disk
version.  All versions are aggressively priced at $27.75 CAD.  Dealer and
distribution inquiries are encouraged.  Distant Suns is a "Desktop
Planetarium", which has won many awards in the past.  Power Solutions is a
new, Amiga only, Canadian company.

      http://www.powersolutions.mb.ca
      info@powersolutions.mb.ca
      1-204-453-0527

ABOUT DISTANT SUNS

Distant Suns is a virtual planetarium, like having a high powered telescope
on your desktop.  With Distant Suns, you can display up to 10,000 stars and
galaxies, nebula and star clusters.  Comes with 25 full screen images and
over 200 smaller deep sky images.  Displays images in 256 colours on
machines with AGA compatability.  Animate planets, asteroids and comets as
they travel around the sun. 
@endnode
@node NEWS3 "TimeString.mcc"
@toc NEWS

TITLE

TimeString.mcc

VERSION

12.3

RELEASE DATE

14.08.1997

AUTHOR

Kai Hofmann i07m@informatik.uni-bremen.de
            http://home.pages.de/~i07m/

DESCRIPTION

TimeString is a Custom Class of the Magic User Interface by Stefan Stuntz.
It's a subclass of string-class and time-class.

TimeString is an MUI public custom class that displays a string gadget for
time strings.  The display format of the time string can be freely defined.
An input string can be parsed by the given format string, or in various
standard formates.

TimeString.mcc features that are of interest for users:
- Can be dragged around
- Accepts drops of other Time.mcc objects.
- Handles daylight savings time
- Handles time zones
- Supports 12h and 24h clocks
- Supports various string formats

TimeString.mcc features of interest for developers:
- Based on Time.mcc
- Supports MUIM_Import and MUIM_Export
- The time can be read in hour/minutes/seconds format or as seconds
  from midnight on
- The time range can be restricted - so the user can only input time
  that lies within his/her working time
- It's possible to notify a Date.mcc object when the next or previous
  day was reached
- Method to set the current time
- Methods for increasing and decreasing the time
- Method to compare with another time object

NEW FEATURES

- Added AmigaGuide V40 features to the documentation
- Added "Please rate" section to the documentation
- Added MagicWB readme
- Compiled with MCCLib 12.2
- MCC-Install 43.21
- Now based on Time.mcc 12.3
- MUIA_String_Contents will now be filtered
- Improved demo

SPECIAL REQUIREMENTS

MUI 3.1
date.library 33.278 (included)
locale.library

AVAILABILITY

http://home.pages.de/~i07m/amiga/mui/TimeString.html

ftp://wuarchive.wustl.edu/pub/aminet/dev/mui/MCC_TimeString.lha
And all other Aminet sites.

PRICE

For NON-COMMERCIAL USE this is giftware!
(Non-commercial includes giftware and shareware!)

Permission for COMMERCIAL USE is only given by an extra available
commercial license that must be validated!  Contact me directly for this
license, because it will be individually handed out per your needs.

Please send me a full version of your product at no cost including free
updates.

DISTRIBUTION

Permission is hereby granted, without written agreement and without license
or royalty fees, to copy and distribute this software and its documentation
for any purpose, provided that the copyright notice and the following
paragraphs appear in all copies of this software, to:

   - All who will distribute this software for free
   - All free accessible Internet servers
   - All Aminet sites
   - Fred Fish for his great Amiga software library
   - The German SAAR AG PD-Library
   - Angela Schmidt's Meeting Pearls series
   - All others who do NOT take more than US$ 5.- for one disk that
     includes this software

This package may not be included on any further Aminet CD-ROMs unless
authors contributing their software to the CD-ROM, (without mentioning
distribution "NoCD") are granted a copy of the CD free of charge.
@endnode
@node NEWS4 "DanNews 1.6"
@toc NEWS

TITLE

DanNews 1.6

AUTHOR 

Tim Corringham
Ramjam Consultants Ltd 
http://www.ramjam.demon.co.uk/
mailto:support@ramjam.demon.co.uk

DESCRIPTION

DanNews is a NNTP news unbatcher.  It is much faster than RNews, and can
cope with relatively small amounts of free memory.

NEW FEATURES

DanNews 1.6 copes even better than DanNews 1.5 with corrupt news batch
files (corrupt news batch files commonly result from dropped connections to
newsservers). 

SPECIAL REQUIREMENTS

DanNews requires Kickstart 2 or later, and a news set up which stores news
articles in UUNEWS:

AVAILABILITY

The most recent version of DanNews is always available from:

http://www.ramjam.demon.co.uk/software/DanNews.lha  (21318)
or via e-mail to support@ramjam.demon.co.uk

PRICE

DanNews is FREE!

DISTRIBUTION

DanNews 1.6 is Copyright (c) 1997 by Ramjam Consultants Ltd.  It may be
distributed without charge for non-commercial use.  There is no requirement
to register its use, but anyone who does so will be kept informed of future
updates.

@endnode
@node NEWS5 "Dice C Source"
@toc NEWS

From Matt Dillon and Obvious Implementations Corporation (OIC):

I have finally found the time to release the source to the DICE compiler. 
It's pretty much as-is, I'm sorry to say, but still a pretty good piece of
work even now.  The release is roughly equivalent to the last commercial
release that we (OIC) did.

The core source will compile on the Amiga and can also be compiled on most
UNIX platforms.  It generates 68000 output and all files are output in the
amiga's binary, object, and library file formats.  Embedded 68000 support
is included, which is basically what I use it for these days.

Sources for the complete system: dcc, dcpp, dc1, das, dlink, and dobj have
been released along with a bunch of other stuff.  Since I still use DICE
for embedded hardware projects, it isn't *totally* obsolete.

The code should easily compile on an Amiga or a FreeBSD box and ought to
compile reasonably well on other UNIX boxes.  The code can be retrieved
from the Obvious Implementations Corp.  web site:

http://www.obviously.com/

I haven't done much work on the Amiga recently.  Some of you might have
heard that I got caught up in an ISP startup <wry grin>.  That was about 3
years ago and I've been working at it ever since.  Thank god we don't have
to deal with Microcruft NT.  It's FreeBSD all the way.  I'm doing mostly
UNIX work these days...  back to my root's, in fact, as I was using BSD 4.2
at UC Berkeley a couple of years before the Amiga came out.

In anycase, DICE is probably my finest piece of code.  I hope people get
some use out of the core and libraries.

-Matt
@endnode
@node NEWS6 "A Subtle Reminder from Sidewinder Productions"
@toc NEWS

Future Shock 2 (#SWP1969), the first 100% Amiga made electronic dance music
CD album, is still available at a good price of $10.  Certainly a must for
your CD collection.  Produced in 1994 by Sidewinder Productions on
A500/A2000.

Visit
http://www.geocities.com/SunsetStrip/Palladium/1244/
for additional info

Regards,

Eric 'Sidewinder' Gieseke
@endnode
@node NEWS7 "Oliver Wagner Clears The Java-Filled Air"
@toc NEWS

Oliver Wagner is the one-man wrecking crew behind a number of Amiga
internet utilities, most notably Voyager, the shareware HTML browser which
more than once has been the first to offer new features, beating its
commercial counterparts AWeb and IBrowse.  Java and Javascript support have
been mentioned for the browser in the near future.  Below is Wagner's
explanation of the situation, taken from the CU Amiga mailing list.

To join CU's mailing list yourself, mail listserv@cu-amiga.co.uk with HELP
in the body for a full list of commands and options.

--------------

From Mr. Wagner:

I've been working on the Javascript implementation for quite some time
already; actually, all Voyager versions since 2.42 internally have the
hooks to the Voyager_JS.VLIB plugin which contains the interpreter and
object management parts (those were accidentally left active in 2.70, thus
causing Voyager to complain about lack of this library upon hitting
<script> tags or event specifications).  Those are now disabled for the
public releases but are still used internally for testing.

I've also made several statements about upcoming Javascript support in
Voyager on the support mailing list, including a recent thorough
explanation of the problems which were introduced due to Netscape's latest
update to "their" language.  If you ever hit Javascript intensive pages
with MSIE 3.x, you know what I mean :) (see, for example,
http://www.opel.com/).  Obviously, we want to support the latest Netscape
specs on JS, and are closely following the W3C effort to standardize a web
scripting language.

I'm not actually writing the interpreter myself, this is done by someone
who prefers to stay unnamed since he fears "When will JS be ready?" mailbox
cluttering.  However, the interpreter will be an integral part of the
Voyager 3 release.  Part of the code has been originally developed by
Holger 'hkr' Kruse.

Olli
@endnode
@node NEWS8 "Darreck Lisle at the Amiga Users of the Heartland Meeting"
@toc NEWS

Darreck Lisle, Amiga Inc.'s utility infielder (event coordinator, PR man,
and pretty much anything else necessary until a full staff gets hired),
spoke last week at an Amiga user group meeting in Omaha, Nebraska.  Set on
the grill, this is the summation of the Q&A session that ensued.


Q:  Should we buy AmigaOS 3.1?
A:  Yes--you will need the ROMs for the updated AmigaOS anyway.

Q:  Is graphics card compatibility going to be built into the next OS release?
A: Yes--some type of RTG standard should be included as well as an AHI-type
of standard.

Q:  How long should we expect to wait before we see new systems?
A:  Probably around a year.

Q:  Are there any other enhancements to the Amiga you foresee?
A:  Possibly support for the Universal Serial Bus (USB).

Q:  What is Amiga, Inc.'s position on UAE, the Amiga emulator available
    for Microsoft and UNIX?  
A:  The current practice of pirating Amiga ROMs will be cracked down
    on shortly.

Q:  What does Amiga, Inc. think about Java?
A:  We would like to see Java in the next OS, but there is still a lot to be
    done in this area.

Q:  Are we going to see any of the current operating system hacks, such as
    MUI, built into a future AmigaOS?
A:  Possibly--however, MUI is too large and bulky to consider making it an
    integral part of the OS.  A TCP stack is a definite possibility.

Q:  Will the prices of existing systems be dropped, like say $1000 off the
    existing A4000T prices?
A:  Yes--Amiga motherboards are quite simple in design so cost should
    reduce, especially after improvements are made to the current design,
    such as optimization of the existing custom chip set.

Q:  Will Amiga, Inc. be coordinating with third parties?
A:  Yes--that is one of the main goals of Amiga, Inc.
@endnode
@node NEWS9 "VDisk 2.7"
@toc NEWS

TITLE

VDisk v2.7 (Update from v2.6)

AUTHOR

Etienne Vogt <Etienne.Vogt@obspm.fr>

DESCRIPTION

vdisk.device is a driver for a recoverable RAM disk. Main features are:

- Up to 16 units with virtually unlimited size (512 MB)
- Dynamic memory allocation and (optionally) de-allocation
- Full support of all AmigaDOS filesystems
- Will survive the heaviest system crashes as long as its own data is not 
  corrupted
- In case of a recovery failure, the cause can be reported by a support 
  command

SPECIAL REQUIREMENTS

VDisk requires AmigaDOS 2.04 or higher (v37).

AVAILABILITY

On any Aminet site. It was uploaded to:

ftp://ftp.grolier.fr/pub/aminet/disk/misc/vdisk27.lha (22630)

PRICE

Free.

DISTRIBUTABILITY

Freeware (C) Copyright 1994-1997 by Etienne Vogt.

CHANGES

Fixed a stupid bug that caused crashes when odd unit numbers were used on a
68000 system.
@endnode
@node NEWS10 "BamsModePromotableGamesList 1.2"
@toc NEWS

TITLE

BamsModePromotableGamesList

VERSION

1.2

RELEASE DATE

20.08.97

AUTHOR

Tomas Larsson 
(studio_bams@geocities.com)

DESCRIPTION

BamsModePromotableGamesList (BMPGL) is simply a list of games that you are
able to modepromote, eg to be able to use them on a VGA screen without the
use of a scandoubler.

SPECIAL REQUIREMENTS

An AmigaGuide viewer.

AVAILABILITY

http://home1.swipnet.se/~w-14055/sb/

ftp://ftp.sunet.se/pub/aminet/docs/lists/bmpgl.lha
And all other Aminet sites.

PRICE

BamsModePromotableGamesList is PD.

@endnode
@node NEWS11 "UltraAccounts 4.3"
@toc NEWS

TITLE

UltraAccounts 4.3

AUTHOR

Richard Smedley
PO Box 59
Sutton-In-Ashfield
Nottinghamshire
NG17 3HP
England

rsmedley@cix.compulink.co.uk

DESCRIPTION

UltraAccounts is a home accounts program which has been designed to make
things as simple and easy to use as possible - so that even people who
don't know anything at all about keeping accounts (or using computers)
should be able to use UltraAccounts without any problems at all.

Features include:

- Multitasking windows. Open and use several different windows
  at exactly the same time.

- Supplied in English, Francais & Nederlands.

- Multiple accounts & transaction tags.

- Full payslip support, including multiple wage configurations.

- Debit & credit standing orders, and timed transfers. The
  transactions entered by these timed events can be edited or
  erased *without* duplicate entries being created.

- Budgeting facilities.

- Common transactions & transfers. Predefine the details of any
  often-used transactions or transfers, saving you from having to
  keep retyping those details each time you enter that particular
  transaction/transfer.

- Reminders. Make sure you don't miss important events, such as
  birthdays/anniversaries or bills that need paying.

- Pie, bar and line graphs, with optional future projections.

- Encrypted files, optionally password protected.

- Fully configurable export formats.

NEW FEATURES

- The Show/Account etc windows have been redesigned to add some
  buttons for selecting the Display Options, Date Range, etc.

- The titlebar of the main UltraAccounts window now only displays
  the "name" part of the current filename, instead of both the
  name & path.

- The various backup options (and associated tooltypes) have all
  changed. See the main docs for more info about this.

SPECIAL REQUIREMENTS

- Requires: AmigaOS 2.0, 2 meg ram.

- Recommended: AmigaOS 3.0, hard drive, additional memory, and
  an accelerator.

AVAILABILITY

Available via FTP from Aminet sites.
ftp://wuarchive.wustl.edu/pub/aminet/biz/misc/ultra4.lha
(235012 bytes)

PRICE

Standard registration fee is 10 Pounds Sterling (or equivalent), with
poverty registrations accepted at reduced amounts.

DISTRIBUTABILITY

Shareware, unregistered copies are freely distributable.

UltraAccounts is Copyright Richard Smedley 1997
@endnode
@node NEWS12 "Join the Amiga RC5 Effort"
@toc NEWS

Do you have an 040 or 060 idling away all day (not to mention night) long?
(or 68020 and above)

The Amiga RC5 Team effort seeks to bundle the spare cycles of Amiga users'
machines to compete in the RSA Secret Key challenge, more specifically to
find the right key in the third RC5 contest.

This effort is uses the Bovine Amiga RC5 client and targets exposure for
the Amiga by way of appearing in their statistics, perhaps even finding the
right key.

An explanation of what RSA, RC5 etc.  is and details on how to join, see:
http://www.cistron.nl/~ttavoly/rc5

Any questions not answered by that page can be directed at:
rc5@amiga.cistron.nl

@endnode

@node NEWS13 "Convergence International Web Site"
@toc NEWS

Convergence International, the user and development group dedicated to the
support of non-Wintel platforms, has created a free news service
summarising the important events occurring in the non-Wintel world.

The index page at http://www.convergence.eu.org/news/ gives a run down of
the major news items, with specific sections for:

            * Acorn      * Amiga    * Apple
            * ARM        * CHRP     * Network Computers
            * Phase 5    * Psion    * Convergence itself

The pages are updated in the evening on which any newsworthy item is found,
and it is possible using our "URL Minder" feature to be notified by e-mail
of news updates.

Other features such as a forum for discussing non-Wintel issues, a
technical support form, and links to the rest of the site, are provided.
If you prefer a no tables version is also available.

WWW    : http://www.convergence.eu.org/news/
         http://www.convergence.eu.org/news/index_nt.shtml (no tables
                                                            version)
E-mail : enquiries@convergence.eu.org

-- 
Convergence International - the non-wintel user group
Supporting Acorn, Amiga, Apple, ARM, Be, Psion
@endnode
@node NEWS14 "AROS V1.10"
@toc NEWS

TITLE

AROS - The Amiga Replacement OS V1.10

AUTHORS

Aaron "Optimizer" Digulla - Head of Development
Haldenweg 5
78464 Konstanz
Germany

irc:    Optimizer
email:  digulla@aros.fh-konstanz.de (for AROS related mail)
digulla@home.lake.de   (for private mail)
digulla@fh-konstanz.de   (for large mails)

aros-bugs@aros.fh-konstanz.de (for AROS bugs)
aros-linux-bugs@aros.fh-konstanz.de (for AROS bugs on Linux)
aros-amiga-bugs@aros.fh-konstanz.de (for AROS bugs on Amiga)

Matthias Fleischer (Exec, DOS, drivers)
Peter Boeckmann (Sparc, Alpha)
Iain Templeton (FreeBSD, utility)
Peter Bortas (WWW site)
Martin Recktenwald (WWW, layers)
Lennard voor den Dag (Amiga port, layers)
Chris Lawrence (Linux/m68k)
Geert Uytterhoeven (Linux/m68k)
Kars de Jong (misc)
Nils Henrik Lorentzen (diskfont,icons)
Stefan Ruppert (Datatypes)
Harald Frank (Amiga port)
Martin Steigerwald (Beta tester)
Sebastian Rittau (Includes, Gadtools)
L. A. Guest (CLI tools)
Johan Alfredsson (Commodities)
Stefan Berger (Math libs)
Jesper Skov (Linux/m68k)
Wez Furlong (Shell)

Note: It's no mistake that the addresses of the other persons are
missing. It just that I want to protect them from beeing swamped
by EMail :)

DESCRIPTION

AROS is an effort to re-write the AmigaOS V3.1 (40.70 or later) in ANSI C
(mostly).  The goal is to have the power of the AmigaOS without beeing
limited by the hardware.  We try hard to maintain source compatibility
which means that, if you want some Amiga application on your mainframe, all
you have to do is to get its source and compile it again.

Right now, we have implemented these features:
- Almost the complete exec. Only interrupts and some more
  esoteric functions are missing
- Much of DOS
- A shell to run DOS commands
- A set of working DOS commands: Dir, List, Echo, Cd, ...
- Parts of graphics.library, intuition.library and
  locale.libary, math*
- Enough of Intuition to open a window, receive IntuiMessages
  and process them.
- console.device with RawKeyConvert()
- Several demos
- The following parts are finished: icon.library, iffparse.library
  and utility.library.

If you want to participate, then you can choose between these two:

a) The Preferred Way: Get your hands on CVS and follow the
   instructions on our WWW pages.

b) The Usual Way: Get the latest source, make your modifications
   and send me patches via email. Since this takes some time,
   make sure you allocate your work with the jobserver.

If you write something for us, make sure to check if that job
is not already done by someone else. To achieve this, use the
jobserver. You can reach it by writing an EMail to

aros@aros.fh-konstanz.de

with the Subject "jobserv" (without the "").  It reads the contents of the
mail and executes it.  For help simply use the command "help" on a single
line.

CHANGES (since 1.10)

- Bugfixes (as usual)
- Many new functions and libs
- We have the first game for AROS: Moria3D runs after minor changes
- All necessary includes to compile AROS
- Added conditional build (see make.defaults)
- Much faster linking on Unix
- Makefiles are generated from templates
- AROS has Resource Tracking now :-)
- Added a small mini kernel to ease porting
- New libs: math*, diskfont, gadtools
- New logo by Mike Williams
- New unix kernel with only one simple assembler file left
- New technique which allows the hardware dependend part of AROS
  replace files in other parts of AROS

FUTURE

- More docs :-)
- More functions
- More Resource Tracking
- The fastes AmigaOS ever on an DEC-Alpha-Workstation with
  200MHz ;)

SPECIAL REQUIREMENTS

You need a PC with Linux or an Amiga.  For more information, please visit
our WWW pages.

AVAILABILITY

Aminet:/misc/emu/AROS*
ftp://aros.fh-konstanz.de/pub/aros/ (Main FTP Server)
http://aros.fh-konstanz.de/aros/ (Main page)
http://www.lysator.liu.se/amiga/aros/ (Sweden Mirror)
http://home.worldonline.nl/~ldp/aros/ (AROS for Amiga)

On Aminet on misc/emu. There are two archives: AROSdev* which
contains the source and AROSbin* which contains ready compiled
demos which you can start in an XTerm under Linux.

PRICE

Free.

DISTRIBUTABILITY

(C) 1995-97 AROS - The Amiga Replacement OS
It's freely distributable as long as all files are distributed unchanged. 
The source may be used in commercial product with written permission by the
authors.
@endnode
@node NEWS15 "AmigaZone Face Lift"
@toc NEWS

10 August 1997

AMIGAZONE WEB SITE GETS COMPLETE FACE-LIFT

The venerable AmigaZone's Web site (http://www.amigazone.com), one of the
oldest existing Amiga-supporting web sites has just gotten a total
redesign! 

Our pages now loads faster, because we've split them up a bit into more
sub-pages, and we now use tables with a convenient bar of buttons down the
left-hand side to take you to its other areas. 

However this new site design incorporates even more info than we had
before.  For example, we now feature tables of our current weekly prize
offerings and a listing of recent winners. 

We've even included buttons which will automatically launch your favorite
Telnet client (once you've configured your browser for it) to let you log
right into the Zone's Text-style interface, and another to take you to its
members-only web interface (http://amigazone.com).

If you haven't visited the AmigaZone site in a while, well c'mon back and
take a look at our fresh new face :-)

(The AmigaZone is an online service for Amiga owners, users and lovers.  
We've been in business since 1985.  We're _fully_ net-connected with Usenet
newsgroups, Fidonet "echoes", Amiga mailing lists, email, local message
bases, 40,000 files, CD-ROMs online, a text-style interface _and_ a slick
Web interface, and live, nightly chats with prize contests.  We are hosted
by CalWeb Internet Services and $19.95/month gets you total access to
everything, 24 hours a day, including your own CalWeb UNIX shell account
with 10 meg of storage for your own web site!.  Free two-week trial
accounts are available to check us out.  All details are at
http://www.amigazone.com)

Harv Laser 
AmigaZone Sysop
harv@amigazone.com
@endnode
@node NEWS16 "AnimGIF Plugin for AWeb II 3.0"
@toc NEWS

AnimGIF for the AWeb-II 3.0+ browser
------------------------------------
This brandnew plugin adds the possibility to view inlined animated gifs and
normal gifs in a progressive manner to the AWeb-II 3.0 browser which has
the API plugin system.  Version 1.00 is available from the Aminet
(comm/www/animgif.lha) and version 1.10 is available from the homepage at
http://people.zeelandnet.nl/supernov/.

The plugin is shareware, but contains all the functionality of the full
version.  However you will see a text now and then inside the animations
saying it's a demo version.  By registering for a low shareware fee you
will get the full version sent to you by e-mail.  Updates of the plugin
will be free and sent to you automatically.  See the documentation for full
details.

Improvements in version 1.10
----------------------------
o Added support for JavaScript (a new feature in AWeb-II 3.1).
o Better handling of the disposal methods for animated GIF's.
o Better handling of different image sizes for different frames.
o Removed some Enforcer hits.
o Somewhat higher decoding speed.
o Click and go button inside documentation for easy AWeb settings
  installation.

Future releases
---------------
o Full Cybergfx support.
o the PNG (and later on JPEG) formats.
o PowerPC.

Developed by the author of AMIS (text/edit/amis.lha).
@endnode
@node NEWS17 "Haage and Partner August News Update"
@toc NEWS

HAAGE & PARTNER NEWS August, 1997
The Graphics World Of ArtEffect


Following the recent successful debut of ArtEffect 2 in June, we are now
pleased to introduce two new special effect packages to extend its' power.
PowerEffects 2 offers a variety of outstanding effects like LensFlares,
Lightning and FishEye.  The new PowerUP Effects package offers a great
performance boost for users of PowerUp boards by Phase5.  This is also the
first commercial Amiga application that takes advantage of the incredible
speed of these RISC based cards.


ArtEffect 2.0 

Version 2 of ArtEffect has been completely revised.  We have built on the
innovative concepts which were introduced in version 1.0, and have added
many new features, e.g.  Layers, ARexx and multiple Undo/Redo.


ArtEffect Frequently Asked Questions (FAQ) 

There is a new FAQ section on the homepage of ArtEffect with helpful
answers to often asked questions.  You are also able to submit your own
questions here regarding ArtEffect.


ArtEffect Mailing List 

A new ArtEffect mailing list has been setup as an open forum for questions
and discussion.  It is also a good place to voice your wishes for future
releases of ArtEffect.


New PowerEffects for ArtEffect 

Nine (9) sensational new effects are included in PowerEffects 2.  Besides
FishEye, Patchwork, FalseColor, Pointize, HalfTone and Crystalize; the
highlights are certainly: Lightning and LensFlares. 


Need for Speed: PowerUP Effects 

Are you looking for some really fast effects?  Then stop here to have a
look at the PowerUP Effects.  The speed of the PowerUP Effect is mainly
based on the PowerPC native version of the plugin.library that handles
almost all actions of the plug-ins.  So not only the filters of this
package will be faster, there is also an increase in speed of every effect,
because they all will now use the new PPC plugin.library.   Besides this,
there are special native versions of the major effects.  The PowerUP
Effects are 2 to 20 times faster than the normal ones.   The PowerUP
Effects are the first application that makes use of the enormous power of
the PowerUP board of Phase 5. 


HAAGE & PARTNER is the leading manufacturer of Development Systems and
Applications for the Amiga family of computers.  The Storm series (StormC,
StormWizard, StormPowerASM) for 68K AmigaOS, PowerPC (PowerUP) and p.OS
provide a powerful suite of programming tools.  Our latest project, MERAPI,
will bring the power of JAVA to the Amiga.

HAAGE & PARTNER is also the developer and/or distributor of several cutting
edge applications including: ArtEffect, PowerEffects, EasyWriter,
DrawStudio, Tornado3D and NetConnect.  Our mission is to provide the Amiga
market with the most effective tools and applications possible.  It's not
enough to just ask: "Where do you want to go?" At Haage & Partner we are
harnessing the power of the Amiga to actually help get you there! 

HAAGE & PARTNER Computer GmbH, PO Box 80, 61191 Rosbach, Germany
Phone: +49 - 6007 - 930050, Fax: +49 - 6007 - 7543
Email: info@haage-partner.com 
Internet: http://www.haage-partner.com

We develop to PowerUp the Amiga!

@endnode

@node NEWS18 "No Amiga To Waste Update"
@toc NEWS

No Amiga To Waste Update

A place where developers and users can come together as one to share ideas
and comments.

NATW HAS EXPANDED WITH SOME NEW FEATURES

DEVELOPERS WANTED

Developers can now use a forum where their needs for development partners
can be posted to.  This forum is freely accessible to anyone and will
facilitate the creation of perfect development teams.

MAINTAIN RESERVED IDEAS

Developers have the possibility to drop the reservation of ideas.  The sad
truth points out that this is a necessity.  Soon they'll have the ability
to give feedback about the development status.  A special page will be
added to each idea.  This will be freely editable by the developer that has
reserved the idea.

AUTOMATIC NOTIFICATION THROUGH EMAIL

Developers can now choose to be notified daily or weekly about the new
ideas that were posted to the site.  The email contains the full data of
the new ideas, including a link to the ideapage itself (for those that are
running HTML enabled email programs).

GIFANIMS AND BANNERS FOR PROMOTION

Several promotion graphics have been created for those that stand behind
NATW and that want to help to make it get known.


WHERE IS THE SITE

Url

http://thunderstorms.org/NATW/

Email

natw@thunderstorms.org


EXPANSION POSSIBILITIES

Anyone who wants to create a Amiga development specific site, can contact
me.  I've got a fully function virtual server at their disposal
(thunderstorms.org).  For further information, please contact me at
(gbevin@thunderstorms.org).  AmiBench (http://thunderstorms.org/AmiBench)
is an example of such a site.

August, 21nd, 1997
No Amiga To Waste - Webmaster
Geert Bevin (gbevin@thunderstorms.org)
@endnode
@node NEWS19 "CUCUG News Update"
@toc NEWS

[For extra clarity: CUCUG is not directly involved with either the MAE or
Amiga, Inc., but as the news agency which wrote and released this story,
their original contact information is retained here. -Jason]

The Champaign-Urbana Computer Users Group
P.O. Box 716
Champaign, IL 61824-0716

http://www.cucug.org/amiga.html 

September 6, 1997
Contact: cucug@cucug.org

Amiga Inc. To Host Official Developers Conference at MAE

We are very pleased to announce that South Dakota-based Amiga Inc., will be
hosting its first-ever official Developers Conference at the The 1997
Midwest Amiga Exposition (MAE) which will be held in Columbus, Ohio on
November 1 and 2.  The show is produced by the Amiga Central Ohio Network
(AMICON) user group and will be attended by many Amiga software and
hardware companies, Amiga industry luminaries and promises to be a very
positive shot in the arm for the entire Amiga community. 

Darreck Lisle, Amiga Inc.'s Public Relations and Events Coordinator told
CUCUG, "The Developers Conference at the MAE show is actually just the
first of a series of international conferences Amiga Inc.  will be
sponsoring.  We recognize the importance of effective communication and
cooperation between software and hardware makers and the new Amiga
development team here at Amiga Inc.  and we are putting together an
ambitious program to facilitate an effective exchange of ideas and
information."

Additional conferences are now planned for Cologne Germany, Milan Italy,
St.  Louis Missouri, and London, according to Lisle. 

Amiga Developers Network Planned 

CU Amiga Magazine announced today that it was contacted by Amiga Inc.  and
asked to assist in building a database of Amiga developers.  Serious Amiga
developers are being encouraged to register at the CU Amiga web site for
possible, later contact by Amiga Inc.  A Registered Developers Network will
at some point be put together by Amiga Inc., according to Lisle who also
went on to say, "The Industry Council Open Amiga (ICOA) will play a big
part in the future of the Developers Conferences, and the Developers
Network."

Epson Supports the Amiga 

In another bit of promising Amiga news, Lisle told CUCUG, "The people at
Epson have agreed to work with us and to supply us with everything needed
to develop software and drivers to support their full line of printers and
scanners." This unexpected announcement will come as a relief to the many
Amiga users who have been frustrated by the lack of Amiga driver support
for popular peripherals in the past. 

                                            ###

CUCUG, The Amiga Web Directory, Agnes and the Agnes character are all
service marks of the Champaign-Urbana Commodore Users Group.  Amiga is a
registered trademark of Amiga, Inc.  Be sure to check the Amiga Web
Directory at http://www.cucug.org/amiga.html frequently for news about all
of the latest Amiga developments. 
@endnode
@node NEWS20 "DOpus Magellan Upgrades Available"
@toc NEWS

For Immediate Release:

Directory Opus Magellan Upgrades now Available!

GPSoftware is pleased to demonstrate its continuing support for the Amiga
with the release of new upgrade patch files for Opus Magellan.  For
registered Opus users, these patch files are available free from our from
our web site to upgrade the original Opus Magellan 5.6 versions to versions
5.62 and 5.65.

For more detail please see

http://www.gpsoft.com.au
@endnode
@node NEWS21 "PMPro V4.0 Now Shipping"
@toc NEWS

Picture Manager professional V4.0 available now from Blittersoft !

The premiere release of the english version of Picture Manager professional
now can be ordered from BlitterSoft in England (dealers welcome, below is
end-user price information).

A demo version can be found for download on BlitterSoft's WWW site
http://blittersoft.wildnet.co.uk/pmpro.htm or on Aminet under
biz/demo/pmpdemo.lha

**************************************************************************

Picture Manager Professional V4 (PMPro) is an excellent commercial image
catalogization program with a large number of features for creation and
handling of thumbnail tables.

It is a powerful database and allows loading, processing and displaying
images via SuperView-Library and includes an automatic conversion function
for catalogs of images, which allows to convert between all file formats
SuperView-Library does support ...  AND MORE ...

It even can directly scan LHA and LZX archives for images.


- The ENGLISH version of Jürgen Schäfer's Picture Manager can be obtained
  from

Blittersoft
6 Drakes Mews
Crownhill Industry
Milton Keynes, MK8 OER   Voice: +44-(0)1908-261466
United Kingdom           Fax:   +44-(0)1908-261488

Or from any distributor.  The official pricing as of August 1997 has been
49.95 UK pounds (no guarantee).  Ask them for it.

Blittersoft also are the distributors of many other Amiga hard and software
products, among them Village Tronic and phase5.

Blittersoft WWW page: http://blittersoft.wildnet.co.uk/pmpro.htm
Blittersoft: sales@blittersoft.com

- The GERMAN version of Jürgen Schäfer's Picture Manager can be obtained
  from

IrseeSoft SPCS
Meinrad-Spieß-Platz 2
D-87660 Irsee            Voice: +49-(0)8341-74327
Germany                  Fax:   +49-(0)8341-12042

Or from any distributor.  The official pricing as of August 1997 has been
129 DEM (no guarantee).  Ask them for it.

IrseeSoft also are the manufacturers of the TurboPrint V5 high quality
printer driver enhancement system.

A CD-ROM containing catalogues of more than 25000 graphics from Amiga
CD-ROMs as well as a full version of PM 2.0 and demo versions (german) of
PMPro 4 and TurboPrint 5 is available for 29 DEM (no guarantee).  It's the
first one of a new CD-ROM series - the second one just has been released
and does contain graphic catalogues for Aminet 1-16 and Aminet Set 1-4
CD-ROMs.

IrseeSoft WWW page: http://home.t-online.de/home/IrseeSoft/ 
IrseeSoft: IrseeSoft@t-online.de

@endnode
@node NEWS22 "IAM Donates To Flood-Damaged Libraries"
@toc NEWS

For Immediate Release
PUBLISHERS RESTORE FLOOD-DAMAGED LIBRARIES

PHILADELPHIA, Pa., September 12, 1997 - The floods of earlier this year
continue to impact the communities of the Midwest, especially non-profit
institutions such as libraries.  In many cases, insurance will only cover
the cost of rebuilding facilities, not the costs of replacing books and
collections.  Publishers are helping to restore library collections by
donating new books, with more than 60,000 books donated so far.

This summer, one small publisher, Intangible Assets Manufacturing, of
Philadelphia, contributed by donating new books valued at more than $1500.
IAM president Dale L.  Larson explained, "It might be profitable to try to
sell our books to these libraries as they rebuild their collections, and
we're small enough that those sales would be significant for us.  But some
things are more important than sales."

Midwest book distributor The Bookmen and various volunteers have worked
with the Minnesota Library Association Foundation to coordinate and
distribute donations.  This week IAM received a letter from the Association
saying in part, "Your gift will help with the restoration of collections
for libraries affected in both Minnesota and North Dakota.  We are truly
grateful for your generosity."

And that's what's more important than sales.

Intangible Assets Manufacturing produces a line of Amiga products,
including the book "Connect Your Amiga!  A Guide to the Internet, LANs,
BBSs and Online Services", DiskSalv4, MRBackup, MegaBall4 and others.

IAM also publishes Internet-related books "Torn Shapes of Desire: Internet
Erotica" and "Lineland: Mortality and Mercy on the Internet's
Pynchon-L@Waste.Org Discussion List."

Web site: http://www.iam.com, Toll-free order line: 1-888-3-WWW-IAM

Source: IAM
-0-	09/12/97
/CONTACT: Barbara Wray of IAM, 610 853 4406, fax 610 853 3733,
bwray@iam.com/

@endnode
@node NEWS23 "Totally Amiga Magazine Issue 1 Announcement"
@toc NEWS

Totally Amiga Magazine


The Amiga Revolution Is Here:
-----------------------------

The revolution is here.  Totally Amiga is the leader in the Amiga
revolution with its previews and extensive reviews.  Our tutorials are
written to educate; our recreational reviews are written to stimulate; we
have what it takes to satisfy your Amiga needs, bar none.

We are here to serve you - the Amiga user, developer and store owner - in
every way possible.  So why not add a little spice to your life by adding
Totally Amiga to your magazine collection day!

Totally Amiga Magazine 
Premier issue / Vol. 1 Num. 2
$3.95 U.S. $4.95 Can
Subcription: US $15.80 Can $19.80
On sale September 1997

Emulators: Our emulator expert reviews a plethora of emulators.  Find out
which emulator(s) is the right one for you.

Cleaning And Maintaining Your Amiga:
Our local technical guru teaches you the tricks of the trade.  Learn how to
keep your Amiga healthy with this monthly guide.

Ultra Accounts 4.0: Richard Smedley's Ultra Accounts 4.0 is finally
available.  We give you the lowdown on Ultra Accounts 4.0 .

These features and more can be found in the premier issue of Totally Amiga.

Product Information:
--------------------

PRODUCT NAME:
Totally Amiga Magazine

PUBLISHED BY:

Neo-Media Publications
P.O. Box 65                - Mailing address
Barnstead, NH 03218-0065

Neo-Media Publications
c/o Totally Amiga Magazine - Address for parcels from UPS,Fed-Ex,etc
46 Hemlock Dr.
Barnstead, NH 03218

ISSUED:
Quarterly

Retail:
$3.95

Product number:
0-07154495040-4

Order by phone: 603/269-7180 

Order by fax:603/269-7181

Order by email: totallyamiga@hotmail.com

@endnode
@node NEWS24 "Games Master System 0.8B"
@toc NEWS

TITLE

Games Master System
(GMS)


VERSION

0.8B (Released September 1997)


AUTHOR

Paul Manias (paul@ethos.co.nz)


DESCRIPTION

The Games Master System is a developers kit that is aimed at enhancing the
functionality of the Amiga OS, with emphasis on games programming.  It is
based on the Amiga shared library standard, so will work with any
programming language such as C, Assembler, E, Basic etc.

The system can be ported across to other platforms besides the Amiga, and
in future GMS programs could be run on other platforms without
recompilation (CPU's must match or they have to be emulated).

Here are just a few of the GMS features:

- Object Oriented kernel design.
- Fast blitter functions, including CPU assisted blitting.
- Full sprite support.
- In-built proportional fading functions.
- Sound support, includes intelligent channel play-back.
- Support for raster/copperlists with built-in special FX.
- External structure and object pre-processing, allows user
  editing of program data.
- Dynamic resource allocation.
- Support for all kinds of input devices (joysticks, joypads etc)
- An official system debugger is provided.
- A preference program that allows editing of things such as
  default screen dimensions, resolutions, mode promotion etc.
- Multi-tasking and screen-switching is supported.

The system has a very modern design and includes full resource tracking and
safe task destruction features.  A debugger has been included which GMS
functions co-operate with, so there is no need for special patches or
debugging tools.  Functions are written with garbage protection features
and where possible, software based memory protection.  GMS can recover from
many programming errors that usually result in software failures.

Full documentation and 285k of example source in C, Assembler and E is
included within the developer archive.


NEW FEATURES

Some of the new features present in V0.8B are:

  - Complete object orientation, making GMS the first low-level OO
    system to appear on the Amiga.
  - Lots of smaller changes and bug fixes.
  - Dice C support.
  - Revised documentation.


SPECIAL REQUIREMENTS

GMS will take up 1.5 megs of space on your hard-drive and runs in less than
90k of memory.  There are no must-have requirements, but an AGA Amiga is
necessary for about 5% of the demos.  KingCON or any other enhanced shell
with a scroll back buffer is desirable for running IceBreaker.


AVAILABILITY

GMS is available on all up to date Aminet sites, for example:

  ftp://ftp.wustl.edu/pub/aminet/dev/misc/gms_dev.lha (420k)
  ftp://ftp.wustl.edu/pub/aminet/dev/misc/gms_user.lha (190k)

Developers will need both archives, Users will only need the second
archive.


PRICE

This beta version is free.


DISTRIBUTAILITY

The distribution of the Games Master System is limited to Aminet and may
not be redistributed without permission from the Author.  The Games Master
System is (c) Copyright 1996-1997 Paul Manias / DreamWorld Productions.

@endnode
@node NEWS25 "www.amiga.dk Now Online"
@toc NEWS

A new independent resource for Amiga users in Denmark, http://www.amiga.dk,
has gone online.  A strong grasp of the Danish language is recommended.

@endnode
@node NEWS26 "Amiga Informer Web Enhancements"
@toc NEWS

Attention all Amiga users!

The Amiga Informer is proud to announce some fantastic new additions to its
full featured web site.  Now, the Informer hosts several great new content
areas:

- Outspoken Amigans
This is a moderated forum, wherein The Informer selects editorials written
by notable Amiga users to be posted for the Amiga community to read and
ponder.  Expect a new editorial every month or so. 
(www.amigainformer.com/community.html)

- Developers' Forum
This special area is a discussion of important decisions about the future
of the Amiga, from the people that know it best: the Developers.  One
crucial question is posed to a pool of popular Amiga developers, and
selected responses are posted on the Amiga Informer web site.  Expect
frequent updates in this area.  (www.amigainformer.com/forum.html)

- THE GAME ZONE
The Games Evaluations section of the Amiga Informer 'Zine now has its own
dedicated area on the web site.  This issue, Nemac IV: The Director's Cut,
Burnout and more!  (www.amigainformer.com/games.html)

Here's another important announcement.  Pantheon Systems has converted the
Amiga Informer web site to frames, so you'll need Aweb II 3.x, Voyager NG
2.x, Ibrowse 1.1x, or Netscape 2.x to properly view the site.  In the next
several months, The Informer will be hosting a non-frames version
(www.amigainformer.com/fronpage.shtml) of the site in order to allow
everybody ample time to upgrade their web browsers.

You'll also want to vote for the Informer as a Starting Point Hot Site by
clicking on the Hot Site icon on the frontpage of the Informer's site. 
(amigainformer.com/frontpage.shtml)

In addition to the already immense Informer search engine
(www.amigainformer.com/search.html) and online archives
(www.amigainformer.com/archive.html), we've also added an SSL-enabled
secure credit card subscription form, so now there's no hassle or worry
when subscribing to The Informer on-line.  Access this secure form from the
Amiga Informer frontpage using your HTTPS-equipped browser.  (Check with
the manufacturer of your browser to see if it can handle secure HTTPS
protocol.)

Of course, you can always subscribe by credit card by calling 888-88-AMIGA,
too.

As if all that wasn't enough, The Informer continues to be the best source
for insider news and information.  The Amiga Informer magazine is now 48
pages, and the web site has almost as many pages, too.  Check it out at
www.amigainformer.com

Contact:

Ted Wallingford
Production Director, Pantheon Systems Co. (www.mich.com/~twalling)
Quality Net Commerce
313-365-8414

@endnode
@node NEWS27 "DB 3.5"
@toc NEWS

TITLE

DB - The multipurpose database

VERSION

3.5

AUTHORS

David Ekholm
Sweden
email: david-ek@dsv.su.se


Marcin Orlowski
ul. Radomska 38
71-002 Szczecin
Poland

email: carlos@wfmh.man.szczecin.pl

DESCRIPTION

db is a small and fast database program that I wrote after having tested
numerous other PD database programs and always found something lacking or
irritating me.  They might have dozzens of features not found in db, but
they lacked font sensitivity and a standard GUI look and OS 3.0 behaviour.

My main need was to keep record on addresses and telephone numbers of
friends and companies.  Before v2.0 db was fixed to be just an address and
telephone database, but that has changed.  db was designed with user
definable layout in mind from start.  Since v3.0 I've added GUI-based
database design to db that releaves the user from the work of specifying
the layout by writing RFF code

When you use db you will notice that the user interface has been kept as
compact as possible (few gadgets, menus and windows).  Still the
functionality in for example, searching and sorting is high.  This is
intentional.  I prefer few buttons with high functionality than the
opposite.  The ASL requester is in my opinion an example of good design.
It may look simple, but hides features like automatic drawer creation and
filename completion.  I hope you spend enough time with db to discover its
hidden features.


FEATURES

A partial list of db's features include:

o Dynamic memory handling. Number of records and fields only limited by
  free memory.
o GadTool based. (Use fields of string, checkbox, cycle and text type)
o Support for multi-line fields through textfield.gadget
o Mouse and keyboard driven.
o User definable fields and layout.
o Multiple views of the same database.
o The views can be designed through a simple to use GUI.
o Commodore's Clipboard for flexible interaction with other programs.
o AppWindow -just drag and drop database icons on db to load.
o Online MenuHelp -Press HELP key when selecting a menu item.
o Font sensitive.
o ASL requesters for flexible loads and saves.
o Localized.
o ARexx support.
o Dial numbers using a modem or loudspeaker.
o WB and Shell usage with Commodore's template parsing.
o Fast and flexible find function using AmigaDOS patterns.
o Listview browser.
o Filter function.
o Fast and flexible sort function. Multiple sort orders can be specified.
o 'Export View' and two standard ASCII export features.
o Automatic ASCII import (tab-separated ASCII).

CHANGES:

Changes since previous release:

o Added TEXT type to view design toolbar.
o Added TEXTFIELD type to view design toolbar
  (however you can't change its height in editor yet).
o Added abbreviations to Shell template
o Trailing ':' is no longer added to selector window's
  title if the record label the title is based on,
  already has it.
o Edit view related strings are now localized
o New CLI/tooltype DEFPATTERN (def. "#?")
o New CLI/tooltype DEFREXXPATTERN (def. "#?.(db|rexxdb)")
o Toolbox items call be also accessed via F1-F5 keys
  directly from edit view window
o New menu item - reload current project
o New menu item - relaunch recently selected ARexx script
o Hungarian translation added. DB now supports 14 languages.
  Unfortunately, most of existing translations
  are a little bit outdated with this edition. Hope that
  will change with next release, when all will finish their
  holidays. For now you can use old catalogs so all newly
  localized strings will appear in english.

REQUIREMENTS

AmigaOS or compatible (release 2.05 (v37) or better)

PRICE

Shareware (USD 20, DEM 30, GBP 13, SEK 130)

@endnode
@node NEWS28 "AAA Awards Coordinator Appointed"
@toc NEWS

For Immediate Release
Permission Granted To Redistribute Without Alteration

Contact:
Martin Sahlén - martin.sahlen@amiga-cg.se
Director, AAA Awards

Umeĺ, Sweden - Friday, September 19, 1997.

A AAA Awards Co-ordinator has been appointed, to co-ordinate and make more
efficient the work around the AAA Awards.  The new co-ordinator is Tobias
Ander, tobias.ander@amiga-cg.se.

Assignments

The new co-ordinator will focus on maintaining contacts with AAA Awards
Partners, AAA Awards Associates, and others (see the AAA Awards Homepage on
what Partner and Associate is).  He is also responsible for appointment of
the "AAA Award International" and "AAA Award Sverige" (Swedish award)
juries.  He will co-ordinate the work efforts as to achieve a focused and
purposeful organisation, that will strive towards one single goal; "Uniting
the AMIGA Community".  One of the first tasks for the new co-ordinator will
be to form a AAA Awards Committee, which will take over much of the AAA
Awards work from the board of founding AMIGA association Amiga Computer
Group.  Please wait for future releases.

About Tobias

Tobias Ander, the new AAA Awards Co-ordinator, is 22 years old, and lives
in Umeĺ, Sweden.  He works for one of Sweden's largest computer consulting
firms.  In his spare time, he runs "The MagicBox BBS"
(http://www.arosnet.pp.se/magicbox/), one of Sweden's largest AMIGA BBSs. 
Tobias himself says about the appoinment: "I have supported the AAA Awards
since they were established, and I feel it's a very good initiative to
unite the AMIGA Community in such a way.  Getting the chance to work with
the AAA Awards is something I really look forward to, and I will do my best
to please each and every one."

Feel free to contact Tobias on just about anything!

The Future

Much is at hand with the AAA Awards.  A lot will happen within the next few
months.  The best way to keep up-to-date is by accessing the AAA Awards
Homepage, http://www.amiga-cg.se/aaaa/, which will undergo major changes. 
Stay tuned, the future of the AAA Awards and the AMIGA Community has only
begun.

Associates STILL Wanted

Due to lack of applications AAA Awards Associates are still wanted!  Are
YOU in an AMIGA user group?  Then take the chance to hand out your own
national AAA Award!  Check the AAA Awards Homepage for more information
right now!  Last application date has been changed to November 17th (only
this year) - please ignore other dates mentioned.

Take a stand - apply for AAA Awards Association right away!

Acknowledgements

The AAA Awards is copyright Š 1997 Amiga Computer Group.
The AAA Awards logo is copyright Š 1997 Amiga Computer Group and Björn
Hagström.
The national and international AAA Awards are copyright Š 1997 Amiga
Computer Group.

AMIGAŽ is a registered trademark of AMIGA International, Inc.

More Information

AAA Awards Homepage - http://www.amiga-cg.se/aaaa/
Amiga Computer Group Homepage - http://www.amiga-cg.se/

@endnode

@node NEWS29 "Phase5 PowerUP News"
@toc NEWS

The first, and probably most important news about Phase5's PowerUP
PowerPC/060 cards is that they are actually, finally, shipping.

The CyberStorm PPC cards for the A3000 and A4000 are the first to be sent
out the door--the A1200 and 2000 models will follow.

Phase5 has also been doing some work to expand PowerUP coverage: Newtek is
in possession of a board, and SAS/C will be gaining PowerUP code generation
capabilities.  In fact, just about all of the 3D software for the Amiga is
slated for PowerUP conversion.

A1200 owners have seen their options expand again.  The 603+ series of
Blizzard cards will allow the use of an 040 or 060 (as opposed to the 030
previously planned for the original 603 Blizzard board), and all A1200
models with PowerUP cards will be able to use the planned BVision PPC
graphics board, which will attach to the accelerator card in much the same
way as the already announced CyberVision PPC for the big-box Amiga
accelerators.

Blizzard 603+ card pricing is as follows:
(All pricing in DM, does not include necessary 040 or 060 CPU)

160 Mhz: 749.00
200 Mhz: 999.00
250 Mhz: 1199.00

PowerUP-grade users subtract 100 DM for 160 and 200 Mhz models, 150 DM for
250 Mhz model.

The BVision PPC will be a 4 meg video RAM device capable of 1600x1200x24
bit display at 60Hz.  Planned price is 499 DM, with a 50 DM discount for
PowerUP-grade program members.

Also, Phase5 has dropped all 040-based products from its lineup due to the
lack of availability for 040 chips.  The CyberStorm Mark II has also been
dropped and has been replaced by the CyberStorm Mark III, which is
essentially a PowerUP CyberStorm with the relevant PowerPC circuitry
missing, i.e.  only an 060 onboard with no ability to add a PowerPC 604.
Pricing and availability should be available soon.

@endnode

@node NEWS30 "Haage and Partner Announce WarpUP, Phase5 Blasts H&P"
@toc NEWS

The relationship between Phase5, manufacturer of the PowerUP PowerPC cards
for the Amiga, and German software developer Haage and Partner, has taken
an unexpected turn.

H&P, who from appearances had a mutually beneficial relationship with
Phase5 and were one of the earliest and most active supporters of the
PowerUP concept, porting their StormC compiler to generate PowerUP code,
have announced a new kernal for use with PowerUP cards.  This design
apparently deviates somewhat from the intended PowerUP software standard.

This lead to a swift and strong reaction from Phase5.  The relevant news
items follow below--H&P's WarpUP announcement, followed by a statement from
Phase5 GM Wolf Dietrich.

---------------------------------------------------------------------------

WarpUP: A high-speed kernal for PowerUP

Finally the Amiga has its PowerPC.  Everyone of us owes Phase 5 a lot of
gratitude for that.  Because it was them who steered the CPU-discussion
into the right direction.  Through their PowerUP&uml;-boards they ensure
that the Amiga will regain its rightful position at the top of technology.

The PowerPC-technology offers a maximum of technological security for the
future.  Under the banner of their motto "NO RISC NO FUN", Motorola have
already taken the first step that Intel processors have yet to make.   Due
to this decision, CPUs with a clock speed of up to 350 MHz are now
available.  And a limit to this is not in sight.

Hardware-development is only one side of the coin in this respect.  Without
the appropriate software even the very best hardware is not really worth
much.  Therefore the biggest burden is currently carried by software
developers all over this world.  They are pondering the question whether
porting their software to the PPC will pay off.  Switching to a new CPU
involves porting and maintaining the software for two different kinds of
CPU.  It is due to this fact that many software developers (despite
promising announcements) still sit back and watch the market before
starting the effort of doing a port.

What makes the right decision easier is a software-interface to the
hardware which guarantees that future hardware-developments can be utilised
by the software without changing it (it does not matter whether this
hardware will be a new PowerPC-board from a third-party manufacturer or a
PowerPC-Amiga from Amiga International Inc.).  Exactly this functionality
is offered by WarpOS which was developed on the Phase 5 dual-processor
boards by our authors Sam Jordan, Michael Rock and Jochen Becher.

WarpUP forms a so-called hardware-abstraction-layer (HAL) between the
hardware and software-applications.  This HAL guarantees the proper
function of these applications on different PowerPC-concepts.  To every
software-developer this offers a risk-free start into a new era of
software-development for the Amiga.

WarpUP forms the interface between the 68K-, PowerPC-hardware, the
68K-operating system software and the software-applications.  The premier
issue is of course to optimally exploit the speed provided by the
PowerPC-CPU while at the same time making applications as easy to port as
possible.  For the first time on the Amiga, WarpUP allows using native
PowerPC-applications as well as applications and shared libraries in mixed-
and fat-binary form.

The StormC C/C++ developer system offers the possibility to compile an
AmigaOS-application as a native PowerPC application by simply setting a
compiler option.  The necessary switching between the 68K-AmigaOS and the
PowerPC- functions is handled by the WarpOS-kernel within WarpUP.  This is
a valuable advantage for the software developer.  The reason for this is
that even a direct port of the software achieves a sufficient performance
increase.  Conceptual changes to the software only become necessary if even
the last bit is too be squeezed out of the system.

WarpUP offers the following advantages:
Highspeed communication-interface between the 68K- and PowerPC-CPU.

Entirely native multitasking, native memory management, semaphores,
list-/tag-management, signalling, message handling. 

Facultative memory protection: tasks are given the option of allocating
protected memory areas. 

Virtual signals, i.e.  signals are CPU-shared and are always redirected to
the correct CPU. 

Inter-CPU message-system: messages can be passed between the CPUs

Optimal use of the PPC-MMU and the PPC-Cache

MMU/Exception-handling support for applications

PowerSave-function that shuts down the PPC if no applications use it

PowerPC-Enforcer (protects the first page) 

Detailed crash-requester that optimally aids the developer in finding
errors

Integrated debugging system to make bug-tracking easier. 

Special support for highly optimized software such as games and demos. 

Support for Amiga-compliant applications. 

PowerPC native, mixed- and fat-binary applications and shared-libraries.

Also usable for alternative developer systems such as Modula- or
E-compilers with PowerPC-support because objects are not mandatorily
created in ELF; instead the tried and tested Amiga-compliant hunk-format
can be used as well. 

Easy installation 

Hardware-independent 

Optimal future prospects

We save the best for last, of course: WarpUP
can be obtained free of charge from Haage & Partner!  You only have to pay
your phone costs.

This is our contribution towards a brighter Amiga-future.

Further information can be obtained from: 

HAAGE & PARTNER Computer GmbH
PO. Box 80 
D 61188 Rosbach
Germany

Tel.: ++49 6007 930050
Fax: ++49 6007 7543

E-Mail: warpup@haage-partner.com
WWW: http://www.haage-partner.com

---------------------------------------------------------------------------

Statement from Wolf Dietrich, Phase5:

This is a short preliminary statement, which will be extended during the
next week and can then be found on our web site http://www.phase5.de.

phase 5 digital products is shipping the PowerUp boards as a complete
solution, consisting of the powerful dual-processor hardware and the
comprehensive PPC library and other stuff.  The PPC library is a complete
PPC native multitasking and multiprocessing kernel.  It features everything
that is necessary for all kind of software developments, even for adoption
of different or future OS versions.  The information about disadvantages
and slow communication between the two CPUs is nonsense, as our system
software provides a comprehensive message and signalling system, which even
provides protectable memory areas for each task, making PowerUp-compliant
software ready for future memory-protected OS updates or versions.

AS A MATTER OF FACT, THE FUNCTIONALITY WHICH HAAGE&PARTNER OUTLINES AND
PROMOTES IS NOTHING SPECIAL, BUT A STANDARD FUNCTIONALITY PROVIDED BY THE
PHASE 5 POWERUP SYSTEM SOFTWARE.  We simply did not make so much noise
about it.  It is also nonsense that the WarpUp software by Haage&Partner is
faster then the PowerUp system software from phase 5 digital products; this
may only be true when StormC is used for the compilation a PowerUp
application.

The WarpUp from Haage&Partner is a solution which is not compatible to the
phase 5 solution.  As it does not use the HAL that is provided by phase 5
digital products, but hacks the hardware by using an incomplete knowledge
of the hardware functionality - which has been aquired by reengineering the
phase 5 digital products software - it is most likely that it will not work
with future revision changes or different product releases of the PowerUp
series.

Furthermore, phase 5 digital products will not tolerate that an
incompatible software takes over the control of the PowerUp hardware and
prevents the user from running software that has been developed for the
PowerUp boards by phase 5 digital products as well as many other vendors. 
All software which is supplied by phase 5, and in which we have invested
lots of work and financial efforts to make the PowerUp a useful product,
would be disabled once the Haage&Partner software is installed in the
system.  That includes for example the fast CyberGL native library as well
as the MPEG video and audio decoding integrated into CGX V3.  Consequently,
third party products using such advanced functionality would not run.
USAGE OF THE THE HAAGE&PARTNER SOLUTION WOULD RESULT IN A COMPLETE
INCOMPATIBILITY MESS.  In the interest of our customers, who buy our
products with high expectations, and all our developers who expect a
completely compatible product line, we will take care that the phase 5
system software can not be disabled.

Haage&Partner has - from the beginning - rejected to use the ELF format
which phase 5 has introduced on the PowerUp boards.  The reason to choose
this widely accepted format was to open the Amiga/PowerUp development to
industry software standards.  As an example, the ELF format allows
professional development for PowerUp even on other platforms (such as
Motorola PPC systems, IBM AIX systems, even on Sun or under WindowsNT),
where high performance PPC Cross compilers are available, which integrate
far superior experience and performance; phase 5 is currently testing such
compilers which may offer the chance to accelerate software such as the
CyberGL native library and the PPC MPEG library even further.  Additonally,
soon an update for SAS/C on the Amiga can be expected, which supports
PowerUp and the ELF format.

Haage&Partner, instead, wants to establish their own "extended
Hunk-format", which may is derived from the Amiga Hunk format, but still a
new and proprietary solution.  It is a concept that forces developers to
use the only solution supporting this format - the Storm C compiler by
Haage&Partner.  Haage&Partner declares it's product being open and
Amiga-compliant - in fact, it is only open to the Haage&Partner standard
and compliant to their own software solutions.

At this point, it is important to mention that the software concepts of
phase 5 digital products have all the time been focused on developments
that open doors and smooth upgrade paths to future and completely revised
OS versions, which incorporate functionalities such as memory protection
and multi-processing (which is not supported by the Haage&Partner concept,
BTW).  This has e.g.  also been proposed to Amiga International/Gateway2000
in May this year, together with our offer for extensive technological
cooperation.  To reach such a goal, we feel it is mandatory to set today
guidelines for programming that make current Amiga/PowerUp developments
more independent from the current OS revision by clear structured and
object-oriented programming, instead of using the StormC concept of simply
recompiling older sources (this issue will be adressed in detail later). 

As the solution from Haage&Partner is not compatible and can - because of
it's proprietary software concept - not fullfill demands of professional
developers, it is very unlikely that developers will choose it.  phase 5
digital products highly recommends not to use this incompatible system, as
well as the Storm C compiler which - because of the concept - is wasting
most of the performance that the PowerUp boards can deliver (this issue
will also be adressed in detail later).

phase 5 digital products has supported Haage&partner with free developer
systems, as well as all necessary information to develop compatible
software and tools, thus enabling Haage&Partner to become a leading
software vendor.  We also held many meetings explaining our strategy and
goals to make the PowerUp a useful platform not only for a new generation
of high-performance applications, but also for the development towards a
new OS or OS version that fullfills the demands of the next century.  To
our surprise and disappointment Haage&Partner has mainly used their status
to create a replacement for the PowerUp system software which is intended
to set a standard controlled by Haage&Partner, and they even attempt to
trash the complete and comprehensive software development in which we have
spend many efforts.  At the same time, they have yet not been able to
present a stable running PowerPC application which the Amiga/PowerUp user
would have an advantage from.  We highly disregard this contraproductive
and confrontational behaviour, and will completely drop any support for
Haage&Partner as a PowerUp developer as well as for any of their products.

------------------------------------------------------------
  Wolf Dietrich, General Manager  phase 5 digital products  
 Return mail address: wd@gf.phase5.de  http://www.phase5.de
------------------------------------------------------------

@endnode
@node FEATURE1 "Cutting Audio CDs on an Amiga"
@toc FEATURE

==========================================================================
                       Cutting Audio CDs on an Amiga
  By Adam Hough                                        adamh@spots.ab.ca
==========================================================================

I recently picked up a Yamaha CD400T CD-ROM burner.  My initial intent was
to use the burner to cut my own data CDs, and I'm still using it for that,
but recently I've rather changed my priorities.

Yes.  Audio.  Everyone has their custom music mixes on tape, but these days
if you're like me you're rather used to being able to skip tracks that just
don't appeal to you much at a particular moment in time and for that tape
just doesn't cut it.  Besides, even with Dolby the hiss from standard tape
audio can be quite irritating.  Well, the obvious answer is to start
burning your own custom audio CD mixes.  Now, certain PC users have been
making "nya nya nya" noises about being able to do that on their machines
so in true bullheaded Amigan fashion I decided to try it out myself.

It started easily enough.  I tracked down a few pieces of software that
would allow me to accomplish the task.  On Aminet there are demo versions
of some CD-ROM burning software that do audio work in addition to data:
MasterISO (from ASIMware of Canada) and MakeCD (from a pair of shareware
authors in Germany.) I started with those.  MasterISO unfortunately was
initially unusable as the version I had did not support the Yamaha drive so
I started playing around with MakeCD.  Despite a slow start trying to
figure out what all the commands meant I soon got the hang of it and
decided to work on the first audio CD.

I used ASIMware's ASIMcdfs to pull CDDA data off music CDs and stored them
on my harddrive.  CDDA, for those who're still in the dark, is the format
in which audio is encoded on audio CDs.  It rather predictably stands for
Compact Disk Digital Audio.  Then I loaded those tracks into MakeCD and cut
my first CD, "Diva".  You can probably guess the content (although Annie
Lennox doesn't appear on it.)

Shortly after that the full version of MasterISO turned up (mail order is a
wonderful thing) so I decided to cut a second CD with it, this time
focusing on instrumental works.  Again I dumped the CDDA to disk and
started work.  MasterISO's interface is a little less intuitive than
MakeCD's but it is functional none the less.  As MakeCD in its demo form
only allows up to 10 tracks and this CD had 15 tracks I didn't have much
choice.  On cutting the CD I found a significant problem with my process of
grabbing from assorted CDs.  With the first one I'd been lucky -- as I'd
only been using contemporary rock CDs for source material, the volume level
was consistent.  With the instrumental tracks I was pulling from a variety
of sources, they weren't.  This means that a relatively loud track (in
terms of recording level) lead to a quiet one (also in terms of recording
level) and so on.  A number of tracks also started as a continuation of a
previous track, so they seemed rather abrupt when starting.  The result
didn't sound very good.

So I began my search for an audio editor capable of editing CDDA.  To cut a
long story short: there isn't one.  So I started looking for alternates
based on the fact that ASIMcdfs had the capability to pull off audio in
AIFF, MAUD and one or two other formats in addition to CDDA.  AudioLab16r2
was highly recommended by people and supported AIFF.  I'm sure it is indeed
excellent but I couldn't even figure out how to edit a sample.  Then I
moved over to SinED.  Again, it looked good, but the author hadn't
implemented any form of virtual memory in it.  As the average five minute
audio track takes up about 60MB or so, that was not acceptable.  I then
went through just about everything else I could find.  They either were
purely 8 bit, didn't support the formats I needed or were reliant on custom
hardware that I didn't have.  At this point I was getting close to packing
it all in.

Except I'd not counted on AMUC [Adam's Calgary-based Amiga user group],
that wonderful resource.  One AMUCcer, John Lees, had a Studio16/AD516
combo that he wasn't using so he was willing to lend it to me.  For those
who've not been looking at high end audio equipment on the Amiga (probably
most of us), this is about as good as it gets.  When available commercially
a few years ago, the AD516 sold for about $1500 American.  In terms of
capability and software/hardware integration many PC users who've migrated
from the Amiga still wish there was something similar for the PC.  Anyway,
the hardware is indeed excellent, but the software is a little on the old
side now.  It's not terribly CyberGraphics capable -- waveforms are mapped
to the background colour and so become invisible (making editing very hard)
and the entire program runs incredibly slowly.  However under DBLNTSC on
the internal chipset it runs very speedily.  Go figure.  It is however
nicely 060 compatible (yay) but since almost all of the functionality of
the software is based around the board's DSP the processor is almost
irrelevant.

Studio16 (the software side) is very capable.  While not CDDA compatible it
is 16 bit AIFF-able so served my purposes admirably.  It has a nice
waveform editor able to edit stereo waveforms (admittedly split into two
simultaneous mono waveforms.) For those of you familiar with older products
like Oxxi's AudioMaster the idea is quite simple -- you select areas of the
waveform you want to edit and then perform one of the many specified
operations such as cutting, volume edits, fades and so on.  More
importantly it can handle large audio files (up to 2 GB) without needing a
corresponding amount of memory.

Then it occurred to me that instead of just a sample editor I now had a
full audio sampling board.  And I had a whole slew of vinyl records that
I'd been unable to track down on CD.  After some significant hardware
moving (as in physically carring stuff around the house in search of a 240v
socket; don't ask) I connected the Amiga up to the record turntable and
started digitising.  At first I tried digitising whole sides of records but
had to stop after seeks through the 200+MB files were taking ridiculous
times.  Again AMUC came to the aid.  Bryan Ewert (another AMUCcer)
mentioned that perhaps an MS-DOS format filesystem might work better than
AmigaDOS's FFS for this sort of thing.  So I reformatted a Jaz disk to
MS-DOS and watched seeks go from extremely slow (we're talking about 90
seconds here) to instantaneous.  This then allowed me to record an entire
side and then cut the resulting sample into its component sections.  Those
I then edited them for running time and content ("it used to be King Lear")
and ensured that starting and ending level on each audio track were zero --
otherwise I'd end up with an abrupt audio hiss starting the track.

Part of the editing involved removing hiss and pops and other audio
glitches inherent in a vinyl source.  Pops are little spikes that result
from scratches on the record of static hitting the needle and are easy to
remove (assuming you can find them rather than just hear them.) Hiss is
harder and I've not found (as of yet) a way to remove it without killing
the high range of the audio.  If anyone has any ideas, please feel free to
share them with me.  EasyCD Pro (or any other PC based product) is *not* an
acceptable answer!

There were some interesting side effects from deciding to use MSDOS as the
file system.  The first one which took me ages to find out was that if I
chose a file name longer than 6 characters for the base name, Studio16 hung
on recording.  Studio16 adds "_L" and "_R" to the samples for each of the
audio channels; with more than 6 characters already that breaks the 8.3
rule and the software gets confused resulting in a reboot to clear it.  The
other problem was more minor.  When editing a waveform and cutting and
pasting to another sometimes the new file would go one letter over
resulting in one audio channel overwriting the other.  Mono is nice (I
suppose) but it wasn't what I wanted...

I did have a few crashes on cutting sections from the audio sample but
they've been rare and fortunately have not resulted in any data being lost.

Ok, so now we enter the endgame: cutting the newly digitized and edited
audio out to CD.  As mentioned previously MakeCD had a limit of 10 tracks
and I was cutting more so I started using MasterISO.  MasterISO
unfortunately has a major flaw in its audio cutting routines.  It drops a
blip right at the start of the track (you don't want this) and roundabout
3-4 seconds in to the each track a second audible glitch (this you most
definitely don't want.) I didn't realise this (neither does ASIMware I'd
imagine) and burnt a couple of coasters before I discovered where the
problem lay.  As a test I then burnt a 9 track CD via MakeCD using the same
audio data and it was glitch free.  Not a happy camper was I.

The following day Bryan decided to cut his own CD using data we'd
digitized.  Being a PC kind of person, while digitizing the audio via
Studio16 on the Amiga, he'd done all his editing on a PC using CoolEdit96
in 16 bit WAV format and then brought it back to the Amiga on the Jaz.  We
used ASIMware's AudioThunder to convert from WAV to CDDA only to find that
it generated a file the wrong size to record to CD.  A second try converted
the audio file to 16 bit AIFF which MakeCD can handle.  We then ran the
data through a test before going onto the main cutting only to discover
that in the demo of MakeCD 10 tracks is the limit per MakeCD session, not
CD.  Notch up another coaster.  In the end we did cut a successful audio CD
and from what I've heard back from Bryan it's working just fine (on audio
CD players, CD-ROM players and so on.)

Certainly the CDs I have cut for myself sound really clear and accurate as
the vinyl masters I took them from were in good condition.  Obviously a
properly mastered commercial CD will sound better, but the results after
editing do sound quite excellent.  I've not totalled up the cost of all the
hardware and software involved in this little project yet, but I'm sure
it's rather high.  It does work, and it works well.  Blank CD-Rs cost
between CDN$6-25 and I tend to use the cheaper ones.  They've worked for me.
[In the US, some stores are offering CD-Rs for $2 and under.  You can find
rebate deals which even make them free. -Jason]

As my registered copy of MakeCD has just turned up I'm looking forward to
the upgrade which adds DAO (Disk at Once) to the existing TAO (Track at
once.) The former is far more common these days as it allows one track to
segue straight into the next; TAO leaves a mandatory 2-3 seconds between
tracks meaning that live albumns or ones with crossfades between tracks are
not possible.

Happy audio burning!

Addendum:

1) The MakeCD guys have no idea what caused the problem with the 10 track
limit; they can't duplicate it, and I don't want to :)

2) The MasterISO guys have found the sound glitch problem and it's a Yamaha
firmware bug.  Use 128k buffers instead of 512k ones to get around it.

3) AudioThunder really doesn't pad out CDDA files to the proper size.  It's
not an accident and apparently will be changed in the next update.

4) Using CyberGraphix v3 the waveform in Studio16 reappears so it's purely
a problem in v2.
@endnode
@node FEATURE2 "People Who Work Harder Than Me"
@toc FEATURE

===========================================================================
                      People Who Work Harder Than Me.
                            By: @{" Jason Compton " link JASON}
===========================================================================

Profilee: Katherine Nelson, Assistant Editor, Amiga Report

The idea for this feature, which I plan to make a regular appearance in AR,
was borne out of two observations.

First, profiling hard-working Amiga community members is fun to do and it
makes fun, rewarding reading.  I know that sometimes the Amiga community is
a downer--don't lie, at one point or another you've been bummed out by
something or other during the rich pageantry of the Amiga's recent history.
Hearing about the people who work to keep it enjoyable and rewarding is a
nice change sometimes from the doom and gloom crowd on your favorite
newsgroup.

Secondly, I get e-mail from time to time from people who thank me for all
the hard work I do.  Which I'm usually reading while sitting around being
lazy.  Don't get me wrong, I like to hear it, but on the other hand there
are people out there working harder than me who deserve some recognition as
well.  Hardware designers, programmers, webmasters, and just all around
enthusiasts who do good work and don't always get the recognition they
deserve.

To launch the feature, I thought I'd start close to home--with AR's
assistant editor, Katherine Nelson.

Katie joined the magazine as the assistant editor shortly after I took over
as editor in 1994 when I discovered that trying to be the head writer AND
the news and product gatherer AND the AmigaGuide editor was a whole lot of
work that I wasn't up to doing.  She stepped in and volunteered to take
over much of the actual assembly and maintenance of the magazine.  When a
writer sends me an article, I look it over and maybe make some changes, but
9 times out of 10 it's Katie who does the formatting to get it into the
magazine itself.  When BBSes and dealers are added and changed, she does
the work--and it sounds like nothing, but when I think of the hundreds of
entries made and dropped over the years, it really adds up.

She was responsible for AR's design change in 1995--a layout so nice it was
even appropriated by a rival online magazine for a time.  (Without her, you
would have been stuck with the much more boring old layout, because I'm not
the type to come up with things like that.)

Now, after months of work, Katie is across the room finishing up the new
graphical HTML interface and look for AR.  99% of the graphics and layout
were her doing--my job was to say "Yes, that looks good."  "No, I liked the
first one you showed me better."  "I really don't care--do whichever is
less work for you."  It's really amazing how much time she's put into it
and I know for a fact that I never could have finished such a project.
Frankly, I love the way the magazine is going to look--and it's all due to
her hard work, while I sat here screwing around with emulators and whatever
else I did that seems so trivial now.

Amiga Report would never be where it is today without the constant
thankless work of my assistant editor.  I am grateful to her for all of her
hard work--and hope that it isn't too much to ask of you that the next time
you enjoy an issue of AR, that you remember the person who REALLY makes it
possible.

Next issue: Honorable Mention gets paid to a couple of webmasters who seem
to me like they do more work than I do on any given day of the week.
Except maybe deadline. :)
@endnode

@node FEATURE3 "Confessions Of an RC5 Co-Conspirator"
@toc FEATURE

===========================================================================
           Confessions Of an RC5 Co-Conspirator: A Virtual Diary
                            By: @{" Jason Compton " link JASON}
===========================================================================

-  Someone on IRC asked me today if I wanted to help out in cracking RC5.
I have no idea what he meant.  He tried to explain it to me.  It sort of
sounds like people are working on cracking encryption methods--probably
because they don't like the American government's attitude towards
encryption system importation and exportation.  Whatever, sounds
complicated.

--------------------------------------------------------------------------

-  This RC5 thing came up again.  More people are talking about it--I'm
gathering that it's nothing illegal, it's some sort of sponsored contest.
But working on cracking an encryption system sounds a little complex.
There are massive massive tomes on cryptography--my roommate even has one.
"Applied Cryptography."  It competes with some phone books I've seen.

--------------------------------------------------------------------------

-  Now these RC5 guys want me to talk about their project in the magazine.
Ok, so now I've visited a website or two (http://rc5.distributed.net)
(http://homepage.cistron.nl/~ttavoly/rc5/) and have found out that it
doesn't really require you know anything about anything.  See, the idea is
that there are all these encrypted keys out there: 2^56 of them, in fact.
You can run a client on your computer to try to find the secret key.  If
you do that, everybody on the team who was working with you gets pizza
money or something like that.  But I don't know.  I'm a little leery of
just running some net client because someone told me so...

--------------------------------------------------------------------------

-  Ok, these RC5 guys won't leave me alone.  I've been asked no less than
24 times to run the client and do an article about it in AR.  Nobody seems
to have had their system invaded as a result of the client, and the whole
thing does look pretty legit.  So, all right, all right already.  I'll
follow the procedure on the web site, benchmark my machine for their
statistics, and go ahead and start running...

--------------------------------------------------------------------------

-  Now that I've hacked a few code blocks...well, not really hacked them
personally, but now that I've let my machine's CPU time be hogged a bit by
this RC5 client, maybe I'll look into this a bit more.  I'm a little
disappointed that this is the "Amiga" RC5 effort but in the name of
advancing the cause (and getting the Amiga name moved higher and higher on
the list of top code hacking teams), non-Amiga machines are beig liberally
employed in the effort.  You can run these clients on PCs and high-end Unix
workstations, too...and let's just say that most of those machines are
pulling down more KKeys per second than my 060 card is.

   Ugh, now they've got me talking technical.  "KKeys per second" is the
rate at which your computer is testing the keys to try to find the secret
one.  "KKeys" is short for "kilokeys", in other words, how many thousands
of keys per second.  My machine does about 100 KKeys/s: 100,000 keys per
second.  Sounds like a lot, right?  First think about how much 2^56 is,
then 100,000 per second doesn't sound very good anymore...

--------------------------------------------------------------------------

-  Well, this is it.  I've got the RC5 client running in a shell in the
background.  It's about 10% through a new block of keys, and it really
isn't taking up CPU time--I can type here, carry on in IRC, browse the web,
etc.  I need to remember to break out of it with a control-C before I turn
off the computer though, just to make sure all the hard work is saved.

   So, if you spend a lot of time aimlessly online, or might want to start,
putting your Amiga to work on the RC5 project is a good way to feel a bit
productive.  And the guys who run the Amiga RC5 effort will be happy--happy
that I wrote this article, and happy that by the time you read it, the
Amiga team might have broken into the top 10 teams in the international
effort.  It's an impressive feat--a ragtag group of Amiga junkies and guys
with access to faster machines with a soft spot for Amigas have banded
together to form one of the largest volunteer armies of spare CPU cycles in
the world.  I imagine you could make a movie like Toy Story this way, too.
But it would probably be harder to motivate people.

@endnode
@node REVIEW1 "The Emulation Rambler: Useful and Ridiculous Emulator Tricks"
@toc REVIEW

===========================================================================
       The Emulation Rambler: Useful and Ridiculous Emulator Tricks
                            By: @{" Jason Compton " link JASON}
===========================================================================

Rather than profile any specific emulator in this issue, I'd like to
explore a few highlights and "dubious-lights" of what you can do with
emulators on the Amiga.  Next issue: FUSION 2.0 gets the works, and a look
at what PC-Task 4.3 promises to add to our PC emulation repertoire.

Stick It To Microsoft!
----------------------

Ah yes.  You've already told the PC industry what it can go do with itself
by buying PCx, PC-Task, or maybe a second-hand bridgeboard.  But how to get
around Microsoft?  It seems that the best you can do is find an old copy of
MS-DOS somewhere...but wait!

Caldera has purchased the rights to Novell DOS, formerly known as DR DOS,
which is now called OpenDOS.   And...wait for it...Caldera has made OpenDOS
free to most comers!  (If you're planning to use OpenDOS commercially,
they'll gladly sell you a license.)  But for regular old evaluation or
educational use, OpenDOS is yours for the asking.

At www.caldera.com, OpenDOS can be yours by simply filling out a short
questionnaire for the folks at Caldera to look at.  (Mostly, they want to
know if you want to hear about their Linux products.)  Then you get a
passcode and the ability to download the encrypted OpenDOS archive.  There
is a slight catch in that you need a previously bootable DOS in order to
de-archive the OpenDOS archive...a bit of a snag for getting completely
around Microsoft, although you can always carry out this part of the
operation on some other machine which has already paid its dues.  Once
installed, OpenDOS functions virtually the same as MS-DOS.  There are a few
quirks and additional features available:  OpenDOS has built-in
task-switching and multitasking, for starters.  Neither work quite 100%
with PCx and PC-Task, although they're worth investigating.  PCx has a
couple of issues that I've found--the special PCXANSI driver seems to be
incompatible and a video bug occurs when exiting most applications to DOS.
Microcode Solutions was unaware of OpenDOS until my bug report to them, but
they assured me that they are working on the problems.  The author and
publisher of PC-Task 4 have been informed of their program's clashes with
OpenDOS, but have not yet replied.

Both get strange video blackouts when task switching is enabled--curiously
enough, the solution Jim Drew of Microcode Solutions suggested I use for
PCx only worked for PC-Task: blindly entering a "CLS" to reset the video
display.  There may be some additional issue on my machine keeping it from
working properly for PCx.

OpenDOS also offers a DOS-based HTML 3 web browser dubbed WebSpyder.  We'll
take a look and tell you how it fares next issue, as well as keep you up to
date on how well the PC emulators are handling OpenDOS.  I've installed it
to both of my emulation partitions and haven't looked back.


Two Ridiculous Things Done With Emulation
-----------------------------------------

We all know that emulation can lead to some crazy notions.  Of course,
there's the classic "run UAE on UAE" (which works), or the oft-practiced
"Run Shapeshifter on UAE" (because the PC barely has a decent Mac
emulator, and that only recently).  But just iterating two common emulators
isn't truly novel.  No, to be really ridiculous takes some hard work.  Here
are some examples I've come across, in no particular order:

- A64's GEOS emulation mode.  Don't get me wrong, I don't have a death wish
for C64 GEOS.  It's actually ok once you get some decent speed into it.
The real problem with this GEOS implementation was that it only ran on
68000 Amigas, meaning that you got no major benefits over running on a real
64.  If it had supported 030s and 040s, it would have been worthwhile, but
it was just another misguided effort from A64's author.

- The Gameboy Infocom interpreter.  For those of you unfamiliar with the
technology behind the Infocom text games, Infocom was able to port them to
so many platforms because what they did was to establish a specification
for a mythical computer called the "Z-Machine" and then emulate it on
various computers ranging from 8-inch floppy CP/M computers all the way up
to Amigas.  These emulators all read the same game data file.  So in
effect, playing an Infocom game involves using an emulator.  Implementing
this emulator on a Gameboy took some real gall--and, of course, you can use
it on a Gameboy emulator.  (So far, I've only had success with AmigaVGB by
ignoring the CRC checking.  AmiGameBoy and WzonkaLad seem not to be able to
actually give a display, although it sometimes is visible for a second when
breaking out of the emulator.
)
With this 8k of Gameboy code, you're able to play almost all of the Infocom
games and even some new creations on a Gameboy or emulator, on a 39 wide by
9 row text screen.  You use the directional pad and buttons to select
letters "high-score style", but a neat feature lets you pick words off of
the display as well.  It's beyond ridiculous--but it's very, very clever.

Come On, Amiga MAME, Catch Up!
------------------------------

The latest version of MAME, the multi-machine arcade emulator, supports
such classics as Tron and Spy Hunter.  Our port is still one revision
behind.  Come on!

Things You Should Own For Emulation
-----------------------------------

Here's a brief, and not by any means exhaustive, summary of the sort of
hardware you might want to have if you're going to approach emulating a
certain machine or platform.

PC and Mac emulation hopefuls should get a CD-ROM drive or high density
floppy drive.  Preferably both. 

Mac emulators match up pretty well for CPU power, so you need a CPU as
powerful as the Mac you want to emulate--although video is a different
issue.  If you don't have a graphics card and can't afford one or don't
have a good way to hook one up, you should at least have AGA and a lot of
memory to burn.

PC emulators require a lot of CPU power and work better (PCx and PC-Task 4)
when given lots of memory.

To get good Apple II emulation on an Amiga is simple--030/25.  That buys
you about 100% performance using any Amiga system.

64 emulation, in my opinion, is best done through Frodo if you have the
machine for it--and that would be an 060 with graphics card.  Magic64 is
pretty good for reliability with a somewhat slower machine, but Frodo's
color choices are a lot better, I feel.

Gameboy emulation can be pulled off on 030 machines.

Atari 2600 emulation: Trust me, you want a fast machine.  It seems ironic,
I know.

@endnode
@node REVIEW2 "Review: Formula One Grand Prix"
@toc REVIEW

===========================================================================
                      Review: Formula One Grand Prix
                            By: @{" Jason Compton " link JASON}
===========================================================================

Another entry in the Guildhall Leisure republication line of old Microprose
titles, this is the game that has created a lasting legend among Amiga
users.

Formula One Grand Prix, or F1GP as its fans refer to it, was originally
produced in 1991 by Geoff Crammond of Stunt Car Racer fame.  Race games
always scare me.  I've got a lot of arcade game experience under my belt,
and usually impress friends at how quickly I can learn the rules and
gameplay of just about anything I find.  A big exception is race games.
Typically, the more realism a game offers, the worse off I am.  I could
fling around the courses of Pitstop and Pitstop 2 on the 64 fairly well,
but Pole Position and up had me stumped.  Virtual Karting was a particular
low point for me--I couldn't get anywhere to save my life in that game.
Anything more taxing than XTR usually is too much.

So imagine my intimidation level when the F1GP manual tells me how it is
more of a simulation than a game.  Great, that's all I need, the realistic
implementation of high-speed cigars of death on supersmooth roads.  You'll
forgive me for saying so, but that seems to me what Formula One racing
is.

F1GP puts you in the cockpit of a race car with the authentic spread of
1991 F1 circuits at your beck and call, for individual racing or a
championship season.  Qualifying, practice runs, pit stops, they're all
here, right down to technical issues of tire...excuse me, tYre types and
wing adjustments.  A great deal of attention has been paid to detail--much
of the manual is a primer on the F1 circuit, racing strategy, and the cars
and their history.  For a die-hard F1 fan most of this will be old hat--for
an American, where F1 in particular and auto racing in general is not the
most popular of sports (particularly since I'm not in the American South),
it made some interesting reading.

The game lets you control your car using digital joystick, keyboard, or
analog joystick.  Using digital joystick can be difficult for a precision
driving game, but I found it workable.  It's a small shame that
multi-button Amiga joysticks were not in use at the time since it could
have made things a bit easier.

Fortunately for weaklings like me, Crammond made the game very playable for
mere mortals.  A number of "driving aids" are supplied.  When all enabled,
driving the F1 car is pretty much just a matter of steering along a dotted
line in the road--the computer handles speed and gear for you.  You can
progressively enable or disable these as you see fit, even on the fly
during the course of the race.  To get the full respect and admiration of
the game and your peers, you'll need to race without any help
whatsoever--very difficult until you get familiar with the game and know
the tracks intimately, which is what the manual keeps insisting you do,
just like the real life F1 drivers.

The game aims for accuracy and tries to give you the real-life cockpit
view, which means you get rear-view mirrors and your dead-ahead
perspective--although you can get a trackside view and the view from other
pilot's perspectives.

Once I got the hang of the game I was pretty happy with it--but I'm still
not ready to really drive well without any help from the computer.

1991 means ECS, a game styled for pretty stripped down machines.  4
floppies which are HD installable (although the installer is a pretty silly
one which insists on putting the game in your SYS: directory).  Runs with
little to no coaxing on modern hardware.  Interestingly enough, the game
was designed to run in NTSC.  It runs fine on 060s--the only bad part is
that looking at the graphics and detail you know that the 060 (and even
some lower processors) feel like they have both hands tied behind their
backs.

I actually enjoy F1GP, which surprised me somewhat.  I do think that the
thrill can and will wear down, particularly for those F1 fans who don't
want to play with the heroes of yesteryear.  This is the neat part of
F1GP--Oliver Roberts' F1GPEd.  This little piece of shareware digs into the
F1GP executable (or your copy running in memory) and lets you customize
virtually everything about the game, as well as making improvements to the
game's logic and its overall challenge (for those who find it a breeze
after some practice.)  Highly recommended as a companion piece.  With
F1GP's budget price, the US$15 Roberts asks isn't that much more.  Roberts
also presides over an ongoing competition of other F1GP addicts--it's
things like this that keep a game interesting 6 years later.

I don't know that F1GP has made me get over my problem with racing games,
but I do know a solid, enjoyable effort when I see one.

Budget re-released by:

Guildhall Leisure (Acid Software)
Unit 15
Guildhall Industrial Estate
Kirk Sandall
Doncaster
South Yorkshire
DN3 1QR ENGLAND

++44 1302 890000 voice
++44 1302 890010 fax
guildhall@glsukok.demon.co.uk e-mail

@endnode
@node REVIEW3 "Review: UFO Enemy Unknown"
@toc REVIEW

===========================================================================
                         Review: UFO Enemy Unknown
                            By: @{" Jason Compton " link JASON}
===========================================================================

An equally appropriate title for this game would have been "Laser Squad
Goes To Roswell."  A production by some of the same people who brought the
80s 8-bit and Amiga classic Laser Squad to life, UFO is a strategic combat
and planning game which pits you, the director of a secret anti-UFO
multinational organization, against the combined forces of aliens who are
bent on converting, subverting, and annihiliating the population of Earth.

A game that is as many things as UFO is sometimes is best described with
some very up front and direct assessments.

- UFO is not for the impatient.
- UFO is not for those who cringe when they hear the word "strategy" (or at
the very least, not for those who cringe with good reason, rather than
simply not having ever given it a try.)
- UFO is not non-stop action and alien blasting fun--although there's
plenty of that.

To really enjoy UFO takes patience and dedication.  It's not an easy job
you've been handed.  Not only are the aliens rather better equipped than
you are to start with, but they typically have the strategic advantage over
you at the beginning of the game.  Until your surveillance equipment
blankets the Earth, you're likely to only hear about an alien in Earth's
skies until they've attacked a city--and then they're holding the ground.

UFO takes place in two major modes.  One is the "planning and waiting"
mode, which gives you access to a map of the world and the ability to
create, maintain, and upgrade your UFO X-Com facilities.  (You're in charge
of X-Com.)  At first, your budget is a major constraint, but nonetheless
you have to hire personnel and build rooms that will make your job easier.

The other is the strategic combat mode.  This is where the game shows its
Laser Squad roots, although the old engine has had some polishing up.  You
command a squad of specially trained soldiers in a 3D-isometric map, often
on search-destroy-capture missions.  The 3D view, while prettier than Laser
Squad and offering such amenities as line-of-sight, multiple heights, the
ability to kneel and take cover, is overall more difficult than the old LS
interface simply because getting a clear shot can be much tougher with
everything taken into account.  I found myself getting wasted early and
often.

As the game progresses, you learn more about the aliens and alien
technology.  There's a sort of storyline running through the game, although
of course at first you're just focusing on your own survival while trying
to do your job well enough to keep the money rolling in.

I honestly wish I was better at planning strategic combat.  I still get
pasted by my friends in Laser Squad, and the computer-controlled aliens in
UFO have a field day with me most of the time--although I do get lucky
sometimes.  UFO is going to require that you be better than me to get the
fullest out of the game.

Guildhall's republished version comes on a few floppies with a printed
manual (black and white rather than the color of Microprose's original
manual, but otherwise identical.)  The game has absolutely terrific
atmosphere--the graphics and music are chilling and disturbing, exactly
what they should be for such a game.  A fast machine will come in handy for
the game although you can get by with an 020.  Guildhall is republishing
both AGA and ECS versions of the game.

UFO is not particularly graphics-board compatible but is 060 compatible.
The game is HD installable and runs from the WB.  Documentation protection
exists, and you're provided with a manual just like Microprose's, but in
black and white only.

Note: Microprose made two additional X-Com games for the PC, one focusing
on underwater lifeforms, and the latest, Apocalypse, dealing with all of
humanity crammed into one last mega-city which you have to defend from
aliens.  Given that having all of humanity crammed into a single city is a
pretty crappy way to live anyway, I think X-Com Apocalypse makes playing
UFO Enemy Unknown a real downer--why bother defending the planet if that's
how the X-Com universe ends up anyway?  I really hate sequels sometimes...

Budget re-released by:

Guildhall Leisure (Acid Software)
Unit 15
Guildhall Industrial Estate
Kirk Sandall
Doncaster
South Yorkshire
DN3 1QR ENGLAND

++44 1302 890000 voice
++44 1302 890010 fax
guildhall@glsukok.demon.co.uk e-mail

@endnode

@node REVIEW4 "ArtEffect 2.0"
@toc REVIEW

===========================================================================
                            Review: ArtEffect 2
                            By: @{" Jason Compton " link JASON}
===========================================================================

Don't blink--you might miss a shift in the Amiga graphics product market.
For the past few years now, starting I'd say with Photogenics, the Amiga
software customer has been flooded with options.  Image processing programs
have become all the rage.  Relative newcomer ArtEffect has taken up an
interesting position with its version 2: it's now just about as expensive
as professional favorite ImageFX, is more accessible and available than
aging but still good AdPro, and even offers a feature or two that the other
guys don't have.

ArtEffect is marketed heavily on being a Photoshop clone.  This is a bit of
a stretch if you're talking about features, but it does have a heavily
graphical/window based interface, something ImageFX 2.6 doesn't offer.  The
interface is pleasingly simple to look at, although this might seem
deceptive if you're accustomed to being overwhelmed by on-screen options.

ArtEffect is geared towards 24-bit work and runs quite well under
CyberGraphX.  I have heard reports that it is non-functional under
Picasso96.  AGA 256-color and HAM8 modes can be used, although HAM8 can get
very slow very fast.  

The first place to start with any image editor is loading.  ArtEffect can
load a decent although not exhaustive array of common image formats, but
straight out of the box it is very limited in what it can save out to--IFF
and JPEG being the notably useful ones.  To expand your image load/save
capabilities you need the SuperView plugin for ArtEffect, available for
about US$45.

Once you're that far, of course, now you have to put that $200 or so you
just spent to good use.  As an image conversion package, ArtEffect will
do the job (and now that ArtEffect 2 has added ARexx, you could conceivably
automate the process of batching a collection into JPEG or GIF or IFF).
ArtEffect does not really offer any cataloguing features, but there are
other programs which will take care of that for you.

ArtEffect, like any good image processor, has to perform not just on image
conversions, but on manipulations.  The basic color balance level changes
are available, good for importing images from a source and touching them
up.  ArtEffect offers scanner plug-in capability, so this sort of work
would be your next likely step after a successful scan.  But if you're
looking to go further, into design and graphics work, you'll want to take
advantage of ArtEffect's filters and the implementation of layers, unique
among Amiga graphical packages.

Layers provide you the ability to approach an image not as a single flat
surface on which to apply effects and transformations, but as up to three
sandwiched "layers" which overlay each other, either completely opaquely or
with some degree of translucency.  ArtEffect allows you to use just three
layers at a time, the functional minimum for seriously getting any use from
layers.  The concept has been used successfully in Photoshop for some
time--this is one of the areas where a somewhat legitimate comparison
between the two can be made.  But three layers isn't much--while an
included tutorial shows how they can be used effectively, it's always
frustrating to see arbitrary imposed limits.  Hopefully memory will be the
only barrier in the future.

Layers can only be created--they cannot be "pulled" from an existing image.
The exception is the special IFF format you can save while working in
ArtEffect which will preserve your layers.  Any other format requires
combining all of your layers into one for the save.  Layers can also be
merged at any time, freeing up a layer to add another effect.

ArtEffect's filters are the power effects you'll spend your time in once
you're done converting or gamma correcting images.  These are your "special
FX", the things that make image processors fun and can produce stunning
results.  ArtEffect comes with a good sample, although some of the more fun
effects come in the special plug-in add on packs for US$45.  Many effects
are very dramatic, reminiscent of the current trend for PC and Mac users to
want to "cartoonize" every image they come across.  The most impressive
facet of ArtEffect's filter system is that the preview windows which come
up when an effect is called are interacting--multiple effects will cascade
their results in corresponding filter windows and update automatically.
This is very useful for getting a hold of what your final image will look
like.  Multiple level undo is indispensible as well--luckily, it's in this
version of ArtEffect.

For all that's nice about ArtEffect, I'm a little turned off by the price.
I realize that ImageFX does not seem to be the most intuitive program in
the world, but I've seen what it can do when used by someone familiar with
the system--and I know that the effects are superior to those offered in
ArtEffect.  So when the price of the two packages is now virtually
identical, and ArtEffect actually requires that you spend MORE money in
order to get even close to the amount of effects and supported image
formats, I have to caution you.  If it's serious work you're looking to do,
ImageFX is still the way to go.  ArtEffect is probably going to be more
instantly gratifying to someone, and it is certainly nicer to look at and
more CyberGraphX-friendly, but for the price you could be doing better.

ArtEffect 2 ships with the documentation from ArtEffect 1, plus an
AmigaGuide update file.  Haage and Partner provides very good customer
support and frequently releases update patches.

Haage and Partner
PO Box 80
61191 Rosbach
Germany
++49 6007 930050 voice
++49 6007 7543 fax
info@haage-partner.com e-mail
http://www.haage-partner.com

@endnode

xxx charts

@node CHARTS0 "Aminet Charts, August 10, 1997"
@toc FTP

| The most downloaded files from Aminet during the week until 10-Aug-97
| Updated weekly. Most popular file on top.
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
Gui-4-UnZip.lha    util/arc     3K  27+Little GUI for UnZip by John Bush
KipsZip.lha        pix/icon     1K  89+A NI style icon for your Zip drive!
VirTerm.lha        comm/misc  193K   0+Telnet client
MacPict2-dtc.lha   util/dtype 101K   0+Datatype for Macintosh PICT2 picture
MCC_Busy2_4.lha    dev/mui     41K   0+Busy display bar, reg. MUI-Class
WeatherEx15.lha    comm/tcp   147K   0+Monitor global Internet weatherdata
AsyncIO.lha        dev/c       40K   0+AsyncIO library for fast IO. V39.1
cP_ShowConfig.lha  util/wb     21K   0+CP!_ShowConfig V1.1 - Shows your Sys
gfxcon.lha         gfx/conv   228K   0+Image format converter (V1.8c) for m
cnetdevice.lha     hard/drivr  70K   0+PCMCIA Network Card driver. V0.5
AminetFTP.lha      comm/tcp     3K   0+Gets latest Aminet uploads via AmFTP
IconZ.lha          util/wb     21K   0+Sort and cleanup your icons better t
WebCacheCopy.lha   biz/dopus    2K   0+DOPUS5.5+ Script for copy WWW-Cache 
XHelveticaC.lha    gfx/misc    55K   0+XHelvetica font with outline and sha
pcmser.lha         hard/drivr  11K   0+Freeware PCMCIA modem driver for Ami
moreHTML.lha       text/hyper 136K   0+HTML Offline Browser with Sourcecode
FixRAM.lha         util/wb     39K   0+Solution for the RAM problem
YellowsMap.jpg     pix/park   368K  92+US-park: Yellowstone NP. Map (1M) Wy
AnimGIF.lha        comm/www    65K   0+Animated gif/Progressive gif AWeb pl
VirtualMem12.lha   util/libs   25K   0+Smart virtual memory (requires no MMU)

| The highest rated programs during the week until 10-Aug-97
| Updated weekly. Best program on top. Please rate all the programs you
| download. To do so, send to aminet-server@wuarchive.wustl.edu :
| RATE <path> <num>
| where <path> is the file you want to judge and <num> is a mark from 0..10
| with 10 being the best. You can rate several programs in one mail, but
| don't rate your own programs. Example: RATE dev/gui/mui23usr.lha 8
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
STFax.lha          comm/misc  271K   4+STFax 2.87 - Powerful and user-frien
MagicMenu2_15.lha  util/wb    169K  32+Improves the Intuition menus (V2.15)
ProRen.lha         gfx/misc   118K   3+Manager for ya animframes, bugfix (M
AlgoMusic2_2.lha   mus/misc   1.2M   4+Creates algor. techno tunes. Bugfixe
AlgoMusic2_2u.lha  mus/misc   148K   4+Needs installed AlgoMusic V2.0+
GuideML.lha        text/hyper  28K   5+Cool AmigaGuide -> HTML converter (V
Iconian2_98s.lha   gfx/edit   325K  56+OS3.0 icon editor, NewIcon support.
tkglevel.lha       game/data  1.1M  10+Extra level for TKG (definitely fixe
Xtruder36.lha      util/virus 436K   5+Virus killer with extensive checking
WBStartupPlus.lha  util/boot  180K  27+V2.8 Expands WBStartup capabilities.
Daywatch.lha       util/time  146K  16+Powerful MUI calendar & reminder.
EO230.lha          biz/misc   430K  18+Everyday Organiser 2.30 MUI
TKG_episodepre.lha game/data  1.0M  12+Preview of a TKG episode
ab3dii-xtra.lha    game/data  281K  41+An extra level for AB3DII-TKG (4meg)
SViewNG.lha        gfx/show   817K   0+SViewNG V7.17 + Library 17.9 (8.8.97
MathScript32.lha   misc/math  411K  17+WYSIWYG Equation Editor V3.2 (MUI)
DrumMisc.lha       mods/inst   98K  75+Drums: Miscellaneous
trsivw66.lha       util/virus 650K   5+Virus Workshop Version 6.6
windowwalker.lha   game/gag    10K   9+Man on the WB, just for fun. V1.121
bouldersnoop.lha   game/jump  378K   0+BoulderDaesh V3.98Beta (RTG) (one ga
oMS-BVHD.lha       demo/aga    15K   5+HD installer for Batman Vuelve (Batm
AmigaTEd47.lha     text/edit  118K   5+ASCII Text Editor with Buttons V4.7 
ADPCM_Package.lha  util/pack  107K   0+Highly effective sample compression 
Razor.lha          game/demo  574K   5+New 2D side-view shot-em-up, with Pr

@endnode

@node CHARTS1 "Aminet Charts, August 17, 1997"
@toc FTP

| The most downloaded files from Aminet during the week until 17-Aug-97
| Updated weekly. Most popular file on top.
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
akJFIF43x.lha      util/dtype 224K   0+AkJFIF-dt V43.95 (JPEG, 68000-060)
ar507.lha          docs/mags  124K   0+Amiga Report 5.07, August 9, 1997
akPNG43x.lha       util/dtype 219K   0+AkPNG-dt V43.95 (PNG, 68000-060)
akLJPG43x.lha      util/dtype 103K   0+AkLJPG-dt V43.95 (LJPG, 68000-060)
yamexpansion.lha   comm/mail  111K   0+YamExpansion v1.6 expands YAM functi
akSVG43x.lha       util/dtype  85K   0+AkSVG-dt V43.95 (SVG, 68000-060)
AVId.lha           gfx/show    91K   0+Very fast AVI player for AGA-ECS-OCS
pplib020.lha       util/libs    7K   1+Powerpacker.library & PPLoadSeg 020+
findports.lha      comm/tcp     4K   0+Finds all services (http,...) a give
MCC_Time.lha       dev/mui    112K   0+MUI custom class V12.3
MCC_TimeString.lha dev/mui    156K   0+MUI custom class V12.3
MCC_TimeText.lha   dev/mui    154K   0+MUI custom class V12.0
ib_wav.lha         comm/www     1K   1+Play Wave files on your home page wi
Eucalyptus.lha     comm/mail  267K   0+E-mail prog. V1.0 Alpha test release
showsystem.lha     util/moni   61K   1+Displays your hardware configuration
xpk_User.lha       util/pack  188K   0+V4.14a Compression package, user's e
bZ_Filetypes.lha   biz/dopus   14K   0+Complete collection of DOpus filetyp
FAXX43x.lha        util/dtype 179K   0+FAXX-dt V43.5 (IFF-FAXX, 68000-060)
sc658pch.lha       biz/patch  668K   0+SAS/C 6.58 Patch (requires 6.58)
Gui-4-UnZip.lha    util/arc     3K  28+Little GUI for UnZip by John Bush

| The highest rated programs during the week until 17-Aug-97
| Updated weekly. Best program on top. Please rate all the programs you
| download. To do so, send to aminet-server@wuarchive.wustl.edu :
| RATE <path> <num>
| where <path> is the file you want to judge and <num> is a mark from 0..10
| with 10 being the best. You can rate several programs in one mail, but
| don't rate your own programs. Example: RATE dev/gui/mui23usr.lha 8
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
MagicMenu2_15.lha  util/wb    169K  33+Improves the Intuition menus (V2.15)
Prog_Bar_103.lha   dev/misc    55K   3+A Progress Bar Link Library Amiga pr
AlgoMusic2_2.lha   mus/misc   1.2M   5+Creates algor. techno tunes. Bugfixe
AlgoMusic2_2u.lha  mus/misc   148K   5+Needs installed AlgoMusic V2.0+
HTDS.lha           util/dtype 266K  19+HyperText-DataType-System (HTDS) 40.
Gui-4-UnZip.lha    util/arc     3K  28+Little GUI for UnZip by John Bush
KipsZip.lha        pix/icon     1K  90+A NI style icon for your Zip drive!
STFaxFix.lha       comm/misc   37K   5+Update STFax 2.87 to 2.88
tkglevel.lha       game/data  1.1M  11+Extra level for TKG (definitely fixe
Online1.5.lha      comm/misc   94K  74+Ultimate Phone Call Coster/Logger OS
WeatherEx15.lha    comm/tcp   147K   1+Monitor global Internet weatherdata
TKG_episodepre.lha game/data  1.0M  13+Preview of a TKG episode
ab3dii-xtra.lha    game/data  281K  42+An extra level for AB3DII-TKG (4meg)
modemd11.lha       comm/misc   43K  10+Displays the LEDs of your Modem on W
OwnDevUnit.lha     comm/misc   32K 276+Extended locking for serial devices.
mFinger12.lha      comm/tcp    92K  14+Fully featured finger client (MUI)
ARC16.lha          util/misc   18K   1+Aminet Readme Creator 1.6
HaleBopp.lha       demo/tg97  359K  18+Hale-bop-p/Elefantklubben - 14th at 
windowwalker.lha   game/gag    10K  10+Man on the WB, just for fun. V1.121
HaleBopp2.lha      pix/astro   33K  16+Hale-Bopp pictures
OnlineMeter.lha    comm/misc   82K  68+Calculates Online-Costs (German Tele
ADPCM_Package.lha  util/pack  107K   1+Highly effective sample compression 

@endnode

@node CHARTS2 "Aminet Charts, August 24, 1997"
@toc FTP

| The most downloaded files from Aminet during the week until 24-Aug-97
| Updated weekly. Most popular file on top.
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
AmIRCMPEGA.lha     comm/tcp     2K  12+Mpega script for AmIRC
VirusZ_II139.lha   util/virus 189K   0+VirusZ v1.39 by Georg Hoermann
onEscapee.lha      game/demo  5.0M   0+First Playable Aminet Release ! BugF
VirTerm.lha        comm/misc  198K   0+Telnet client V1.1a
MUIExtend.lha      dev/mui     30K   0+MUIExtend.library V1.1
ahiusr.lha         mus/misc   277K   0+Retargetable audio v4.14, User's Arc
NSA-Patch14.lha    util/misc   47K   0+SPEED UP ALMOST ANY PROGRAM!!!!
MPEGAPlayer.lha    mus/play   224K   0+MPEG Audio DeliTracker player V2.45 
mcx275.lha         util/cdity  65K   0+Multi Function Commodity
mpegau_player.lha  biz/dopus  207K   0+DOPUS5.5+ MPEGAudio,MPEGA/Soundcards
UnInstaller.lha    util/wb      4K   0+UnInstaller v1.0. Uses Installer log
pmuser.lha         dev/gui     25K   0+Now MagicMenu2 Images!!
board214.lha       util/libs   22K   1+Boards.library V 2.14 - 361 Expansio
tcpdl.lha          comm/tcp    46K   0+V2.2,downloads http files,follows li
yamexpansion.lha   comm/mail  135K   0+YamExpansion v1.9 expands YAM (eng/i
AVId.lha           gfx/show    91K   1+Very fast AVI player for AGA-ECS-OCS
FastKiller.lha     util/virus  11K   0+New viruskiller (1.5)
themes_cheech.lha  util/wb    2.2M   1+Amiga WorkBench Themes (Simpsons Ser
akJFIF43x.lha      util/dtype 224K   1+AkJFIF-dt V43.95 (JPEG, 68000-060)

| The highest rated programs during the week until 24-Aug-97
| Updated weekly. Best program on top. Please rate all the programs you
| download. To do so, send to aminet-server@wuarchive.wustl.edu :
| RATE <path> <num>
| where <path> is the file you want to judge and <num> is a mark from 0..10
| with 10 being the best. You can rate several programs in one mail, but
| don't rate your own programs. Example: RATE dev/gui/mui23usr.lha 8
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
MagicMenu2_15.lha  util/wb    169K  34+Improves the Intuition menus (V2.15)
AlgoMusic2_2.lha   mus/misc   1.2M   6+Creates algor. techno tunes. Bugfixe
Prog_Bar_103.lha   dev/misc    55K   4+A Progress Bar Link Library Amiga pr
HTDS.lha           util/dtype 266K  20+HyperText-DataType-System (HTDS) 40.
Gui-4-UnZip.lha    util/arc     3K  29+Little GUI for UnZip by John Bush
KipsZip.lha        pix/icon     1K  91+A NI style icon for your Zip drive!
STFaxFix.lha       comm/misc   37K   6+Update STFax 2.87 to 2.88
Online1.5.lha      comm/misc   94K  75+Ultimate Phone Call Coster/Logger OS
WeatherEx15.lha    comm/tcp   147K   2+Monitor global Internet weatherdata
modemd11.lha       comm/misc   43K  11+Displays the LEDs of your Modem on W
OwnDevUnit.lha     comm/misc   32K 277+Extended locking for serial devices.
mFinger12.lha      comm/tcp    92K  15+Fully featured finger client (MUI)
ARC16.lha          util/misc   18K   2+Aminet Readme Creator 1.6
HaleBopp.lha       demo/tg97  359K  19+Hale-bop-p/Elefantklubben - 14th at 
HaleBopp2.lha      pix/astro   33K  17+Hale-Bopp pictures
OnlineMeter.lha    comm/misc   82K  69+Calculates Online-Costs (German Tele
ADPCM_Package.lha  util/pack  107K   2+Highly effective sample compression 
AVId.lha           gfx/show    91K   1+Very fast AVI player for AGA-ECS-OCS

@endnode

@node CHARTS3 "Aminet Charts, August 31, 1997"
@toc FTP

| The most downloaded files from Aminet during the week until 31-Aug-97
| Updated weekly. Most popular file on top.
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
ilbmdt44.lha       util/dtype   4K   0+Replacement for ilbm.datatype V43.x 
NSA-Patch14.lha    util/misc   47K   1+SPEED UP ALMOST ANY PROGRAM!!!!
Visage.lha         gfx/show   241K   0+Picture viewer for OS 3.0+. V39.15
ViNCEd.lha         util/shell 339K   0+The final CON: solution, ^Z, XTerm, 
ColorCorrect.lha   util/misc    4K   0+No more flickering stripes on high r
astart.lha         util/boot    7K   1+Allows to LoadWB with mo' memory.Try
DiskMaster.lha     util/dir    83K   0+DiskMaster 2.2b14 and DM2.guide 1.39
HappyDT.lha        util/cdity  75K   0+Allow all prog. to use Datatypes
Max_Reset_V1.5.lha util/boot   47K   0+You can now execute your progs/games
blitscroll.lha     util/boot    3K   1+Patches ScrollRaster() to look nicer
jpegoptim.lha      gfx/misc    68K   1+Optimizes JPEG pictures, v1.1
AllocP.lha         util/boot    7K   3+AllocP - BetterAlloc (AllocMem/Alloc
pcmser.lha         hard/drivr  12K   1+Freeware PCMCIA modem driver for Ami
KaminariBench.lha  pix/wb     369K   0+CV64/3D 800*600*15 grab. Worth looki
YellowsMap.jpg     pix/park   368K  95+US-park: Yellowstone NP. Map (1M) Wy
magPLIP37.8.lha    comm/net    76K   0+SANA-II parallel port driver
mpgagui137.lha     mus/play    58K   1+THE real Gui for MpegA V3.0 and up
FlyinHigh.lha      game/demo  2.1M   0+Latest demo of a 3D-Racing Game!!!
GNUtar15.lha       util/arc   507K   1+GNUTar 1.11.2, Amiga V1.5 (68000,030

| The highest rated programs during the week until 31-Aug-97
| Updated weekly. Best program on top. Please rate all the programs you
| download. To do so, send to aminet-server@wuarchive.wustl.edu :
| RATE <path> <num>
| where <path> is the file you want to judge and <num> is a mark from 0..10
| with 10 being the best. You can rate several programs in one mail, but
| don't rate your own programs. Example: RATE dev/gui/mui23usr.lha 8
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
AlgoMusic2_2.lha   mus/misc   1.2M   7+Creates algor. techno tunes. Bugfixe
pbill35a.lha       comm/misc  301K  16+Log file analyzer for comm. programs
Prog_Bar_103.lha   dev/misc    55K   5+A Progress Bar Link Library Amiga pr
RDBSalv.lha        disk/salv  239K  18+Recover lost RDB/RDSK (*no* AFS)
Pro-Wizard_220.lha mus/misc   817K 105+Converts various Protracker-Packers 
Jdx2xjdx.lha       text/misc   19K   1+Edict japanese dictionary index file
HTDS.lha           util/dtype 266K  21+HyperText-DataType-System (HTDS) 40.
Gui-4-UnZip.lha    util/arc     3K  30+Little GUI for UnZip by John Bush
KipsZip.lha        pix/icon     1K  92+A NI style icon for your Zip drive!
STFaxFix.lha       comm/misc   37K   7+Update STFax 2.87 to 2.88
swoshd.lha         game/patch  22K  27+SWOS HD installer (..96/97 update di
FiDED39274.lha     comm/misc   25K   3+FileId-Diz Extractor Deluxe (GUI bas
Online1.5.lha      comm/misc   94K  76+Ultimate Phone Call Coster/Logger OS
NetTimeDL32.lha    comm/tcp    29K  57+Tool for on-line timing (GUI+Anim).
WeatherEx15.lha    comm/tcp   147K   3+Monitor global Internet weatherdata
GBlanker36_020.lha util/blank 102K 138+GBlanker 68020 version
VirusZ_II139.lha   util/virus 189K   1+VirusZ v1.39 by Georg Hoermann
modemd11.lha       comm/misc   43K  12+Displays the LEDs of your Modem on W
DiskSafe.lha       disk/salv   44K   3+No longer non validated disks! 1.15
OwnDevUnit.lha     comm/misc   32K 278+Extended locking for serial devices.
mFinger12.lha      comm/tcp    92K  16+Fully featured finger client (MUI)
ARC16.lha          util/misc   18K   3+Aminet Readme Creator 1.6
HaleBopp.lha       demo/tg97  359K  20+Hale-bop-p/Elefantklubben - 14th at 
ClearRAM.lha       util/misc   10K 127+Clears RAM: while leaving env,t,clip
swosfff.lha        game/patch 104K  52+SWOS Data Editor with many features 
HaleBopp2.lha      pix/astro   33K  18+Hale-Bopp pictures
den6.lzh           text/font    2K 107+Small readable 7x6 font for 640x256 
OnlineMeter.lha    comm/misc   82K  70+Calculates Online-Costs (German Tele
NightDancer.lha    mods/pro   188K  32+Old PT mod by Wavemaker,dance style
PacMan96.lha       game/misc  571K  36+Superb PacMan-Clone, systemfriendly

@endnode

@node CHARTS4 "Aminet Charts, September 14, 1997"
@toc FTP

| The most downloaded files from Aminet during the week until 14-Sep-97
| Updated weekly. Most popular file on top.
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
ffppatch.lha       util/boot    9K   0+Mathffp.library FPU speedup patch 1.
AmIRCMPEGA.lha     comm/tcp     2K  15+Mpega script for AmIRC
ILBMDT44.lha       util/dtype   4K   0+Replacement for ilbm.datatype V43.x 
sspeed24.lha       util/moni  362K   1+SysSpeed V 2.4 - THE Speedtester ! 
DeluxeGalaga_A.lha game/shoot 1.0M   1+Galaga clone with lots of extra feat
Miami21gmain.lha   comm/tcp   412K   1+Internet TCP/IP stack (main archive)
msbpatch.lha       util/boot    2K   0+Mathieeesingbas.library FPU patch 1.
100degree.lha      mods/tp96  543K  32+100 degree, a TP96 multichannel mod.
FAXX43x.lha        util/dtype 181K   0+FAXX-dt V43.6 (IFF-FAXX, 68000-060)
FastExec29.lha     util/boot   28K   1+Moves exec.library to fastest memory
CyberAnim13.lha    gfx/show    52K   0+IFF/ANIM-format Animation Player v1.
WebDesign.lha      comm/www   311K   0+Easy to use powerful html editor.
AFSOptimizer10.lha disk/optim  18K   1+AFS disk optimizer with Nice GUI V1.
AsyncIO.lha        dev/c       41K   1+AsyncIO library for fast IO. V39.2
MCC_HTMLtext.lha   dev/mui    182K   0+HTML text display custom class (MUI)
DeluxeGalaga_E.lha game/shoot 857K   1+Galaga clone with lots of extra feat
Play16.lha         mus/play   178K   0+Multi format sound player, supports 
CoolInstaller.lha  game/patch  73K   1+Installs nearly every DOS game on HD
astart12.lha       util/boot    0K   0+V1.21 Allows to LoadWB with more mem
moreHTML.lha       text/hyper 159K   0+HTML Offline Browser with Sourcecode

| The highest rated programs during the week until 14-Sep-97
| Updated weekly. Best program on top. Please rate all the programs you
| download. To do so, send to aminet-server@wuarchive.wustl.edu :
| RATE <path> <num>
| where <path> is the file you want to judge and <num> is a mark from 0..10
| with 10 being the best. You can rate several programs in one mail, but
| don't rate your own programs. Example: RATE dev/gui/mui23usr.lha 8
|
|File              Dir        Size Age Description
|----------------- ---        ---- --- -----------
AmIRCMPEGA.lha     comm/tcp     2K  15+Mpega script for AmIRC
pplib020.lha       util/libs    7K   5+Powerpacker.library & PPLoadSeg 020+
AlgoMusic2_2.lha   mus/misc   1.2M   9+Creates algor. techno tunes. Bugfixe
Visage.lha         gfx/show   235K   0+Picture viewer for OS 3.0+. V39.16
pbill35a.lha       comm/misc  301K  18+Log file analyzer for comm. programs
RDBSalv.lha        disk/salv  239K  20+Recover lost RDB/RDSK (*no* AFS)
jpegoptim.lha      gfx/misc    68K   3+Optimizes JPEG pictures, v1.1
DigitalAlmanac.lha misc/sci   4.6M   1+Great Astronomical Program (V39.2)
Pro-Wizard_220.lha mus/misc   817K 107+Converts various Protracker-Packers 
Jdx2xjdx.lha       text/misc   19K   3+Edict japanese dictionary index file
HTDS.lha           util/dtype 266K  23+HyperText-DataType-System (HTDS) 40.
akJFIF43x.lha      util/dtype 222K   1+AkJFIF-dt V43.96 (JPEG, 68000-060)
akPNG43x.lha       util/dtype 216K   1+AkPNG-dt V43.96 (PNG, 68000-060)
kidstop.lha        game/misc  3.6M   5+Interactive entertainment for kids
hwb12ami.lha       hard/misc  764K   0+Computer hardware reference guide. v
DiamondGUI09.lha   mus/play    28K   3+V0.9 of the most usable GUI for MPEG
swoshd.lha         game/patch  22K  29+SWOS HD installer (..96/97 update di
Miami21freg020.lha comm/tcp   205K   1+Internet TCP/IP stack (reg. 020 bina
NetTimeDL32.lha    comm/tcp    29K  59+Tool for on-line timing (GUI+Anim).
AsyncIO.lha        dev/c       41K   1+AsyncIO library for fast IO. V39.2
HyperViper.lha     game/misc  111K   2+The classic viper in a labyrinth
D_Engine.lha       gfx/aga     28K   3+3D engine, renders Doom levels
jpeginfo.lha       gfx/misc    58K   3+Gives JPEG info & checks integrity, 
ahiusr.lha         mus/misc   277K   3+Retargetable audio v4.14, User's Arc
HighRenderWB.lha   pix/wb     414K   5+HighRender CyberWB. By Davide Bigazz
PaveWB.lha         pix/wb      89K   5+Pavement OpusWB 800x600 32 col BEAUT
GBlanker36_020.lha util/blank 102K 140+GBlanker 68020 version
NSA-Patch14.lha    util/misc   47K   3+SPEED UP ALMOST ANY PROGRAM!!!!
showsystem.lha     util/moni   61K   5+Displays your hardware configuration

@endnode

@node MAILLIST "Amiga Report Mailing List"
@toc WHERE

===========================================================================
                        Amiga Report Mailing List
===========================================================================

If you have an internet mailing address, you can receive Amiga Report in
@{"UUENCODED" link UUENCODE} form each week as soon as the issue is released.  To be put on
the list, send Email to majordomo@ninemoons.com

Your subject header will be ignored.  In the body of the message, enter

subscribe areport

The system will automatically pull your e-mail address from the message
header.

Your account must be able to handle mail of any size to ensure an intact
copy.  For example, many systems have a 100K limit on incoming messages.


** IMPORTANT NOTICE:  PLEASE be certain your host can accept mail over   **
** 100K!  We have had a lot of bouncebacks recently from systems with a  **
** 100K size limit for incoming mail.  If we get a bounceback with your  **
** address in it, it will be removed from the list.  Thanks!             **
@endnode
@node UUENCODE
@toc MAILLIST

===========================================================================
                          UUDecoding Amiga Report
===========================================================================

If you receive Amiga Report from the direct mailing list, it will arrive in
UUEncoded format.  This format allows programs and archive files to be sent
through mail by converting the binary into combinations of ASCII
characters.  In the message, it will basically look like a lot of trash
surrounded by begin <filename> and end, followed by the size of the file.


To UUDecode Amiga Report, you first need to get a UUDecoding program, such
as UUxT by Asher Feldman.  This program is available on Aminet in

     pub/aminet/arc/

Then you must download the message that it is contained in.  Don't worry
about message headers, the UUDecoding program will ignore them.

There is a GUI interface for UUxT, which should be explained in the docs.
However, the quickest method for UUDecoding the magazine is to type

     uuxt x ar.uu

at the command prompt.  You will then have to decompress the archive with
lha, and you will then have Amiga Report in all of its AmigaGuide glory.

If you have any questions, you can write to @{"Jason Compton" link JASON}

@endnode
@node AMINET "Aminet"
@toc WHERE

                                  Aminet
                                  ======

To get Amiga Report from Aminet, simply FTP to any Aminet site, CD to
docs/mags.  All the back issues are located there as well.

Sites: ftp.netnet.net, ftp.wustl.edu, ftp.luth.se, ftp.doc.ic.ac.uk

@endnode
@node WWW "World Wide Web"
@toc WHERE

                              World Wide Web
                              ==============

AR is also available on the WWW!  Some of the mirror sites include a mail
form, allowing you to mail to Amiga Report from the web site and some also
include a search engine allowing you to search recent issues for specific
topics and keywords (if your browser has forms capability).  Simply tell
your browser to open one of the following URLs (pick a location nearest you
for the best performance):

Australia
     http://ArtWorks.apana.org.au/AmigaReport.html
     http://www.deepwoods.saccii.net.au/ar/menu.html
     http://www.livewire.com.au/cucug/ar/ar.html (w/search and mail) 
     http://www.phys.unsw.edu.au/~pec/amiga.html

Germany
     http://www.fhi-berlin.mpg.de/amiga/ar/

Greece
     http://www.acropolis.net/clubs/amiga/amigareport/

Hungary
     http://mm.iit.uni-miskolc.hu/Data/AR

Italy
     http://www.vol.it/mirror/amiga/ar/ar.html

Poland
     http://www.pwr.wroc.pl/AMIGA/AR/

Sweden
     http://www.lysator.liu.se/amiga/ar/

United Kingdom
     http://ppewww.ph.gla.ac.uk/~gowdy/Amiga/AmigaReport/
     http://www.iprom.com/amigaweb/amiga.html/ar/ar.html (w/search and mail) 
     http://www.sussex.ac.uk/Users/kcci1

USA
     http://www.cucug.org/ar/ar.html (w/search and mail)
     http://www.omnipresence.com/Amiga/News/AR/

Additional Amiga information can also be accessed at this URL:
     http://www.cucug.org/amiga.html

Mosaic for the Amiga can be found on Aminet in directory comm/net, or
(using anonymous ftp) on max.physics.sunysb.edu
@endnode
@node COPYRIGHT "Copyright Information"
@toc ABOUT

===========================================================================
                Amiga Report International Online Magazine
                 September xxx 1997        Issue No. 5.08
                       Copyright 1997 FS Publications
                             All Rights Reserved
===========================================================================

Views, Opinions and Articles presented herein are not necessarily those of
the editors and staff of Amiga Report International Online Magazine or of
FS Publications.  Permission to reprint articles is hereby denied, unless
otherwise noted.  All reprint requests should be directed to the editor. 
Amiga Report and/or portions therein may not be edited in any way without
prior written permission.  However, translation into a language other than
English is acceptible, provided the editor is notified beforehand and the
original meaning is not altered.  Amiga Report may be distributed on
privately owned not-for-profit bulletin board systems (fees to cover cost
of operation are acceptable), and major online services such as (but not
limited to) Delphi and Amiga Zone.  Distribution on public domain disks is
acceptable provided proceeds are only to cover the cost of the disk (e.g. 
no more than $5 US).  CD-ROM compilers should contact the editor.  
Distribution on for-profit magazine cover disks requires written permission
from the editor.  Amiga Report is a not-for-profit publication.  Amiga
Report, at the time of publication, is believed reasonably accurate.  Amiga
Report, its staff and contributors are not and cannot be held responsible
for the use or misuse of information contained herein or the results
obtained there from.  Amiga Report is not affiliated with Gateway 2000.
All items quoted in whole or in part are done so under the Fair Use
Provision of the Copyright Laws of the United States Penal Code.  Any
Electronic Mail sent to the editors may be reprinted, in whole or in part,
without any previous permission of the author, unless said electronic mail
is specifically requested not to be reprinted.

===========================================================================
@endnode
@node GUIDELINE "Amiga Report Writing Guidelines"
@toc ABOUT

===========================================================================
                      Amiga Report Writing Guidelines
===========================================================================

The three most important requirements for submissions to Amiga Report are:

     1.  Please use English.

     2.  Please use paragraphs.  It's hard on the eyes to have solid
     screens of text.  If you don't know where to make a paragraph break,
     guess.

     3.  Please put a blank line in between paragraphs.  It makes
     formatting the magazine much much easier.

     4.  Please send us your article in ASCII format.

Note:  If you want to check ahead of time to make sure we'll print your
article, please write to the @{"Editor" link JASON}.

Please stipulate as well if you wish to retain copyright or hand it over to
the editor.
@endnode
@node ZONE "CalWeb"
@toc ONLINE

===========================================================================
                    CalWeb: The Home of the Amiga Zone!
===========================================================================

AMIGA ZONE MOVES TO CALWEB!

THE AMIGA ZONE MOVES FROM PORTAL TO CALWEB INTERNET SERVICES

For over ten years the Amiga Zone has been an online resource, home,
community, oasis, for Amiga owners.

For over ten years I've made my living running the Zone and supporting Amiga
users all over the USA, Canada, and the world.

Five years ago when American People/Link pulled their own plug, we had to
find the Zone a new home and we found a good one on the Portal Online
System. 

Well, it's happened again.. Portal has informed all of its customers that
its ten year history as an online service and Internet provider is coming to
an end on Sept. 30, 1996.  This is very sad, it's short-notice, and the
decision is completely out of my control, but it's also irreversible.  

Portal is changing its entire business plan from being an ISP to selling an
accounting system to other online services.  

So be it. It's sad, but like I said, the Zone went through this before and
now we'll go through it again, and come out the other side better and wiser.

THE AMIGA ZONE IS MOVING TO CALWEB INTERNET SERVICES.

CalWeb (http://www.calweb.com) is a two year old Internet provider located
in Sacramento, CA.  It has a good sized customer base, and very
knowledgeable support staff. 

It's also run by a long time Amiga owner who has been a friend of mine for
many years.

The world of modeming has changed much in the last ten years.  In 1985 you
had very few choices and you had 1200 baud.  These days, everyone and his
dog has an ISP running and a web page

But the vast majority of those providers don't know an Amiga from a hole in
the ground, and could care less about Amiga owners.  Say "AWeb" or
"IBrowse" to them and they'll say "Omega?  Amoeba?  What?  Huh?  They still
make those things?"

CalWeb is different because it's the new home of the Amiga Zone.

In October 1996, a new custom front-end menued system will be added to
CalWeb to host the Zone.  It'll have features for Zone users that neither
Plink nor Portal ever had nor were they willing to add.

The tradition of a friendly online Amiga community, run by long time Amiga
owners, users and lovers will continue. 

Message bases, huge file libraries (we plan to move over the 20,000+ files
we have on the Zone on Portal to CalWeb, MANY of which you'll never see on
Aminet or anywhere else), live nightly chats, vendor support and our famous
prize contests will continue.

We've given away tens of thousands of dollars worth of Amiga prizes in the
last ten years.  No one else even comes close. 

I urge any and all of you who were on Plink, or who are now on Portal or
who may have left Portal..  or even if you were never on either but used or
still use another online service to join CalWeb for the Amiga Zone.  I
personally promise you the best online Amiga community we can possibly
build.  You will not be disappointed.


CalWeb has arranged a special signup offer for you!

Call:
 1-800-509-9322
  or
 1-916-641-9320
  or telnet to calweb.com, login as "guest", and follow the prompts. 

You can join CalWeb for US$19.95 flat, a month.

CalWeb takes major credit cards or you can establish a monthly invoiced
account if you don't have plastic.

The signup is FREE.

To get this deal you must say "THE AMIGA ZONE SENT ME" when you call or
signup online. 

I hope to see lots of you join CalWeb.  You can telnet into it from
anywhere for no hourly charges at all.  Your $19.95/mo fee covers
everything and also gets you ten meg of storage which includes hosting your
own personal web page.  Naturally, when the Zone opens there, you'll have
unlimited use of all of its features and areas.  Never a "money meter"
clock to worry about.

Your personal or business CalWeb Web pages are maintained by you via FTP. 
It's pretty slick.  You can make a net connection to the server with any
Amiga FTP client, put your files onto it, the permissions are automatically
set (no "chmod-ing" required!) and flip to your running browser and see the
changes instantly.

The Amiga Zone's new home is already up at:

         http://www.amigazone.com

running on CalWeb's server.  Ckeck it out!

Please feel free to write to me at harv@amigazone.com or harv@cup.portal.com
if you want more information.

Remember to say "THE AMIGA ZONE SENT ME!" when you join.

A splendid time is guaranteed for all.  

Please plan to join us in the Amiga Zone on CalWeb!

@endnode
@node BBS_ASIA "Distribution BBSes - Asia"
@toc BBS

===========================================================================
                         Distribution BBSes - Asia
===========================================================================

-= IRAN =-

* MAVARA BBS *
0098 21 8740815


-=JAPAN=-

* GIGA SONIC FACTOR *
Email: kfr01002@niftyserve.or.jp
+81-(0)564-55-4864

@endnode
@node BBS_AUSTRALASIA "Distribution BBSes - Australasia"
@toc BBS

===========================================================================
                     Distribution BBSes - Australasia
===========================================================================


-=NEW ZEALAND=-

* BITSTREAM BBS *
FidoNET 3:771/850.0
AmigaNET 41:644/850.0
+64-(0)3-548-5321


-=VICTORIA=-

* NORTH WEST AMIGA BBS *
mozza@nwamiga.apana.org.au
Fido: 3:633/265.0
BBS Phone/Fax: +61 3 9331 2831
@endnode
@node BBS_EUROPE "Distribution BBSes - Europe"
@toc BBS

===========================================================================
                        Distribution BBSes - Europe
===========================================================================


-= BELGUIM =-

* VIRTUAL VORTEX BBS *
vzpirit@mygale.org
WWW: www.mygale.org/02/vzpirit
Fido: 2:291/735.8
+32-2-3873391


-=DENMARK=-

* NEMESIS AMY BBS *
boersting@hoa.ping.dk
Fido: 2:238/43
+45 75-353726


-=FINLAND=-

* HANG UP BBS * (telnettable)
helpdesk@hangup.dystopia.fi
+358 - 09 - 278 8054

* LAHO BBS *
+358-64-414 1516   +358-64-414 0400
+358-64-414 6800   +358-64-423 1300

* KINDERGARTEN *
matthias.bartosik@hut.fi
+358-0-881 32 36


-=FRANCE=-

* DYNAMIX BBS *
erlsoft@mcom.mcom.fr
+33.1.48.89.96.66 Minitel to Modem

* RAMSES THE AMIGA FLYING *
Fidonet: 2/320/104-105-106
+33-1-45845623   +33-1-53791200


-=GERMANY=-

* DOOM OF DARKNESS *
marc_doerre@doom.ping.de
+49 (0)4223 8355 19200
AR-Infoservice, kai@doom.gun.de

* IMAGINE BBS *
Sysop@imagine.commo.mcnet.de
+49-69-4304948
Login: GAST (Download area:  "Amiga-Report")

* LEGUANS BYTE CHANNEL *
andreas@lbcmbx.in-berlin.de
49-33203-249794 (22h-06h, +1 GMT)
Login as User: "amiga", Passwd: "report"

* REDEYE BBS *
sysop@coolsurf.de
Modem/ISDN: +49-89.54662690
Modem only:+49.89.54662680

* STINGRAY  DATABASE *
sysop@sting-db.zer.sub.org.dbp.de
+49 208 496807

* VISION THING BBS *
++49(0)345 663914
System Password: Amiga


-=GREECE=-

* HELLAS ON LINE *
cocos@prometheus.hol.gr
Telnet: hellas.hol.gr
++301/ 620-6001, 620-6604, 620-9500

* LOGIC SYSTEMS BBS *
Paddy@hol.gr
(301) 983-4645

* ODYSSEY BBS *
odyssey@acropolis.net
Amiganet: 39:250/1.0
++301-4123502   23.00-09.00 Local Time
WWW: www.acropolis.net/~konem/odygb.html


-=IRELAND=-

* FWIBBLE!  *
E-Mail: 9517693@ul.ie
Fidonet: 2:263/900.0
Phone: +353-902-36124    Midnight to 8am (GMT)
Freq "Readme.txt" for details


-=ITALY=-

* AMIGA PROFESSIONAL BBS *
+(39)-49-604488

* AMIPRO BBS*
+39-49604488

* DB-LINE SRL *
amiga@dbline.it
WWW: www.dbline.it
+39-332-767383

* FRANZ BBS *
mc3510@mclink.it
+39-(0)6-6627667

* IDCMP *
Fidonet 2:322/405
+39-542-25983

* SPEED OF LIFE *
FidoNet 2:335/533
AmigaNet 39:102/12
+39-931-833773


-=NETHERLANDS=-

* AMIGA ONLINE BS HEEMSTEDE *
Email: sysop@aobh.xs4all.nl
Fidonet: 2:280/464.0, 2:280/412.0
+31-23-5471111   +31-23-5470739

* THE HELL BBS *
Email : root@hell.xs4all.nl
FidoNet: 2:281/418.0
+31-(0)70-3468783

* MACRON BBS HEILOO *
Email: macron@cybercomm.nl
FidoNet: 2:280/134.0
+31-(0)72-5340903

* TRACE BBS GRONINGEN *
Martin@trace.idn.nl
FidoNET 2:282/529.0
+31-(0)-50-410143

* WILD PALMS *
radavi@xs4all.nl
WWW: www.xs4all.nl/~radavi/wildpalms/wildpalm.html
+31-(0)30-6037959

* X-TREME BBS *
u055231@vm.uci.kun.nl
+31-167064414


-=NORWAY=-

* BODŘ BBS *
bbsoft@sn.no
+47 7552 2008


-=POLAND=-

* SILVER DREAM!'S BBS *
+48 91 540431


-=PORTUGAL=-

* CIUA BBS *
denise.ci.ua.pt
FidoNet 2:361/9
+351-34-382080/382081


-=RUSSIA=-

* NEW ORDER BBS *
sysop@neworder.spb.ru
FidoNet: 2:5030/221.0
+7-812-3270054


-=SPAIN=-

* GURU MEDITATION *
+34-1-383-1317

* LA MITAD OSCURA *
jovergon@offcampus.es
Fido: 2:341/35.19
+34-1-3524613

* MAZAGON - BBS - SYSTEMS *
jgomez@maze.mazanet.es
FTP: ftp-mail@ftp.mazanet.es
+34 59 536267
Login: a-report


-=SWEDEN=-

* CICERON *
a1009@itv.se
+46 612 22011


-=SWITZERLAND=-

* USE COMMUNICATIONS POP ZUG *
wenk@use.ch
+41 41 763 17 41


-=TURKIYE=-

* NEEDFUL THINGS *
Erdinc.Corbaci@beygir.bbs.tr
90-216-3629417


-=UKRAINE=-

* AMIGA HOME BBZ *
Oleg.Khimich@bbs.te.net.ua
FidoNet: 2:467/88.0
+380-482-325043


-=UNITED KINGDOM=-

* AMIGA JUNCTION 9 *
sysadmin@junct9.demon.co.uk
FidoNet: 2:440/20
+44 (0)372 271000

* CREATIONS BBS *
mat@darkside.demon.co.uk
2:254/524@Fidonet
+44-0181-665-9887

* DEMON FEARS AMIGA BBS *
mike@timp8.demon.co.uk
FidoNet: 2:250/194.0
+44-161-627-3360

* DRAUGHTFLOW BBS *
Ian_Cooper@draught.demon.co.uk
+44 (01707) 328484

* METNET CCS *
metnet@demon.co.uk
FidoNet: 2:2502/129.0  2:2502/130.0
+44-1482-442251   +44-1482-444910

* OCTAMED USER BBS *
rbfsoft@cix.compulink.co.uk
+44 (01703) 703446

* SCRATCH BBS *
kcci1@solx1.susx.ac.uk
+44-1273-389267


-=YUGOSLAVIA=-

* UNIVERSE BBS *
sule@universe.bc.co.ui
+381-(0)21-741084
@endnode
@node BBS_NAMERICA "Distribution BBSes - North America"
@toc BBS

===========================================================================
                    Distribution BBSes - North America
===========================================================================


-=ARIZONA=-

* MESSENGER OF THE GODS BBS *
mercury@primenet.com
602-326-1095


-=BRITISH COLUMBIA=-

* COMM-LINK BBS *
steve_hooper@comm.tfbbs.wimsey.com
Fido: 1:153/210.0
604-945-6192


-=CALIFORNIA=-

* TIERRA-MIGA BBS *
torment.cts.com
FidoNet: 1:202/638.0
619.292.0754

* VIRTUAL PALACE BBS *
tibor@ecst.csuchico.edu
916-343-7420

* AMIGA AND IBM ONLY BBS *
vonmolk@crash.cts.com
AmigaNET: 40:406/7.0
(619)428-4887


-=FLORIDA=-

* LAST! AMIGA BBS *
(305) 456-0126


-=ILLINOIS=-

* PHANTOM'S LAIR *
FidoNet: 1:115/469.0
Phantom Net Coordinator: 11:1115/0.0-11:1115/1.0
708-469-9510 708-469-9520

* THE SAGE'S TOWER *
johnh@ezl.com
FidoNet: 1:2250/7
618-259-1844

* STARSHIP CUCUG *
khisel@prairienet.org
(217)356-8056

* THE STYGIAN ABYSS BBS *
FIDONet-1:115/384.0
312-384-0616   312-384-6250 (FREQ line)


-=LOUISIANA=-

* The Catacomb *
Geoff148@delphi.com
504-882-6576


-=MAINE=-

* THE KOBAYASHI ALTERNATIVE BBS *
FidoNet: 1:326/404.0
FTP: ftp.tka.com
(207)/784-2130   (207)/946-5665


-=MEXICO=-

* AMIGA BBS *
FidoNet  4:975/7
(5) 887-3080

* AMIGA SERVER BBS *
5158736

* TERCER PLANETA BBS *
FX Network 800:525/1
[525]-606-2162


-=MISSISSIPPI=-

* THE GATEWAY BBS *
stace@tecnet1.jcte.jcs.mil
FidoNet: 1:3604/60.0
601-374-2697


-=MICHIGAN=-

* DC PRODUCTIONS *
dcpro!chetw@heifetz.msen.com
616-373-0287


-=NEW JERSEY=-

* T.B.P.  VIDEO SLATE *
201-586-3623

* DLTACOM AMIGA BBS *
dltacom.camphq.fidonet.org
Fidonet: 1:2606/216.0
(201) 398-8559


-=NEW YORK=-

* THE BELFRY(!) *
stiggy@belfry.org
WWW: www.belfry.org
718.793.4796   718.793.4905


-=ONTARIO=-

* COMMAND LINE BBS *
416-533-8321

* CYBERSPACE *
joehick@ophielia.waterloo.net
(519) 579-0072   (519) 579-0173

* EDGE OF REALITY BBS *
murray.smith@er.gryn.org
Fido: 1:244/320.0
(905)578-5048


-=QUEBEC=-

* CLUB AMIGA DE QUEBEC *
Internet: snaclaq@megatoon.com
Voice: (418) 666-5969
(418) 666-4146   (418) 666-6960
Nom d'usager: AMREPORT   Mot de passe: AMIGA

* GfxBase BBS*
E-mail: ai257@freenet.hsc.colorado.edu
Fidonet: 1:167/192
514-769-0565


-=TENNESSEE=-

* AMIGA CENTRAL! *
root@amicent.raider.net
615-383-9679

* NOVA BBS *
FidoNet 1:362/508.0
615-472-9748


-=VIRGINIA=-

* NETWORK XXIII DATA SYSTEM *
gottfrie@acca.nmsu.edu
804-266-1763
Login: anon   Password: nopass


-=WASHINGTON=-

* FREELAND MAINFRAME *
freemf.wa.com
(360)412-0228

* PIONEERS BBS *
FidoNet: 1:343/54.0
206-775-7983
Login: Long Distance   Password: longdistance   Or FREQ: AR.lha
@endnode
@node BBS_SAMERICA "Distribution BBSes - South America"
@toc BBS

===========================================================================
                    Distribution BBSes - South America
===========================================================================


-=BRAZIL=-

* 68000 BBS *
vaclav@centroin.com.br
AmigaNET-BR: 120:5521/1
+55-21-393-4390   [16-06h (-3GMT)]

* LITHIUM SYSTEMS BBS *
pa100137@datacontrol.com.br
051-632-2805 (00:00 - 08:30)

* STUFF OVERLOAD BBS *
dan_cab@lepus.celepar.br
AmigaNET-BR: 120:120/0
+55-41-252-9389
@endnode
@node DEAL_ASIA "Dealers - Asia"
@toc DEALER

===========================================================================
                              Dealers - Asia
===========================================================================


-=JAPAN=-

Grey Matter Ltd.
1-22-3,Minami Magome
HillTop House 2F suite 201
Ota-ku,Tokyo 143
Tel:+81 (0)3 5709-5549
Fax:+81 (0)3 5709-1907
BBS: +81 (0)3 5709-1907
nighty@gmatter.japan-online.or.jp


-= MAYLAYSIA =-

Innovations Lights & Magic (M) Sdn Bhd,
A1106, University Towers, 28, Jalan Universiti,
46200, Petaling Jaya,
Selangor Darul Ehsan
Tel: +6 03 7544544
Fax: +6 03 7544588
skchiew@pc.jaring.my
@endnode
@node DEAL_AUSTRALASIA "Dealers - Australasia"
@toc DEALER

===========================================================================
                           Dealers - Australasia
===========================================================================


-=AUSTRALIA=-

Amadeus Computers
1/534 Old Northern Rd
Round Corner, NSW 2158
Voice: 02 9651 1711
Fax: 02 9651 1710
WWW: www.amadeus.com.au
amadeus@ca.com/au

Amiga Genius
826 Hunter St.
Newcastle West, NSW 2302
Ph: +61 49 623-222   Fax: +61 49 623-583
cdgtb@hunterlink.net.au

Amiga 'n PC Centre Pty Ltd
644 South Road Glandore
Adelaide, SA 5037
Phone: (08) 8293 8752
Fax: (08) 8293 8814
melbice@cobweb.com.au

Amiga Technologies (Not officially related)
17 Thompson Circuit
Mill Park, VIC 3082
Phone: (03) 9436 5555
Fax: (03) 9436 9935
WWW: http://lion.cs.latrobe.edu.au/~laburacj/amitech.html
laburacj@lion.cs.latrobe.edu.au

Amilight Pty Ltd
47A Tate Street
South Perth, Western Australia, 6151
Phone: (09) 367 4422
Fax: (09) 3674482
WWW: www.vianet.net.au/~dwark
dwark@vianet.net.au

Amitar Home Computer Systems
Unit 1, 25 Gillim Drive
Kelmscott, WA 6111
Phone: (09) 495 4905
Fax: (09) 495 4905
WWW: http://crystal.com.au/~amitar/
amitar@crystal.com.au

Byte One
24 Silverton Drive
Ferntree Gully, VIC 3156
Phone: (03) 9752 3991
gordon@ozramp.net.au

Computa Magic Pty Ltd
44 Pascoe Vale Road
Moonee Ponds, VIC 3039
Phone: (03) 9326 0133
Fax: (03) 9370 8352

Computer Affair
337 Penshurst Street
Willoughby, NSW 2068
Phone: (02) 9417 5155
Fax: (02) 9417 5542
WWW: www.computeraffair.com.au
sales@computeraffair.com.au

Computer Man
611 Beaufort Street
Mt.  Lawley, WA 6050
Phone: (09) 328 9062
Fax: (09) 275 1010
WWW: www.iinet.net.au/~cman
cman@iinet.net.au

Desktop Utilities
PO BOX 3053
Manuka, ACT 2603
Phone: (06) 239 6658
Fax: (06) 239 6619
WWW: ourworld.compuserve.com/homepages/~dtu
100026.1706@compuserve.com

Don Quixote Software
PO BOX 786
Toowoomba, QLD 4350
Phone: (076) 391 578
Fax: (076) 320 145
donq@tmba.design.net.au

Exclusive Computer Systems
Street: 34 Weston Street Weston, N.S.W.  2326
Postal: P.O.  Box 68, Weston, N.S.W.  2326
Phone: (049) 361213
Fax: (049) 36 1213
Email: peter.archer@fastlink.com.au

Fonhoff Computer Supplies
Baulkham Hills, NSW 2153
Phone: (02) 9639 7718
Fax: (02) 9639 5995
WWW: http://godzilla.zeta.org.au/~jfonhof
jfonhof@zeta.org.au

GSoft
Shop 4, 2 Anderson Walk
Smithfield, SA 5114
Phone: (08) 8284 1266
Fax: (08) 8284 0922
gsoft@cobweb.com.au

Image Domain
92 Bridge St
Fortitude Valley, Brisbane Queensland
Voice: 617-3216-1240   Fax: 617-3852-2720
imagedomain@msn.com

Motherboard Computers
Suite 19, 9-11 Abel Street
Penrith, NSW 2750
Phone: (047) 222 803
Fax: (047) 215 277
WWW: www.pnc.com.au/~mother
mother@pnc.com.au

MVB
506-508 Dorset Road
Croydon, VIC 3136
Phone: (03) 9725 6255
Fax: (03) 9725 6766

Sigmacom
Suite 16, 20-24 Gibbs Street
Miranda, NSW 2228
Phone: (02) 9524 9846
Fax: (02) 9549 4554
WWW: www.sigma.com.au

Software Buyers Service
PO BOX 734
Belmont, VIC 3216
Phone/Fax: (052) 431 445
arne@euphoria.bay.net.au

Software Circus
27 Darling Street
Kensington, NSW 2033
Phone: (02) 9313 8484

Synapse Computers
190 Riding Road
Hawthorne, Brisbane Queensland 4171
Voice/Fax: +61 7-3899-0980
WWW: www.powerup.com.au/~synapse/
synapse@powerup.com.au

Unitech Electronics Pty. Ltd. / Maverick Amiga
8B Tummul Place
St. Andrews, Sydney 2566
Voice: +61 2 9820 3555
Fax: +61 2 9603 8685

Valhalla: Games and Hobbies
493 Wellington Street
Perth, 6000
Phone: (09) 321 2909

Westcomp
96 Bentinck Street
Bathurst, NSW 2795
Phone: (063) 322 611
Fax: (063) 322 623


-=NEW ZEALAND=-

CompKarori
LG/F Karori Shopping Mall
Karori, Wellington
Tel: +64 4 476-0212
Fax: +64 4 476-9088
WWW: www.compkarori.co.nz
sales@compkarori.co.nz

Dezigna Systems
PO BOX 33-959
Takapuna, Auckland
Voice: 0064-9-478-9657
Fax: 0064-9-410-8788
dzign@ihug.co.nz
@endnode
@node DEAL_EUROPE "Dealers - Europe"
@toc DEALER

===========================================================================
                             Dealers - Europe
===========================================================================


-=AUSTRIA=-

A.R.T.  Computeranimation Ges.m.b.H.
Feldstrasse 13
3300 Amstetten
Tel: +43 7472/63566-0
Fax: +43 7472/63566-6

Solaris Computec Ges.m.b.H.
Mariahilfpark 1
A-6020 Innsbruck
Tel: ++43-512/272724
Fax: ++43-512/272724-2
solaris@computec.co.at


-=BELGIUM=-

AVM Technology
Rue de Rotheux, 279
B-4100 Seraing
Voice: +32 (0)41 38.16.06
Fax: +32 (0)41 38.15.69
defraj@mail.interpac.be

CLICK!  N.V.
Boomsesteenweg 468
B-2610 Wilrijk - Antwerpen
Voice: +32 (0)3 828.18.15
Fax: +32 (0)3 828.67.36
click@ping.be

Generation Amiga
Rue Hotel des Monnaies, 120-122
B-1060 Bruxelles
Voice: +32-2-538.93.60
Fax: +32-2-538.91.35
WWW: www.genamiga.arc.be/genamiga/
Email: genamiga@arcadia.be


-=BULGARIA=-

KlubVerband ITA Gmbh
1309 Sofia
P.F.13, KukushStr.  1-2
Contact: Dr. ING B. Pavlov
Tel: +359-2-221471
Fax: +359-2-230062
KVITA@VIRBUS.BG


-=DENMARK=-

Data Service
Att.  Soren Petersen
Kaerhaven2a 2th
6400 Sonderborg
Phone/Fax: +45 74 43 17 36
sorpe-95@sdbg.ih.dk


-=FINLAND=-

Gentle Eye ky
PL 8
33841 Tampere
Phone: 358-3-363-0048
Fax: 358-3-363-0058
WWW: www.ge.vip.fi
ge@vip.fi

Lincware Computers Ltd
Lovkullankuja 3
10300 KARJAA
Voice: +358-50-5573696
Fax: +358-11-231511
linctech@freenet.hut.fi


-=FRANCE=-

ASCII Informatique
10 Rue de Lepante
06000 NICE
Tel: (33) 93 13 08 66
Fax: (33) 93 13 90 95

Quartz Infomatique
2 bis, avenue de Brogny
F-74000 ANNECY
Tel./Fax: +33 50.52.83.31
tcp@imaginet.fr


-=GERMANY=-

AMItech Systems GmbH
Ludwigstrasse 4
D-95028 Hof/Saale
Tel: +49 9281 142812
Fax: +49 9281 142712
WWW: www.hof.baynet.de/~mediatech
mediatech@hof.baynet.de

dcp, desing+commercial partner GmbH
Alfredstr.  1
D-22087 Hamburg
Tel: + 49 40 251176
Fax: +49 40 2518567
WWW: www.dcp.de
info@dcp.de

Fa. Eternity
Rosmarstrasse 37
50226 Frechen
Tel: +49 2234 272300
Fax: +49 2234 271472
BBS: +49 2234 271815
SYSOP@Eternity.dssd.sub.org

Hartmann & Riedel GdbR
Hertzstr.  33
D-76287 Rheinstetten
Voice: +49 (7242) 2021
Fax: +49 (7242) 2167
rick@morrison.inka.de
Please call before visiting

Hirsch & Wolf OHG
Mittelstra_e 33
D-56564 Neuwied
Voice: +49 (2631) 8399-0
Fax: +49 (2631) 8399-31

Pro Video Electronic
Gabelsbergerstr.6
D-63739 Aschaffenburg
Voice: +49-(0)6021-15713
Fax: +49-(0)6021-15717
WWW: www.provideo.de
provideo@primanet.de


-=ITALY=-

C.A.T.M.U.  snc
Casella Postale 63
10023 Chieri (TO)
Tel/Fax: +39 11 9415237
fer@inrete.it (Ferruccio Zamuner)

Cloanto Italia srl
Via G.  B.  Bison 24
33100 Udine
Tel: +39 432 545902
Fax: +39 432 609051
WWW: www.cloanto.com
info@cloanto.com


-=NETHERLANDS=-

Chaos Systems
Watermolen 18
NL-1622 LG Hoorn (NH)
Voice: +31-(0)229-233922
Fax/Data: +31-(0)229-TBA
WWW: gene.fwi.uva.nl/~marioh/
marioh@fwi.uva.nl

Computer City
Zebrastraat 7-9
3064 LR Rotterdam
Voice: +31-10-4517722
Fax: +31-10-4517748
WWW: www.compcity.nl
info@compcity.nl

Computer + Repair Schoonbrood
Rodeput 15
63695N Simpelveld
Voice: 0031-455680048
Fax: 0031-455680049
CRS@CUCI.NL


-=NORWAY=-

Applause Data AS
Storgaten 31
Postboks 143
2830 Raufoss
Voice: +47 61 19 03 80
Fax: +47 61 19 05 80
WWW: www.applause.no
post@applause.no

DataKompaniet ANS
Trondheim Innovation Centre
Prof.  Brochs gt.  6
N-7030 Trondheim
Tel: +47 7354 0375
Fax: +47 7394 3861
WWW: www.datakompaniet.no
post@datakompaniet.no

Sezam Software
Ulsmĺgveien 11a
N-5o5o Nesttun
Tel/Fax: +47 55100070 (9-20)
ABBS: +47 55101730 (24t)
Email: oleksy@telepost.no


-=SPAIN=-

Amiga Center
Argullós, 127
08016 Barcelona
Tel: (93) 276 38 06
Fax: (93) 276 30 80

Amiga Center Alicante
Segura, 27
03004 Alicante
Tel: (96) 514 37 34

Audio Vision
San Jose, 53
Gijon (Asturias)
Tel: (98) 535 24 79

Centro Informático Boadilla
Convento, 6
28660 Boadilla del Monte (Madrid)
Tel: (91) 632 27 65
Fax: (91) 632 10 99

Centro Mail
Tel: (91) 380 28 92

C.R.E.
San Francisco, 85
48003 Bilbao (Vizcaya)
Tel: (94) 444 98 84
Fax: (94) 444 98 84

Donosti Frame
Avda.  de Madrid, 15
20011 San Sebastián (Guipuzcoa)
Tel: (943) 42 07 45
Fax: (943) 42 45 88

Eurobit Informatica
C/.  Gral.  Garcia de la Herran, 4
11100 - San Fernando
Cadiz
Tel/Fax: (956) 896375

GaliFrame
Galerías Príncipe, 22
Vigo (Pontevedra)
Tel: (986) 22 89 94
Fax: (986) 22 89 94

Invision
San Isidro, 12-18
28850 Torrejón de Ardoz (Madrid)
Tel: (91) 676 20 56/59
Fax: (91) 656 10 04

Invision
Salamanca, 53
46005 Valencia
Tel: (96) 395 02 43/44
Fax: (96) 395 02 44

Norsoft
Bedoya, 4-6
32003 Orense
Tel: (988) 24 90 46
Fax: (988) 23 42 07

PiXeLSOFT
Felipe II, 3bis
34004 Palencia
Tel: (979) 71 27 00
Fax: (979) 71 28 28

Tu Amiga Ordinadors
C/ Progreso, 6
08120 La LLagosta (Barcelona)
Tel: +34-3-5603604
Fax: +34-3-5603607

vb soft
Provenza, 436
08025 Barcelona
Tel: (93) 456 15 45
Fax: (93) 456 15 45


-=SWEDEN=-

Orebro Videoreklam
Slottsgatan 12
703 61 OREBRO
Tel/Fax: +46 (0)19-123807
WWW: www.flevel.co.uk/videoking
videoking@mbox200.swipnet.se

Tricom Data Vision - Stockholm
Birkagatan 17
113 36 Stockholm
Voice: +46-(0)8-7360291/92
Fax: +46-(0)8-7460293
support@tricom.se

Tricom Data Vision - Uppsala
Svartbacksgatan 41
753 32 Uppsala
Voice: +46-(0)18-124009
Fax: +46-(0)18-100650
info@tricom.se


-=SWITZERLAND=-

RELEC Software & Hardware AMIGA
Village du Levant 2B CH 1530 PAYERNE
Tel: +26 660 02 82
Fax: +26 660 0283
Relec@com.mcnet.ch

Studio 4D
Deinikonerstrasse 14
6340 Baar
Voice: +41 41 763 17 47
Fax: +41 41 763 17 48
studio4d@zug.use.ch


-=UNITED KINGDOM=-

5DLicenceware
1 Lower Mill Close
Goldthorpe
Rotherham
South Yorkshire S63 9BY
Tel/Fax: 01709 888127
WWW: www.ware5d.demon.co.uk
phil@ware5d.demon.co.uk

Almathera Systems Ltd
Southerton House
Boundary Business Court
92-94 Church Road
Mitcham, Surrey  CR4 3TD
Voice: 081 687 0040
Fax: 081 687 0490
Sales: almathera@cix.compulink.co.uk
Tech: jralph@cix.compulink.co.uk

Brian Fowler Computers Ltd
90 South Street
Exeter, Devon  EX1 1EN
Voice: (01392) 499 755
Fax: (01392) 493 393
brian_fowler@cix.compulink.co.uk

Computer Magic
Unit 8 
Freemans Yard
Doncaster Road, Barnsley  S71 1QH
Tel: 01226 218255 / 0378 425281

Visage Computers
27 Watnall Road
Hucknall, Nottingham
Tel: +44 (0)115 9642828
Tel/Fax: +44 (0)115 9642898
visage@innotts.co.uk
@endnode
@node DEAL_NAMERICA "Dealers - North America"
@toc DEALER

===========================================================================
                          Dealers - North America
===========================================================================


-=CANADA=-

Animax Multimedia, Inc.
Willow Tree Tower
6009 Quinpool Road, Suite 802
Halifax, Nova Scotia B3K 5J7
Voice: 902-429-1921
Fax: 902-429-1923
WWW: www.animax.com/
info@animax.com

APC Computer Services
402-5 Tangreen Crt
Willowdale, Ont.  M2M 3Z1
Voice/Fax: 416-733-1434
WWW: www.interlog.com/~shadow/apccomp.html
shadow@interlog.com

Atlantis Kobetek Inc.
1496 Lower Water St.
Halifax, NS / B3J 1R9
Phone: 902-422-6556
Fax: 902-423-9339
atkobetek@ra.isisnet.com

Atlas Computers & Consulting - Derek Davlut
400 Telstar Avenue #305
Sudbury, ON / P3E 5V7
Phone: 705-522-3665
Fax: 705-522-1923
s2200147@nickel.laurentian.ca

CineReal Pro-Video
272 Avondale Avenue
Ottawa, Ontario K1Z 7G8
Phone/Fax: 613-798-8150 (Call first to fax)
cinereal@proton.com

Computer Shop of Calgary, Ltd.
3515 - 18th Street S.W.
Calgary, Alberta T2T 4T9
Voice.  403-243-4358
Fax: 403-243-2684
WWW: www.canuck.com/cshop
austin@canuck.com

Computerology Direct
Powell River, BC  V8A-4Z3
Voice: 604-483-3679 (24h)
Ask for HEAD SALES REP

Comspec Communications Inc
74 Wingold Ave
Toronto, Ontario M6B 1P5
Computer Centre: 416-785-8348
Sales: 416-785-3553
Fax: 416-785-3668
bryanf@comcorp.comspec.com, bryanf@accesspt.north.net

ElectroMike Inc.
1375 Boul.  Charest Ouest
Quebec, Quebec G1N2E7
Tel: 418-681-4138, (800) 463-1501
Fax: 418-681-5880

Forest Diskasaurus
35 Albert St., P.O.Box 84
Forest, Ontario N0N 1J0
Tel/Fax: 519-786-2454
saurus@xcelco.on.ca

FranTek
5-353 McArthur Avenue
Vanier, Ontario K1L 6N5
Phone: 613-746-7854 ext 3
Fax/Modem: 613-746-7854
WWW: www.travel-net.com/~frantek
frantek@travel-net.com

GfxBase Electronique, Inc
1727 Shevchenko
Montreal, Quebec
Voice: 514-367-2575
Fax: 514-367-5265
BBS: 514-769-0565

Le Groupe PowerLand
630 Champagne
Rosemere, Quebec J7A 4K9
Voice: 514-893-6296
Fax/BBS: 514-965-7295
mchabot@nationalnet.com

National Amiga
London, Ontario
Fax: 905-845-3295
WWW: www.interlog.com/~gscott/NationalAmiga.html
gscott@interlog.com

Oby's Amiga Computing Shop
16 Keziah Crt.
Sudbury, Ontario P3B-2T9
Voice: 705-675-3331
Fax: 705-675-1333
WWW: icewall.vianet.on.ca/pages/obys
obys@vianet.on.ca

Oshawa Amiga
Oshawa, ON L1J 5J8
Phone: 905-728-7048
WWW: web.idirect.com/~oshamiga
mjacula@idirect.com

Randomize Computers
R.R.  #2
Tottenham, Ont.  L0G 1W0
vox: 905-939-8371
fax: 905-939-8745
WWW: www.randomize.com
randomize@interlog.com

SpectrumTech Electronics
Contact: Derek Clarke
412-1205 Fennell Avenue East
Hamilton, ON L8T 1T1
Voice: 905-388-9575
BBS: 905-388-2542
ste@spectrum.gryn.org

Valley Soft
P.O.  Box 864
Pembroke, Ontario K8A 7M5
Voice: 613-732-7700
Fax: 613-732-8477
WWW: www.renc.igs.net/~valsoft

Vide0link Canada
53 Lucy Ave
Toronto, Ontario M1L 1A1
Voice: 416-690-1690 / 800-567-8481
Fax: 416-690-0136
WWW: www.videolink.ca
brich@videolink.ca 

Wonder Computers Ottawa Retail Store
1315 Richmond Road
Ottawa, Ontario K2B 8J7
Voice: 613-721-1800
Fax: 613-721-6992
WWW: www.wonder.ca

Wonder Computers Vancouver Sales Office
2229 Edinburgh St.
New Westminster, BC W3M 2Y2
Voice: 604-524-2151

young monkey studios
797 Mitchell Street
Fredericton, NB   E3B 3S8
Phone: 506-459-7088
Fax: 506-459-7099
sales@youngmonkey.ca


-=UNITED STATES=-

A&D Computer
211 South St.
Milford, NH 03055-3743
Voice/Fax: 603-672-4700
BBS: 603-673-2788
amiga@mv.mv.com

Alex Electronics
597 Circlewood Dr.
Paradise, CA 95969
Voice/Fax: 916-872-3722
BBS: 915-872-3711
WWW: www.wordbench.com/
alex@wordbench.com

Amigability Computers
P.O.  Box 572
Plantsville, CT 06479
Voice: 203-276-8175
caldi@pcnet.com

Amiga-Crossing
PO Box 12A
Cumberland Center, ME 04021
Voice: 800-498-3959 (Maine only
Voice: 207-829-3959
Fax: 207-829-3522
amiga-x@tka.com

Amiga Exchange
PO BOX 1381
Manhattan Beach, CA 90266
Voice/Fax: 310-534-3817
BBS: 310-325-1796
robertwt@ix.netcom.com

Amiga Library Services
610 Alma School Rd, #18
Chandler, Az 85224-3687
Voice: 800-804-0833
Fax: 602-491-0048
orders@ninemoons.com

Amiga Video Solutions
1568 Randolph Avenue
St.  Paul, MN 55105
Voice: 612-698-1175
Fax: 612-224-3823
BBS: 612-698-1918
wohno001@maroon.tc.umn.edu

Applied Multimedia Inc.
89 Northill St.
Stamford, CT 06907
Voice: (203) 348-0108

Apogee Technologies
1851 University Parkway
Sarasota, FL 34243
Voice: 813-355-6121
Apogee@cup.portal.com

Armadillo Brothers
4379 South State
Salt Lake City, Utah 84107
Voice: 801-262-4454
Fax: 801-262-4441
WWW: www.armadillobrothers.com
brent@armos.com

Computer Advantage
7370 Hickman Road
Des Moines, IA 50322
Voice/Fax: 515-252-6167
Number1@netins.net

Computer Concepts
18001 Bothell-Everett Hwy, Suite "0"
Bothell, WA 98012
Voice: (206) 481-3666

Computer-Ease
1819 S. Alameda
Corpus Christi, TX 78404
Voice: (512)882-2275
Fax: (512)883-1433
glaecken@ciris.net

Computer Link
6573 middlebelt
Garden City MI 48135
Voice: 313-522-6005
Fax: 313-522-3119
clink@m-net.arbornet.org

The Computer Room
2760 South Havana Street
Aurora, Colorado 80014
Voice: 303-696-8973
WWW: www.computerroom.com
Email: sales@computerroom.com

The Computer Source
515 Kings Highway East
Fairfield, CT 06432
Voice: (203) 336-3100
Fax: (203) 335-3259

Computers International, Inc.
5415 Hixson Pike
Chattanooga, TN 37343
Voice: 615-843-0630

Computerwise Computers
3006 North Main
Logan, UT 84322

Concord Computer Solutions
2745 Concord Blvd.  Suite 5
Concord, CA 94519
Orders: 1-888-80-AMIGA
Info/Tech: 510-680-0143
BBS/Fax: 510-680-4987
WWW: www.ccompsol.com/
moxley@value.net

CPU Inc.
5168 East 65th St.
Indianapolis, IN 46220
Voice: 317-577-3677
Fax: 317-577-1500
cpuken@indy.net

CyberTech Labs
PO Box 56941
North Pole, Alaska  99705
Vox: (907) 451-3285
BBS1: (907) 488-2547
BBS2 & Fax: (907) 488-2647
71516.600@CompuServe.com

DC Productions
218 Stockbridge Avenue
Kalamazoo, MI 49001
Phone: (616)373-1985   (800)9DC-PROD
dcpro!chetw@heifetz.msen.com

Digital Arts
1321 North Walnut
P.O.  Box 5206
Bloomington, IN 47807-5206
Voice: (812)330-0124
Fax: (812)330-0126
BIX: msears

Digital Castle
4046 Hubbell Ave.  Suite 155
Des Moines, IA 50317-4434
Voice: (515) 266-5098
Sheep@netins.net

Digital F/X, Inc.
1930 Maple, Suite 7
North Bend, OR 97459
Voice: (800) 202-3285 / (541) 756-6693
WWW: www.digital-fx.com
DFX@Mail.coos.or.us

Discount Computer Sales
1100 Sunset Strip #5
Sunrise, FL 33313
Voice: 954-797-9402
Fax: 954-797-2999
DCS@aii.net, DCS@interpoint.net

Electronic Connection
635 Penn Ave
West Reading, PA 19611
Phone: 610-372-1010
Fax: 610-378-0996

Hawkeye Communication
1324 Fifth Street
Coralville, Iowa 52241
Voice: 319-354-3354
Hawkcom@inav.net

HHH Enterprises
Contact: Tom Harmon
PO Box 10
Hartwood, VA 22471
Voice: (540) 752-2100
ko4ox@erols.com

HT Electronics
211 Lathrop Way, Ste. A.
Sacramento, CA 95815
V: (916) 925-0900
F: (916) 925-2829
BIX: msears

HT Electronics
422 S. Hillview Dr.   
Milipitas, CA 95035   
V: (408) 934-7700 
F: (408) 934-7717 
BIX: msears

Industrial Video, Inc.
Contact: John Gray
1601 North Ridge Rd.
Lorain, OH  44055
Voice: 800-362-6150, 216-233-4000
af741@cleveland.freenet.edu

Kipp Visual Systems
360-C Christopher Ave.
Gaithersburg Md, 20878
Voice: 301-670-7906
kipp@rasputin.umd.edu

Krulewich Enterprises
554 Vega Dr
Corpus Christi, TX 78418
Voice: (512) 937-4624
1040.3444@compuserve.com

The Lively Computer - Tom Lively
8314 Parkway Dr.
La Mesa, CA 91942
Voice: 619-589-9455
Fax: 619-589-5230
tlively@connectnet.com

Magic Page
Contact: Patrick Smith
3043 Luther Street
Winston-Salem, NC 27127
Voice/Fax: 910-785-3695
spiff@ix.netcom.com

MicroSearch
9000 US 59 South, Suite 330
Houston, Texas
Voice: 713-988-2818
Fax: 713-995-4994

MicroTech Solutions, Inc.
17W745 Butterfield Road, Suite F
Oakbrook Terrace, IL 60181
Phone: 630-495-4069
Fax: 630-495-4245
WWW: www.mt-inc.com
info@mt-inc.com

Mr. Hardware Computers
P.O.  Box 148 / 59 Storey Ave.
Central Islip, NY 11722
Voice: 516-234-8110
Fax: 516-234-8110
A.M.U.G. BBS:  516-234-6046

Multimedia Network Consultants
Bellamah N.E.
Albuquerque, New Mexico 87111
Voice: 505-292-3504
WWW: www.netcom.com/~hitscom
hitscom@ix.netcom.com

Paxtron Corporation
28 Grove Street
Spring Valley, NY 10977
Voice: 914-576-6522
Orders: 800-815-3241
Fax: 914-624-3239

PSI Animations
17924 SW Pilkington Road
Lake Oswego, OR  97035
Voice:  503-624-8185
PSIANIM@agora.rain.com

Raymond Commodore Amiga
795 Raymond Avenue
St.  Paul, MN 55114-1521
Voice: 612-642-9890
Fax: 612-642-9891
BBS: 612-874-8342
WWW: www.visi.com/~raycomp
raycomp@visi.com

Safe Harbor Computers
W226 N900 Eastmound Dr
Waukesha, WI 53186
Orders: 800-544-6599
Fax: 414-548-8130
WWW: www.sharbor.com

Slipped Disk
170 E 12 Mile Rd
Madison Heights, Michigan 48071
Voice: (810) 546-DISK
BBS: (810) 399-1292

Software Plus Chicago
2945 W Peterson Suite 209
Chicago, Illinois
Voice:  312-878-7800

System Eyes Computer Store
730M Milford Rd Ste 345
Merrimack, NH 03054-4642
Voice: (603) 4244-1188
Fax: (603) 424-3939
j_sauter@systemeye.ultranet.com

TJ's Unlimited
P.O.  Box #354
North Greece, NY 14515-0354
Voice: 716-225-5810
BBS: 716-225-8631
neil@rochgte.fidonet.org

Zipperware
76 South Main St.
Seattle, WA  98104
Voice: 206-223-1107
Fax: 206-223-9395
WWW: www.speakeasy.org/zipperware
zipware@nwlink.com
@endnode
@node OPINION "Editorial and Opinion"
@toc MENU

===========================================================================
                           Editorial and Opinion
===========================================================================

@{"   compt.sys.editor.desk   " link EDITORIAL}  What IS up?

@{" The Evolution Of The Icon " link OPINION1}  From someone who's taken action

---------------------------------------------------------------------------
@{"   News   " link NEWS} @{"  Opinion  " link OPINION} @{" Articles " link FEATURE} @{"  Reviews  " link REVIEW} @{"  Charts  " link FTP} @{"  Adverts  " link COMMERCIAL}
@endnode
@node NEWS "News & Press Releases"
@toc MENU

===========================================================================
                           News & Press Releases
===========================================================================

@{" Amiga, Inc. Rep Q&A Session  " link NEWS8}  Darreck Lisle gives the answers

@{"  Amiga Report Format Change  " link NEWS1}  Amiga Report and HTML switchover

@{"  New AAA Awards Coordinator  " link NEWS28}  Sort of like an MC...

@{"      Phase5 PowerUP News     " link NEWS29}  Boards shipping!

@{"  Haage & Partner News Update " link NEWS17}  StormC/ArtEffect Publisher News

@{"   WarpUP/WarpOS and Phase5   " link NEWS30}  Clash between P5 and Haage&Partner

@{" New Distant Suns Distributor " link NEWS2}  Power Solutions picks up from Chaocity

@{"   DirOpus Magellan Updates   " link NEWS20}  New patch files at GPSoft site

@{"        TimeString.mcc        " link NEWS3}  MUI Custom Class update

@{"          DanNews 1.6         " link NEWS4}  NNTP News un-batching program

@{"  OIC Releases DICE C Source! " link NEWS5}  Classic development package is now free

@{"   Future Shock 2 Price Cut   " link NEWS6}  A subtle reminder from Sidewinder

@{"   Voyager Java Information   " link NEWS7}  The author sounds off on Java support

@{"          VDisk v2.7          " link NEWS9}  Recoverable RAM disk driver

@{" BamsModePromotableGamesList  " link NEWS10}  Games you can mode-promote. Clearly.

@{"      UltraAccounts 4.3       " link NEWS11}  Home accounting management system

@{"  Join the Amiga RC5 Effort   " link NEWS12}  Dedicate spare CPU cycles to the cause

@{"  Convergence International   " link NEWS13}  Pointer to non-Wintel user group

@{"  AROS V1.10 Release Update   " link NEWS14}  The Amiga Replacement OS project

@{"    AmigaZone Web Facelift    " link NEWS15}  Rejuvenated venerable service and resource

@{"  AnimGIF Plugin for AWeb-II  " link NEWS16}  Plugin for GIFs and AnimGIFs

@{"      No Amiga To Waste       " link NEWS18}  NATW updates their comings and goings

@{"      CUCUG News Update       " link NEWS19}  Various tidbits brought to you by CUCUG

@{"  Pic Manager Pro 4 Shipping  " link NEWS21}  Picture catalogue/DB using SuperView

@{"      IAM Donates Books       " link NEWS22}  Amiga manufacturer helps rebuild libraries

@{"    Totally Amiga Magazine    " link NEWS23}  New American print magazine

@{"   Games Master System 0.8B   " link NEWS24}  Now object-oriented game builder

@{"  Amiga Resource Page In .dk  " link NEWS25}  Danish-only website goes online

@{"  Amiga Informer Web Upgrade  " link NEWS26}  New features on Informer website

@{"        DB 3.5 Released       " link NEWS27}  Multipurpose database software

---------------------------------------------------------------------------
@{"   News   " link NEWS} @{"  Opinion  " link OPINION} @{" Articles " link FEATURE} @{"  Reviews  " link REVIEW} @{"  Charts  " link FTP} @{"  Adverts  " link COMMERCIAL}
@endnode
@node FEATURE "Featured Articles"
@toc MENU

===========================================================================
                             Featured Articles
===========================================================================

@{"   Cutting Audio CDs On An Amiga   " link FEATURE1}  Be your own mix-master

@{" Confessions of an RC5 Conspirator " link FEATURE3}  Hacking keys into the night

@{"  People Who Work Harder Than Me   " link FEATURE2}  Recognition late in coming

---------------------------------------------------------------------------
@{"   News   " link NEWS} @{"  Opinion  " link OPINION} @{" Articles " link FEATURE} @{"  Reviews  " link REVIEW} @{"  Charts  " link FTP} @{"  Adverts  " link COMMERCIAL}
@endnode
@node REVIEW "Reviews"
@toc MENU

===========================================================================
                                  Reviews
===========================================================================

@{"  The Emulation Rambler   " link REVIEW1}  Useful and ridiculous emulator tricks

@{"      ArtEffect 2.0       " link REVIEW4}  Layers and effects--for a price

@{"  Formula One Grand Prix  " link REVIEW2}  Take to the track.

@{"    UFO Enemy Unknown     " link REVIEW3}  Space 1999 this ain't.

---------------------------------------------------------------------------
@{"   News   " link NEWS} @{"  Opinion  " link OPINION} @{" Articles " link FEATURE} @{"  Reviews  " link REVIEW} @{"  Charts  " link FTP} @{"  Adverts  " link COMMERCIAL}
@endnode
@node FTP "Aminet Charts"
@toc MENU

===========================================================================
                               Aminet Charts
===========================================================================

                             @{" 10-Aug-97 " link CHARTS0}

                             @{" 17-Aug-97 " link CHARTS1}

                             @{" 24-Aug-97 " link CHARTS2}

                             @{" 31-Aug-97 " link CHARTS3}

                             @{" 14-Sep-97 " link CHARTS4}

---------------------------------------------------------------------------
@{"   News   " link NEWS} @{"  Opinion  " link OPINION} @{" Articles " link FEATURE} @{"  Reviews  " link REVIEW} @{"  Charts  " link FTP} @{"  Adverts  " link COMMERCIAL}
@endnode
@node ABOUT "About AMIGA REPORT"
@toc MENU

===========================================================================
                            About AMIGA REPORT
===========================================================================

@{"        AR Staff         " link STAFF} The Editors and writers

@{"   Writing Guidelines    " link GUIDELINE} What you need to do to write for us

@{"  Copyright Information  " link COPYRIGHT} The legal stuff

---------------------------------------------------------------------------
@{"   News   " link NEWS} @{"  Opinion  " link OPINION} @{" Articles " link FEATURE} @{"  Reviews  " link REVIEW} @{"  Charts  " link FTP} @{"  Adverts  " link COMMERCIAL}
@endnode
@node STAFF "The Staff"
@toc ABOUT

===========================================================================
                                 The Staff
===========================================================================

               Editor:               @{" Jason Compton    " link JASON}

               Assistant Editor:     @{" Katherine Nelson " link KATIE}

               Games Editor:         @{" Ken Anderson     " link KEN}

               Contributing Editor:  @{" William Near     " link WILLIAM}

               Contributing Editor:  @{" Bohus Blahut     " link BOHUS}

---------------------------------------------------------------------------
@{"   News   " link NEWS} @{"  Opinion  " link OPINION} @{" Articles " link FEATURE} @{"  Reviews  " link REVIEW} @{"  Charts  " link FTP} @{"  Adverts  " link COMMERCIAL}
@endnode
@node WHERE "Where to Get AR"
@toc MENU

===========================================================================
                              Where to Get AR
===========================================================================

                         @{"   The AR Mailing List   " link MAILLIST}

                         @{"         Aminet          " link AMINET}

                         @{"     World Wide Web      " link WWW}

                         @{"   Distribution Sites    " link BBS}

                         @{"   Commercial Services   " link ZONE}

---------------------------------------------------------------------------
@{"   News   " link NEWS} @{"  Opinion  " link OPINION} @{" Articles " link FEATURE} @{"  Reviews  " link REVIEW} @{"  Charts  " link FTP} @{"  Adverts  " link COMMERCIAL}
@endnode
@node BBS "Distribution Sites"
@toc WHERE

===========================================================================
                            Distribution BBSes
===========================================================================

                          Arranged by Continent:

                          @{"      Asia       " link BBS_ASIA}

                          @{"   Australasia   " link BBS_AUSTRALASIA}

                          @{"     Europe      " link BBS_EUROPE}

                          @{"  North America  " link BBS_NAMERICA}

                          @{"  South America  " link BBS_SAMERICA}

Sysops: To have your name added, please send @{"Email", link JASON} with the BBS name,
its location (Country, province/state) your name, any internet/fidonet
addresses, and the phone number of your BBS

---------------------------------------------------------------------------
@{"   News   " link NEWS} @{"  Opinion  " link OPINION} @{" Articles " link FEATURE} @{"  Reviews  " link REVIEW} @{"  Charts  " link FTP} @{"  Adverts  " link COMMERCIAL}
@endnode
@node DEALER "Dealer Directory"
@toc MENU

===========================================================================
                             Dealer Directory
===========================================================================

                          Arranged by Continent:

                          @{"      Asia       " link DEAL_ASIA}

                          @{"   Australasia   " link DEAL_AUSTRALASIA}

                          @{"     Europe      " link DEAL_EUROPE}

                          @{"  North America  " link DEAL_NAMERICA}

Dealers: To have your name added, please send @{"Email", link JASON} with the BBS name,
its location (Country, province/state) your name, any internet/fidonet
addresses, and the phone number of your dealership

---------------------------------------------------------------------------
@{"   News   " link NEWS} @{"  Opinion  " link OPINION} @{" Articles " link FEATURE} @{"  Reviews  " link REVIEW} @{"  Charts  " link FTP} @{"  Adverts  " link COMMERCIAL}
@endnode
